Unbowed Hero

Esvel Bowen, Bandit Lord
Class: Fighter (Champion): 12   Proficiency BonusPB: +4
Alignment: Neutral Good Speed: 45 feet
Hit PointsHP: 148   Hit DiceHD: 12d10 AC: 22/26
Resistances: Poison, Adv vs Poisoned
STR: 20 (+5) Save: +9
Athletics: +9 Adv
INT: 8 (-1) Save: -1
DEX: 16 (+3) Save: +7
Initiative: +7 Adv, Stealth: +11
WIS: 10 (+0) Save: +0
Animal Handling: +4, Perception: +4, Survival: +4
CON: 19 (+4) Save: +8
CHA: 8 (-1) Save: -1
Intimidation: +3
Other Info
Height: 6' 3'' Weight: 185 lbs Lineage: Human (humanoid) Gender: Female Size: Medium
AppearanceLooks: Fair skin, piercing light grey eyes, raven black hair, scarred but still pretty face. Temperament: Always alert, always seeking an advantage.
Deeds, not words. Be swift, silent, and deadly.
Flaws: Hostile to Orcs, Goblins, and Evil humanoids in general.
'In the grim darkness of the Pomarj, there is only war.'
Traits: Determined but Practical. Ideals: Survival First, Revenge Second, Then Victory Bonds: Dreams of the day when she reclaims her Barony.
Languages: Common, Dwarvish, Orcish Proficiencies: All Weapons, All Armors, Shields, Cartographer's Tools
Other Abilities: Darkvision 30 feet & Detect Orcs and Goblins of all sorts at a range of 500 feet (Snagga)
Gear
Attuned: Campaigner's Cuirass, Oaken Bower Shield, Snagga
Gear: Dimensional Satchel, House Bowen Signet Ring
Lineage
Human Heroic Inspiration after Long Rest. Perception, Alert.
Background
Border Baron: +2 Constitution, +1 Strength, Animal Handling, Intimidation, Tough.
Feats
Alert: You have proficiency with Initiative. Immediately after Initiative is resolved, you can swap yours with a willing non-Incapacitated ally in the same combat.
Tough: Your maximum Hit Points are increased by 2 per character level.
Shield Master: +1 Strength. Once per turn when you hit a creature within 5 feet of you with a Melee weapon as part of the Attack action, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 + your Strength modifier and Proficiency Bonus). On a failed save you either push the target 5 feet from you or cause it to have the Prone condition (your choice). While holding the shield, if you make a successful Dexterity save for half damage, you can use your Reaction to instead take no damage.
Skill Expert: +1 Strength. You have proficiency with Stealth, and Expertise with Stealth.
Resilient: +1 Dexterity. You gain saving throw proficiency with the chosen ability.
Speedy: +1 Constitution. Your Speed increases by 10 feet. When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn. Opportunity Attacks have Disadvantage against you.
Dueling: When you are holding a Melee weapon in one hand and no other weapons, you gain +2 damage with that weapon.
Defense: You have +1 AC while wearing armor.
Class: Fighter (Champion)
Class Features: Fighting Style (Dueling, Defense), Second Wind (Bonus Action to regain 1d10+12 HP & move up to half your Speed w/o provoking Opportunity Attacks) or Tactical Mind (+1d10 to an ability check) []/LR and recover 1/SR, Weapon Mastery (Battleaxe, Longbow, Longsword, Warhammer, Dagger), Action Surge []/SR, ASI: Shield Master (+1 Str), Two Extra Attacks, ASI: Skill Expert (+1 Str), ASI: Resilient (+1 Dex), Indomitable (reroll failed save w/ +12 bonus) []/LR, Tactical Master (swap Weapon Mastery for Push, Sap, or Slow), ASI: Speedy (+1 Con)
Subclass Features
Level 3: Improved Critical: Your attack rolls with weapons & Unarmed Strikes can score a Critical Hit on a roll of 19-20.
Level 3: Remarkable Athlete: You have Advantage on Initiative rolls and Strength (Athletics) checks, and immediately after you score a Critical Hit you can move up to half your Speed without provoking Opportunity Attacks.
Level 7: Additional Fighting Style: You gain another Fighting Style feat of your choice.
Level 10: Heroic Warrior: During combat, you can give yourself Heroic Inspiration if you start your turn without it.
Armor and Attacks
Armor: Campaigner's Cuirass & Oaken Bower Shield: 22/26 AC
Attacks: Snagga 1h, 5-feet, +11 to hit, 1d8+9 Slashing damage, Battleaxe [Topple], Dueling
  plus Slayer +1D4 Slashing damage vs Orcs, Goblins, & Bloodied & ignore Slashing Resistance / Reduction
Longbow 2h, 5-feet, 150/600, +9 to hit, 1d8+5 Piercing damage, Heavy, Arrow [Slow]