A mutant with the ability to subconsciously manipulate thermodynamics to create
fields of intense cold, Hypothermic is surprisingly powerful but also somewhat fragile.
Hypothermic worked solo briefly under the code name Iceblue,
but got in over his head and was almost killed or badly maimed fighting a gang of
street thugs. Luckily he was saved by Hype, the Hypersonic
Man, another mutant crime fighter. The two worked well together and teamed
up on and off for many years; Hypothermic dropped the Iceblue name in favor of his
current moniker to accentuate the heroic duo thing.
At Hype's urging and sponsorship, Hypothermic joined the
Millennial Men supergroup and quickly proved to be a mainstay for the
team. Over the ensuing years Hypothermic has fought more supervillains than he can
recall, helped fend off several alien invasions and two dimensional incursions,
stood firm in the face of supernatural horrors from beyond, disrupted seemingly
endless villainous schemes, and has done his part to save the world at least a dozen
times...all while somehow managing to retain his rather corny sense of humor.
Despite his long experience, incredible power, and history of success, Hypothermic
still enjoys patrolling the streets for everyday crime like a neophyte or low powered
hero, and is famous for inviting old friends to go out and "patrol" with him to
catch up on old times. The surrealism of the likes of Hypothermic and his old bud
Hype, or other world-class superheroes like Microwave,
or Proto, or Tennebrae
and so on taking down street thugs seems to be entirely lost on him.
Playing Hypothermic
Though he can dish some damage, Hypothermic is primarily a team supporter, with
the ability to interfere with and hamper the opposition, and to shield himself and
his teammates from harm.
The core play experience for Hypothermic is centered on his Ice Barriers, which
slightly more than 50% of the deck is built around. The remainder of the cards in
the set mostly offers side-grades and limited upgrades, and due to their low copy
counts wont show up in every game. Thus, Hypothermic might feel a little erratic,
but he's also very flexible and has a high replay value due to the variation in
card combinations.
To be successful with Hypothermic requires using his Ice Barriers and enemy attack
suppression abilities well.
NOTE: Several of Hypothermic's cards redirect damage to themselves. It is possible that
Hypothermic is protected by more than one of them simultaneously; if this is the
case you decide which of the available targets to redirect damage to on a case by
case basis. For instance, if Hypothermic has both an Ice Shield and an Ice Wall in play
and would be dealt damage, you may choose to redirect the damage to either one.
Hypothermic
(Defeated)
Defeated abilities
Hypothermic
Cardback)
Art for the back of the hero deck cards (yes, it's mostly white).
Hypothermic,
Stone Cold Veteran (Promo)
Alternate / promo version of Hypothermic.
Hypothermic,
On Patrol (Promo)
Alternate / promo version of Hypothermic.
Hypothermic
(Defeated, Promo)
Defeated abilities
Cold Sleep
# of copies: 1
Ice Cold
# of copies: 4
Note that this affects all targets; however if Ice Wall is in play damage to hero targets
gets redirected to it, and Ice Wall is immune to cold damage.
Ice Shield
# of copies: 6
This is one of Hypothermic's most important cards; use it well
Ice Wall
# of copies: 4
This card allows Hypothermic to directly protect his teammates
Icy Blizzard
# of copies: 2
Icy Buildup
# of copies: 4
Icy Cocoon
# of copies: 1
This is a panic card.
Icy Enervation
# of copies: 2
Ice Block
# of copies: 4
This card conceptually traps villains in ice. Also, notice that it doesn't restrict type of target;
you could put this on an ally to save them, or on Hypothermic himself in a pinch. Other Ice Barriers are
also targets, thus you can put an Ice Block on an Ice Shield or Ice Wall or even another Ice Block as 'ablative'
hit points, conceptually just thickening up the ice barrier.
The content is provided strictly for "fair use" fan enjoyment, and not as a challenge
to the IP of Greater Than Games, LLC.