Ordom (The Threnodic Thanomancer) | ||
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Class: Wizard |
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Alignment: Neutral Evil | Speed: 30 feet | |
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AC: 17 | |
Resistances: Fire, Poison, Bludgeoning | ||
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Initiative: +3,
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Other Info | |||
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Lineage: Cambion |
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AppearanceLooks: Faded blue-black skin, six fingered, yellow eyed, grizzled and grimacing. Obvious Graz'zt-spawn. | Temperament: Dour and fatalistic. Makes most pessimists seem absurdly optimisitic. | Flaws: No matter what, you can always see a down side to literally anything. | |
Traits: Just remember your ABA's: * Always Be Apathetic * Always Be Aseptic * Always Be Aloof |
Ideals: You met your father once. He seemed unimpressed. You could maybe earn his interest, but why put in the work? | Bonds: Verin kept trying to encourage you to higher ambition, but he seems to have given up. | |
Languages: Common, Abyssal | Proficiencies: Simple Weapons | ||
Gear |
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Attuned: Robe of Deep Waters, Staff of Last Resort, Grimoire of Endless Possibilities |
Gear: Dimensional Satchel |
Lineage | ||
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Cambion
Darkvision. You have Darkvision with a range of 60 feet. Resistance. You have Resistance to Fire and Poison damage and Advantage to avoid or end the Poisoned condition. Spells. You know the Fire Bolt, Friends, and Thaumaturgy cantrips. As of character level 5 you always have Alter Self prepared, and can also cast it without a spell slot once per Long Rest. |
Background |
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Abyssal Prodigy: +2 Intelligence, +1 Constitution, Deception, Stealth, Abyssal, Tough. |
Feats |
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Tough: Your maximum Hit Points are increased by 2 per character level. |
War Caster: +1 Intelligence. You have Advantage on Concentration saving throws. When a creature provokes an Opportunity Attack from you by leaving your reach you can instead take a Reaction to cast a spell with a casting time of one action that targets only that creature. You can perform Somatic components while holding weapons or a Shield. |
Resilient: +1 Constitution. You have proficiency with Constitution saving throws. |
Class: Wizard (Thanomancer) |
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Class Features: Spellcasting (INT, Spell Save DC: 17), Ritual Adept (Can cast unprepared Ritual spells from spellbook), Arcane Recovery, Scholar (Arcana), |
Cantrips: Mage Hand, Toll the Dead, Minor Illusion, True Strike, Chill Touch, Projectile Screen, Lineage [Fire Bolt, Thaumaturgy] |
Spells: Shield, Ray of Sickness, Misty Step, See Invisible, Knock, Mirror Image, Fly, Blink, Dispel Magic, Speak with Dead, Summon Undead, Dimension Door, Greater Invisibility, Bigby's Hand, Cone of Cold, Synaptic Static, Circle of Death, Lineage [Charm Person /LR, Darkness /LR] |
Spell Slots: 1: 2: 3: 4: 5: 6: |
Subclass Features |
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Armor and Attacks |
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Armor:
Robe of Deep Waters & Staff of Last Resort: 17 AC AC can't be lower than 17 |
Attacks:
Staff of Last Resort w/ True Strike [+2 AC while wielded] 2h, 5-feet, +9 to hit, 1d8+5 Bludgeoning / Slashing / Piercing damage, Versatile ...w/ True Strike: +2d6 Radiant damage |
Chill Touch 5-feet, +9 to hit, 3d10 Necrotic damage target can't regain HP until end of your next turn you gain Temp HP = damage taken plus while you have these Temp HP ...you have immunity vs Necrotic and Max HP cannot be reduced |
Toll the Dead 60-feet, DC 17 Int save, 3d8 Necrotic damage, damage uses d12 if the target is missing HP |
Firebolt 120-feet, +9 to hit, 3d10 Fire damage |
Spellbook |
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Grimoire of Endless Possibilities This magical tome might theoretically have infinite pages as there is seemingly always more blank pages to write new spells onto, and it enjoys the indestructibility of an artifact. It is hefty and solidly bound, with metal corner caps and reinforcement. The elaborate front cover is adorned with a variety of mystical symbols around a magic circle bearing a prominent five-pointed star.
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Cantrips: All Wizard cantrips, plus Projectile Screen |
Level 1 Spells: Comprehend Languages [Ritual], Detect Magic [Ritual], Expeditious Retreat, False Life, Feather Fall, Fog Cloud, Grease, Ice Knife, Identify [Ritual], Jump, Longstrider, Mage Armor, Magic Missile, Protection from Good and Evil, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Tenser's Floating Disk [Ritual], Unseen Servant [Ritual], Witch Bolt |
Level 2 Spells: Gentle Repose [Ritual], Invisibility, Knock, Levitate, Mirror Image, Misty Step, Ray of Enfeeblement, Rime's Binding Ice, See Invisibility, Shatter, Spider Climb, Suggestion, Web |
Level 3 Spells: Animate Dead, Bestow Curse, Blink, Counterspell, Dispel Magic, Fear, Fly, Leomund's Tiny Hut [Ritual], Remove Curse, Slow, Speak with Dead, Summon Undead, Water Breating [Ritual] |
Level 4 Spells: Banishment, Blight, Dimension Door, Divination [Ritual], Evard's Black Tentacles, Greater Invisibility |
Level 5 Spells: Bigby's Hand, Cone of Cold, Rary's Telepathic Bond [Ritual], Synaptic Static |
Level 6 Spells: Circle of Death, Create Undead, Eyebite, Magic Jar |