Harrier  
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
3 PD 2 1 3/30 3/30 PD (0/27 rPD)
3 ED 3 0 3/20 3/20 ED (0/17 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
5 REC 5 0 5
26 END 26 0 26
25 STUN 21 4 25
6" Running 6 0 6"
1" Swimming 2 -1 1"
1 1/2"/0 1/2"" Leaping 2 0 1 1/2" 63 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 1" [2" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
Flight 20" [40" NC]
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 95
Total Points: 295
APPEARANCE
Hair Color:  Blonde
Eye Color:  Blue
Height:  5' 3"
Weight:  110 lbs
Description:

 Harrier  
DEFENSES
Type Amount Notes
Physical Defense 3/30 Current BODY:
Res. Phys. Defense 0/27 (10)
Energy Defense 3/20 Current END:
Res. Energy Defense 0/17 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (25)
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
+1 with Psychokinetic Projection MP
+1 with Ranged Combat
+2 Range Skill Levels with Psychokinetic Projection MP
+2 with Flight
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Harrier  
SUPERPOWERS!
Cost  Power END
Psychokinetic Control Elemental Control
24 Elemental Control, 60-point powers, (30 Active Points); all slots Extra Time (Full Phase, Only to Activate, -1/4)
17   1)   Psychokinetic Flight:  Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Limited Maneuverability (Only 1 turn Per Phase Combat / 1 turn per Turn NCM; -1/2) 0
29   2)   Psychokinetic Forcefield:  FF (27 PD/17 ED), Reduced Endurance (0 END; +1/2) (66 Active Points) 0
Psychokinetic Flight Control Multipower
37 Multipower, 37-point reserve
4u   1)   Flight Control:  Variable Advantage (+3/4 Advantages; Limited Group of Advantages (Mega Scale 10km Can Be Scaled Down, Usable By Others Simultaneously x2 (4 Total People), Combat Accel / Decel + No Gravity); +1 1/4) for up to 30 Active Points of Flight (10" with 0 END) (37 Active Points) (uses END Reserve) 4
2u   2)   Glider Wings:  Sideways Maneuverability (+1/2) for up to 60 Active Points of Flight (20" with 0 END), Reduced Endurance (1/2 END; +1/4) (37 Active Points); IAF (Glider Wings; -1/2) (uses END Reserve) 1
Psychokinetic Projection Multipower
42 Multipower, 53-point reserve, (53 Active Points); all slots Cannot Be Spread Or Bounced Or Rapid Fired (-1/4)
4u   1)   Psychokinetic Blast:  EB 10d6+1 (vs. PD) (52 Active Points) (uses END Reserve) 5
4u   2)   Psychokinetic Burst:  EB 7d6 (vs. PD), Explosion (+1/2) (52 Active Points) (uses END Reserve) 5
4u   3)   Psychokinetic Effortless Blast:  EB 7d6 (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points) 0
4u   4)   Psychokinetic Pulse:  EB 8d6+1 (vs. PD), Autofire (3 shots; +1/4) (52 Active Points) (uses END Reserve) 5
4u   5)   Psychokinetic Shove:  EB 6d6 (vs. PD), Double Knockback (+3/4) (52 Active Points) (uses END Reserve) 5
4u   6)   Psychokinetic Spike:  RKA 3d6+1 (vs. PD) (50 Active Points) (uses END Reserve) 5
3u   7)   Psychokinetic Wave:  EB 5d6 (vs. PD), Explosion (Cone; -1 DC/2"; +1/2), Does x1 1/2 Knockback (+1/2) (50 Active Points); No Range (-1/2) (uses END Reserve) 5
3u   8)   Psychokinetic Wrench:  TK (35 STR) (53 Active Points); Instant (-1/2) (uses END Reserve) 5
Psychokinetic Support
20   1)   Psychokinetic Reserves:  Endurance Reserve (100 END, 10 REC) (20 Active Points) 0
205 Total Powers Cost

 Harrier  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 +1 with Psychokinetic Projection MP
5 +1 with Ranged Combat
4 +2 Range Skill Levels with Psychokinetic Projection MP
4 +2 with Flight
3 Conversation 12-
5 Defense Maneuver I-II
3 KS: Military Brat (INT-based) 12-
27 Total Skills Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
10 DF: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
10 DNPC: Father 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
5 Money: Poor
20 Normal Characteristic Maxima
20 Psych. Lim.: Daredevil / Risk Taker (Very Common, Strong)
15 Psych. Lim.: Overconfident (Common, Strong)
10 Soc. Lim.: Secret ID (Harriet Johansen) (Occasionally, Major)
5 Unluck: 1d6
95 Total Disadvantages Cost

 Harrier  
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 3" Hair: Blonde
Weight: 110 lbs Eyes: Blue
PERSONALITY & MOTIVATION
CATCH PHRASE(S)
POWERS & SPECIAL EFFECTS
Character created with Hero Designer (version 2006111006)