| I*jhan (the Renewer) | ||
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Class: Wizard |
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| Alignment: True Neutral | Speed: 30 feet | |
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AC: 15 | |
| Resistances: Psychic, Necrotic, Radiant, Adv vs Charmed & Frightened | ||
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Initiative: +3,
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| Other Info | |||
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Lineage: Githyanki |
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| AppearanceLooks: Hooded, skinny, athletic build. Thick silvery fu manchu and goatee, pale yellow eyes. Always looks grim. | Temperament: I*jhan Eck'ac is subtle and selective with his words. A hard judge of character. Outcome matters not intent. | Flaws: In the grand calculus of the multiverse, death is merely the beginning of a new journey. | |
| Traits: Emotion is weakness. Results are proof of strength. | Ideals: Everything dies eventually, but whatever remains can be put to good use. | Bonds: Secretly serve the best interests of Arawn. | |
| Languages: Common, Deep Speech, Gith, Draconic | Proficiencies: Simple Weapons, Calligrapher's Supplies | ||
| Other Abilities: If moving half or less Speed creatures have Disadv on Perception checks to detect you. Adv on Stealth checks and can Hide as a Reaction when a creature you can see starts or ends their turn. | |||
| Gear |
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| Attuned: Pendant of the Wolf, Ring of Arawn, Blackstar Amulet |
| Gear: Dimensional Satchel |
| Lineage | ||
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Gith [Yanki]
Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. Starting at 3rd level, you can cast the Jump spell with this trait. Starting at 5th level, you can also cast the Misty Step spell with it. Once you cast Jump or Misty Step with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this lineage). None of these spells require spell components when you cast them. Astral Knowledge. You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a Long Rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next Long Rest. Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the Charmed and Frightened conditions on yourself. Psychic Resilience. You have Resistance to Psychic damage Language. You know Gith and its written form Tir'su. |
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| Background |
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| Astral Expatriate: +2 Dexterity, +1 Wisdom, Stealth, Perception, Tough. |
| Feats |
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Tough:
Your maximum Hit Points are increased by 2 per character level.
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Resilient:
+1 Constitution. You have proficiency with Constitution saving throws.
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War Caster:
+1 Intelligence. You have Advantage on Concentration saving throws. When a creature provokes an Opportunity Attack from you by leaving your reach you can instead take a Reaction to cast a spell with a casting time of one action that targets only that creature. You can perform Somatic components while holding weapons or a Shield.
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Ritual Caster:
+1 Intelligence. Once per Long Rest you can cast a Ritual spell without a spell slot, using its regular casting time. You always have the following Ritual spells prepared: Comprehend Languages, Detect Magic, Tenser's Floating Disk, Identify, Unseen Servant, Alarm.
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Skill Expert:
+1 Wisdom. You have proficiency with Acrobatics, and Expertise with Perception.
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Spell Recall:
+1 Wisdom. Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot's level, the slot isn't expended.
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| Class: Wizard (Thanomancer) |
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Class Features: Spellcasting (INT, Spell Save DC: 19), Ritual Adept (Can cast unprepared Ritual spells from spellbook), Arcane Recovery, Scholar (Arcana), Memorize Spell, Spell Mastery (Magic Missile, Invisibility), Signature Spells ( |
| Cantrips: Mind Sliver, Toll the Dead, Thunder Clap, Message, Chill Touch, Light, Lineage [Mage Hand] |
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Spells: Shield, Ray of Sickness, Mage Armor, False Life, Feather Fall, Mirror Image, Expeditious Retreat, Darkvision, Darkness, Knock, Animate Dead, Haste, Fly, Dimension Door, Hallucinary Terrain, Bigby's Hand, Create Undead, Raise Dead, Globe of Invulnerability, Synaptic Static, Cone of Cold, |
| Spell Slots: 1: 2: 3: 4: 5: 6: 7: 8: 9: |
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| Armor and Attacks |
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| Armor: Blackstar Amulet 15 AC |
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Chill Touch 5-feet, +11 to hit, 4d10+5 Necrotic damage target can't regain HP until end of your next turn you gain Temp HP = damage taken |
| Toll the Dead 60-feet, DC 19 Wis save, 4d8 Necrotic damage, damage uses d12 if the target is missing HP |
| Spellbook |
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The Nothing Special This worn black leather volume has a complex knotwork cover but is otherwise nothing special. The paper is standard grain but rough cut, the binding is sound but not exceptional, the leather cover is sturdy but not exotic. It's just a spellbook. Nothing special to see here. No reason to look further. You're just wasting your time scrutinizing it. Seriously, there's no double talk here, nothing implied or winked at. It's just a standard no frills spellbook. Really really. Honest.
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| Cantrips: All standard Wizard cantrips |
| Level 1 Spells: Alarm [Ritual], Cause Fear, Comprehend Languages [Ritual], Detect Magic [Ritual], Expeditious Retreat, False Life, Feather Fall, Mage Armor, Longstrider, Identify [Ritual], Jump, Longstrider, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Tenser's Floating Disk [Ritual], Unseen Servant [Ritual] |
| Level 2 Spells: Darkness, Darkvision, Invisibility, Knock, Levitate, Mirror Image, Misty Step, Ray of Enfeeblement, Rime's Binding Ice, See Invisibility |
| Level 3 Spells: Animate Dead, Bestow Curse, Dispel Magic, Fear, Fly, Leomund's Tiny Hut [Ritual], Remove Curse, Speak with Dead, Summon Undead, Water Breating [Ritual] |
| Level 4 Spells: Banishment, Blight, Dimension Door, Divination [Ritual], Hallucinary Terrain, Phantasmal Killer |
| Level 5 Spells: Bigby's Hand, Cone of Cold, Contact Other Plane, Contagion, Dominate Person, Rary's Telepathic Bond [Ritual], Synaptic Static |
| Level 6 Spells: Chain Lightning, Circle of Death, Create Undead, Disintegrate, Eyebite, Globe of Invulnerability, Magic Jar |
| Level 7 Spells: Etherealness, Finger of Death, Reverse Gravity, Prismatic Spray, Symbol |
| Level 8 Spells: Antipathy/Sympathy, Clone, Maze, Mind Blank |
| Level 9 Spells: Astral Projection, Power Word: Kill, Time Stop, Wish |