Esvel Bowen, Bandit Lord | ||
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Class: Fighter |
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Alignment: Neutral Good | Speed: 45 feet | |
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AC: 22/26 | |
Resistances: Poison, Adv vs Poisoned | ||
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Other Info | |||
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Lineage: Human |
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AppearanceLooks: Fair skin, piercing light grey eyes, raven black hair, scarred but still pretty face. |
Temperament: Always alert, always seeking an advantage. Deeds, not words. Be swift, silent, and deadly. |
Flaws: Hostile to Orcs, Goblins, and Evil humanoids in general. 'In the grim darkness of the Pomarj, there is only war.' |
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Traits: Determined but Practical. | Ideals: Survival First, Revenge Second, Then Victory | Bonds: Dreams of the day when she reclaims her Barony. | |
Languages: Common, Dwarvish, Orcish | Proficiencies: All Weapons, All Armors, Shields, Cartographer's Tools | ||
Other Abilities: Darkvision 30 feet & Detect Orcs and Goblins of all sorts at a range of 500 feet (Snagga) |
Gear |
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Attuned: Campaigner's Cuirass, Oaken Bower Shield, Snagga |
Gear: Dimensional Satchel, House Bowen Signet Ring |
Lineage | ||
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Human Heroic Inspiration after Long Rest. Perception, Alert. |
Background |
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Border Baron: +2 Constitution, +1 Strength, Animal Handling, Intimidation, Tough. |
Feats |
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Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat. |
Tough: Your maximum Hit Points are increased by 2 per character level. |
Shield Master: +1 Strength. Once per turn when you hit a creature within 5 feet of you with a Melee weapon as part of the Attack action, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 + your Strength modifier and Proficiency Bonus). On a failed save you either push the target 5 feet from you or cause it to have the Prone condition (your choice). While holding the shield, if you make a successful Dexterity save for half damage, you can use your Reaction to instead take no damage. |
Skill Expert: +1 Strength. You have proficiency with Stealth, and Expertise with Stealth. |
Resilient: +1 Dexterity. You gain saving throw proficiency with the chosen ability. |
Speedy: +1 Constitution. Your Speed increases by 10 feet. When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn. Opportunity Attacks have Disadvantage against you. |
Dueling: When you are holding a Melee weapon in one hand and no other weapons, you gain +2 damage with that weapon. |
Defense: You have +1 AC while wearing armor. |
Class: Fighter (Champion) |
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Class Features: Fighting Style (Dueling, Defense), Second Wind (Bonus Action to regain 1d10+12 HP & move up to half your Speed w/o provoking Opportunity Attacks) or Tactical Mind (+1d10 to an ability check) |
Subclass Features |
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Armor and Attacks |
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Armor: Campaigner's Cuirass & Oaken Bower Shield: 22/26 AC |
Attacks:
Snagga 1h, 5-feet, +11 to hit, 1d8+9 Slashing damage, Battleaxe [Topple], Dueling plus Slayer +1D4 Slashing damage vs Orcs, Goblins, & Bloodied & ignore Slashing Resistance / Reduction |
Longbow 2h, 5-feet, 150/600, +9 to hit, 1d8+5 Piercing damage, Heavy, Arrow [Slow] |