SFX: Ethereal Whip: You may step down this Ability Set's Necromancy trait and use it to make a magical attack against a living creature in your zone or an adjacent zone and within line of sight. If you get an extraordinary success, you may choose to apply the effect die as both Body and Ego Stress instead of stepping up the effect die. As this is a mystical attack that potentially affects both mind and body, traits that defend against mystical, physical, and mental effects are all applicable for purposes of assembling the target's reaction dice pool.
SFX: Cloak of Normalcy: You maintain a constant spell that mystically cloaks the true nature of your zombies from prying senses as long as they are in your zone or an adjacent zone. Those attempting to perceive your zombies as anything other than actors in make up while in your area of effect must select their two lowest rolling dice to determine their result (additional dice included in the result are unaffected by this restriction, however). Characters automatically overcome this ability if they are attacked by you or the zombies. If a character overcomes this ability they remain unaffected by it for the remainder of the current Scene.
SFX: Infectious Zombies: Your zombies are infectious; those who die to the zombies will rise as a zombie under your control within a few minutes if their corpse's brain is intact.
Limit: Ethereal Jaunt: While using Intangibility you may only take move actions, and must resume physical form at the end of your Panel.
Limit: Zombies Only: Zombies are the only kind of Undead that you can call, create, or command using this Ability Set's Necromancy trait.
Limit: Self Taught: You are a natural prodigy, entirely self taught. On the one hand your understanding of magic is intuitive and pragmatic, based entirely on your instincts and personal experience, which can be advantageous. However there are many things you simply do not know, and pitfalls lurk within the gaps in your knowledge. Gain one (1) Plot Point when this becomes a Complication for you.
Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.