Seizure  
CHARACTERISTICS
Val Char Base Points Total Roll Notes
50 STR 10 40 50 19- HTH Damage 10d6 END [5]
17 DEX 10 21 17 12- OCV 6 DCV 6
30 CON 10 40 30 15-
20 BODY 10 20 20 13-
8 INT 10 -2 8 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
20 PRE 10 10 20 13- PRE Attack: 4d6
8 COM 10 -1 8 11-
15 PD 10 5 15 15 PD (10 rPD)
10 ED 6 4 10 10 ED (5 rED)
4 SPD 2.7 13 4 Phases: 3, 6, 9, 12
20 REC 16 8 20
60 END 60 0 60
60 STUN 60 0 60
6" Running 6 0 6"
2" Swimming 2 0 2"
10"/5"" Leaping 10 0 10" 158 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (10") 10"
V. Leap (5") 5"
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 105
Total Points: 305
APPEARANCE
Hair Color:  Black
Eye Color:  Black
Height:  6' 7"
Weight:  380 lbs
Description:
Vitor is an almost grotesquely large, muscular, and brutish looking superhuman, with a massive physique, almost no neck, and huge hands. He keeps his hair shaved down to a fringe (to prevent being hair-grabbed). As Seizure he wears a red collegiate wrestling outfit, black gloves and boots, and reddish sports glasses with polarized lenses.

 Seizure  
DEFENSES
Type Amount Notes
Physical Defense 15 Current BODY:
Res. Phys. Defense 10 (20)
Energy Defense 10 Current END:
Res. Energy Defense 5 (60)
Mental Defense 10 Current STUN:
Power Defense 0 (60)

FIGHTING SKILLS
Cost  Maneuver
Super Wrestling
8
1) +2 HTH Damage Class(es)
4
2) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND
4
3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 75 STR vs. Grabs
3
5) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 12d6 +v/5 Strike; You Fall, Target Falls; FMove
5
6) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3
7) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike; Target Falls; Must Follow Grab
4
8) Head-Bash: 1/2 Phase, +2 OCV, +0 DCV, 14d6 Strike
3
9) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on
4
10) Reversal: var Phase, -1 OCV, -2 DCV, 75 STR to Escape; Grab Two Limbs
3
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 12d6 +v/5, Target Falls
45 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
MA-Brick
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+1 with HTH Combat
+2 with Wrestling
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke 1/2 -2 +0 Grab One Limb; 3d6 NND
Crush 1/2 +0 +0 16d6 Crush, Must Follow Grab
Escape 1/2 +0 +0 75 STR vs. Grabs
Flying Tackle 1/2 +0 -1 12d6 +v/5 Strike; You Fall, Target Falls; FMove
Grappling Block 1/2 +1 +1 Grab One Limb, Block
Grappling Throw 1/2 +0 +2 14d6 Strike; Target Falls; Must Follow Grab
Head-Bash 1/2 +2 +0 14d6 Strike
Hold 1/2 -1 -1 Grab Two Limbs, 70 STR for holding on
Reversal var -1 -2 75 STR to Escape; Grab Two Limbs
Slam 1/2 +0 +1 12d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Seizure  
SUPERPOWERS!
Cost  Power END
Tough
7   1)   Damage Resistance (10 PD/5 ED) 0
15   2)   Energy Damage Reduction, Resistant, 25% 0
30   3)   Physical Damage Reduction, Resistant, 50% 0
8   4)   Regeneration 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 0
Secondary Abilities
8   1)   Beyond Stubborn:  MD (10 points total) 0
6   2)   Strong Grip:  Clinging (normal STR) (10 Active Points); Costs END (-1/2), Cannot Resist Knockback (-1/4) 1
5   3)   Good Stance:  Knockback Resistance -4" (8 Active Points); Only When In Contact With The Ground (-1/4), Nonpersistent (-1/4) 0
2   4)   Heavy:  Knockback Resistance -1" 0
Gear
1   1)   Polarized Sports Glasses:  Sight Group Flash Defense (3 points) (3 Active Points); OAF (-1) 0
82 Total Powers Cost

 Seizure  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
5 +1 with HTH Combat
6 +2 with Wrestling
5 Breakfall 13-
2 KS: Wrestling and the Wrestling World 11-
2 Language: Russian (fluent conversation)
20 Total Skills Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
10 DF: Slight Russian Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 DF: Superhumanly Muscular (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive Among Superheroes)
5 Money: Poor
5 Phys. Lim.: Abnormally Large And Heavy (Infrequently, Slightly Impairing)
20 Psych. Lim.: Impulsive (Very Common, Strong)
20 Psych. Lim.: Overconfident (Very Common, Strong)
5 Soc. Lim.: Public ID (Vitor Larovich) (Occasionally, Minor)
25 Stalwart: Last Man Standing (Uncommon), go 14-, recover 8-
Notes: If Vitor is the "Last Man Standing" from his allies, he will absolutely not run away and instinctively goes on the offensive.
105 Total Disadvantages Cost

 Seizure  
APPEARANCE & SHTICK
APPEARANCE
Height: 6' 7" Hair: Black
Weight: 380 lbs Eyes: Black
Vitor is an almost grotesquely large, muscular, and brutish looking superhuman, with a massive physique, almost no neck, and huge hands. He keeps his hair shaved down to a fringe (to prevent being hair-grabbed). As Seizure he wears a red collegiate wrestling outfit, black gloves and boots, and reddish sports glasses with polarized lenses.
PERSONALITY & MOTIVATION
Vitor is brash, confident, stubborn, and impulsive. He has a rather quixotic way of looking at the world, and kind of imagines things within the context of pro wrestling dramatics. Many of the things he says and does are ridiculously over the top and a little campy, all the more so because he seems to take it seriously.

Vitor is motivated to fight crime mostly just to show off and of course "win". He's motivated to be a good guy rather than a villain because all his favorite pro wrestlers were always "faces" (good guys).

Hopefully with some time in as a hero he'll develop more depth of character.
CATCH PHRASE(S)
"Seizure with the big slam for the win!"
POWERS & SPECIAL EFFECTS
Seizure is superhumanly strong and durable, though to a lesser extent than most superhuman "bricks". However, he is a life long master of both real and semi-real wrestling techniques and is able to grapple in an extremely effective fashion that makes him a dangerous combatant.

Seizure continues to grow larger and stronger at a very slow rate; his eventual upper limits are currently unknown.

 Seizure  
ORIGIN
Vitor Larovich was born in mother Russia about 50 miles northeast of Chernobyl, but his family immigrated to the US when he was still in swadling. Growing up in L.A. just a little east of West Hollywood, his father and mother both worked as mid-level programmers for various businesses and earned a respectable living. Vitor developed a fascination from a young age with wrestling, both the over the top goofy kind on TV and more serious olympic grappling, and staged elaborate semi-play fights with his friends. As he grew older his passion for the sport grew, and he joined the wrestling team in high school, where he quickly proved his worth by going all-state his freshman year. He easily dominated his sport and won every award he competed for, and proceeded to go to college in SDSU on a wrestling scholarship at his parents urging. However, his real goals were to first compete in the Olympics, and then cross over and become a pro wrestler. He figured he'd coast through college to appease his parents, take advantage of the nearby Olympic center in San Diego, and things would take their natural course.

And they likely would have if not for a fateful day in his Sophomore year at SDSU when a lab experiment went awry in the labs of the theoretical electrochemical genius Professor Blankenship. A student assistant accidentally triggered the Professor's newest experimental electrochem stimulation apparatus, causing it to fire a bolt of intense energy that bored through three rooms, finally striking Vitor who was attending a Chem 101 lecture in the same building.

The blast ray had no immediate effect on Vitor other than a brief tingling feeling and though Professor Blankenship insisted that it was necessary to subject Vitor to tests to ensure there were no side effects, Vitor stubbornly refused. Regardless, the school was very sorry for the accident (and liable) and settled with Vitor out of court by waiving fees on the remainder of the tuition on his PoliSci major. Vitor soon resumed his normal routine, but over the course of a few weeks realized that he was slowly getting bigger and stronger. At first he thought it was just because he'd been hitting the gym hard to ramp up for his next wrestling season, but after he easily benched 800 lbs without any effort he realized that he was in fact no longer normal.

He sought out the Professor and finally submitted to his tests, which quickly confirmed what was becoming obvious: Vitor was developing superhuman strength and durability. The Professor had been conducting studies of his own with the electrochem apparatus on monkeys to no noticeable effect in the ensuing weeks, and was left to conjecture that Vitor himself had a slightly altered genetic makeup due to exposure to Cheronobyl fallout that had made him receptive to the stimulation of the apparatus and did not represent a typical case. Nevertheless, any success at all with the apparatus represented an opportunity for future research to yeild more results.

The effects of the ray were impossible to conceal after a few more weeks as Vitor's size continued to grow to obvious superhuman proportions. For his part Vitor was initially crushed; his dreams of being an Olympic gold medalist and pro wresler were completely wrecked by this turn of events. He suffered a brief depression, but he soon shrugged it off as he realized that he could do something even more awesome; he could become a superhero and wrestle with the likes of Ogre and Grond instead!

A press conference was held by the school announcing the Professor's latest breakthru, and Vitor's decision to become a superpowered crimefighter, under the name of Seizure!

Character created with Hero Designer (version 2006111006)