Legerdemain (The Transcendent Transmogrifier) | ||
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Class: Wizard |
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Alignment: Neutral Evil | Speed: 30 feet | |
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AC: 17 | |
Resistances: Fire, Poison, Bludgeoning | ||
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Initiative: +1
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Other Info | |||
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Lineage: Cambion |
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AppearanceLooks: Pitch black skin, six fingered, yellow eyed, devilishly handsome. Obvious Graz'zt-spawn. | Temperament: Curious and unorthodox. Persistent despite being encumbered by idjits. | Flaws: You struggle to resist the allure of new magics. | |
Traits: Just remember your ABD's: * Always Be Daring * Always Be Devious * Always Be Dynamic |
Ideals: One day, when you are powerful enough, you won't have to fear your father's power. Until that day, you put in the work. | Bonds: You were hidden and groomed by Verin, but only as a pawn in some scheme. Maybe one day you'll get revenge. | |
Languages: Common, Abyssal | Proficiencies: Simple Weapons | ||
Gear |
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Attuned: Robe of Deep Waters, Staff of Last Resort, Grimoire of Endless Possibilities |
Gear: Dimensional Satchel |
Lineage | ||
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Cambion
Darkvision. You have Darkvision with a range of 60 feet. Resistance. You have Resistance to Fire and Poison damage and Advantage to avoid or end the Poisoned condition. Spells. You know the Fire Bolt, Friends, and Thaumaturgy cantrips. As of character level 5 you always have Alter Self prepared, can cast it without spell components, and can also cast it without a spell slot once per Short Rest. You use your choice of Intelligence, Wisdom, or Charisma to cast these spells (chosen when you select this lineage). |
Background |
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Abyssal Prodigy: +2 Intelligence, +1 Dexterity, Deception, Intimidation, Abyssal, Tough. |
Feats |
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Tough: Your maximum Hit Points are increased by 2 per character level. |
War Caster: +1 Intelligence. You have Advantage on Concentration saving throws. When a creature provokes an Opportunity Attack from you by leaving your reach you can instead take a Reaction to cast a spell with a casting time of one action that targets only that creature. You can perform Somatic components while holding weapons or a Shield. |
Ritual Caster: +1 Charisma. Once per Long Rest you can cast a Ritual spell without a spell slot, using its regular casting time. You always have the following Ritual spells prepared: Comprehend Languages, Detect Magic, Tenser's Floating Disk, Transfer Potency. |
Observant: +1 Wisdom. You have Proficiency in Perception. You can take the Search action as a Bonus Action. |
Class: Wizard (Transmogrifier) |
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Class Features: Spellcasting (INT, Spell Save DC: 17), Ritual Adept (Can cast unprepared Ritual spells from spellbook), Arcane Recovery, Scholar (Arcana), |
Cantrips: Mage Hand, Mind Sliver, Minor Illusion, True Strike, Projectile Screen, Lineage [Fire Bolt, Friends, Thaumaturgy] |
Spells: Shield, Magic Missle, Misty Step, See Invisible, Knock, Mirror Image, Fly, Blink, Dispel Magic, Haste, Dimension Door, Greater Invisibility, Polymorph, Evard's Black Tentacles, Bigby's Hand, Disintegrate, Transmogrification Memorization [Feather Fall, Expeditious Retreat, Spider Climb, Enhance Ability; /LR], Lineage [Alter Self /SR], Ritual Caster [Comprehend Languages, Detect Magic, Tenser's Floating Disk, Transfer Potency] |
Spell Slots: 1: 2: 3: 4: 5: 6: |
Subclass Features |
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You also have a pool of magical power equal to your Proficiency Bonus. You can expend a use of this pool to cast any one of the chosen spells at its lowest level without a spell slot. You regain all uses of this pool when you finish a Long Rest. |
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Armor and Attacks |
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Armor:
Robe of Deep Waters & Staff of Last Resort: 17 AC AC can't be lower than 17 |
Attacks:
Staff of Last Resort w/ True Strike 2h, 5-feet, +9 to hit, 1d8+5 Bludgeoning / Slashing / Piercing damage, Versatile ...w/ True Strike: +2d6 Radiant damage |
Mind Sliver 60-feet, DC 17 Int save, 3d6 Psychic damage, on fail target has -1d4 to next save |
Firebolt 120-feet, +9 to hit, 3d10 Fire damage |
Spellbook |
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Grimoire of Endless Possibilities This magical tome might theoretically have infinite pages as there is seemingly always more blank pages to write new spells onto, and it enjoys the indestructibility of an artifact. It is hefty and solidly bound, with metal corner caps and reinforcement. The elaborate front cover is adorned with a variety of mystical symbols around a magic circle bearing a prominent five-pointed star.
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Cantrips: All Wizard cantrips, plus Projectile Screen and Proximity Alarm |
Level 1 Spells: Comprehend Languages [Ritual], Creature Bane, Detect Magic [Ritual], Expeditious Retreat, Feather Fall, Grease, Identify [Ritual], Jump, Longstrider, Mage Armor, Magic Missile, Protection from Good and Evil, Shield, Sleep, Tenser's Floating Disk [Ritual], Transfer Potency [Ritual], Unseen Servant [Ritual] |
Level 2 Spells: Enhance Ability, Enlarge/Reduce, Gentle Repose [Ritual], Feral Form, Invisibility, Knock, Levitate, Mirror Image, Misty Step, Primordial Hand, Rime's Binding Ice, See Invisibility, Spider Climb |
Level 3 Spells: Blink, Counterspell, Dispel Magic, Haste, Fireball, Fly, Leomund's Tiny Hut [Ritual], Slow, Water Breating [Ritual] |
Level 4 Spells: Control Water, Dimension Door, Divination [Ritual], Evard's Black Tentacles, Fabricate, Greater Invisibility, Polymorph, Stone Skin, Summon Elemental |
Level 5 Spells: Bigby's Hand, Passwall, Rary's Telepathic Bond [Ritual], Telekinesis, Wall of Force |
Level 6 Spells: Contingency, Disintegrate, Drawmij's Instant Summons [Ritual] |