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| TRADE LORE | |||
| Cost | Name | ||
| Human | |||
| 30 | 1) +3 Overall | ||
| 3 | 2) PS: Scribe (INT-based) 13- | ||
| 3 | 3) PS: Transmuter (INT-based) 13- | ||
| 3 | 4) Riding 13- | ||
| 3 | Linguist | ||
| 2 | 1) Language: Ancient Suel (fluent conversation; literate) (3 Active Points) | ||
| 2 | 2) Language: Common (completely fluent; Language Chart Bonus, literate) (3 Active Points) | ||
| 0 | 3) Language: Oeridian (idiomatic; literate) (5 Active Points) | ||
| 2 | 4) Language: Old Flan (fluent conversation; literate) (3 Active Points) | ||
| 1 | 5) Language: Old Oeridian (fluent conversation; Language Chart Bonus, literate) (2 Active Points) | ||
| Other Skills | |||
| 4 | 1) +2 with Horrific Bolt | ||
| 2 | 2) WF: Wizard Group (Staff, Dagger, Dart) | ||
| 3 | Scholar | ||
| 2 | 1) KS: Alchemy (INT-based) (3 Active Points) 13- | ||
| 2 | 2) KS: Alteration (INT-based) (3 Active Points) 13- | ||
| 2 | 3) KS: Artificing (INT-based) (3 Active Points) 13- | ||
| 2 | 4) KS: Conjuration (INT-based) (3 Active Points) 13- | ||
| 2 | 5) KS: Divination (INT-based) (3 Active Points) 13- | ||
| 2 | 6) KS: Enchantment (INT-based) (3 Active Points) 13- | ||
| 2 | 7) KS: General Magical Theory (INT-based) (3 Active Points) 13- | ||
| 2 | 8) KS: Illusion (INT-based) (3 Active Points) 13- | ||
| 2 | 9) KS: Invocation (INT-based) (3 Active Points) 13- | ||
| 2 | 10) KS: Research (INT-based) (3 Active Points) 13- | ||
| 78 | Total Skills Cost | ||
| INFLUENCE AND CLOUT | |||
| Cost | Name | ||
| 7 | Fringe Benefit: Honorary Knight of Veluna, Membership in the Society of the Magi in Greyhawk, Weapon Permit in Greyhawk City | ||
| 2 | Money: Well Off | ||
| 1 | Reputation: One Of The Heroes That Recovered The Crook Of Rao (A small to medium sized group) 14-, +1/+1d6 | ||
| 2 | Reputation: Promising Young Master Transmuter (A medium-sized group) 11-, +2/+2d6 | ||
| 12 | Total Perks Cost | ||
| FLAIR AND APTITUDE | |||
| Cost | Name | ||
| Human | |||
| 3 | 1) Lightsleep |
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| 3 | Total Talents Cost | ||
| CHALLENGES | |||
| Cost | Disadvantage | ||
| Human | |||
| 5 | 1) Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
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| 20 | 2) Normal Characteristic Maxima |
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| 15 | Enraged: When Innocents Harmed (Uncommon), go 11-, recover 11- | ||
| 5 | Physical Limitation: School Ineptitude: Abjuration (Infrequently, Slightly Impairing) | ||
| 5 | Physical Limitation: School Ineptitude: Necromancy (Infrequently, Slightly Impairing) | ||
| 15 | Psychological Limitation: Driven to Oppose Evil (Very Common, Moderate) | ||
| 15 | Psychological Limitation: Hates Evil Humanoid Races (Common, Strong) | ||
| 15 | Psychological Limitation: Vengeance Seeker (Uncommon, Total) | ||
| 5 | Social Limitation: Obligation to Mentor (Rowbyr Soundarian) (Occasionally, Minor) | ||
| 100 | Total Disadvantages Cost | ||
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| BEARING AND DEEDS | |||
| Height: 5' 11" | Hair: BrownBlack | ||
| Weight: 180 lbs | Eyes: Blue | ||
| Appearance: Has a narrow, well defined face with slightly tilted and deepset piercing blue eyes. His short black hair is swept back from his face, and lately he has affected a narrow mustache but is otherwise cleanshaven. A child of Furyondy's northern reaches and from a line of warriors and soldiers, Jasper is athletically built and trim; he is much more physical than most wizardly types tend to be. He prefers to eshew the stereotypical robe in favor of more practical shirts and trousers, with a sturdy travel cloak when necessitated, and his staff is nothing more than a sturdy quarterstaff. | |||
| Personality: Jasper is civil, urbane, well spoken, and quite proper. He is also capable of being an incredibly ascerbic, razor tongued, and uncompromising asshole. His mother's Shield Lander upbringing and his own firsthand exposure to unchecked evil have made him extremely unbending on moral issues. It has been said that he is like a Paladin trapped in a Wizards body, and while Jasper does not devote himself to the service of a particular diety (most frequently giving notice to Boccob the Uncaring), his general overbearing straight-shooting personality is certainly reminiscent of some Paladins. | |||
| Quote:"There will be NO conciliation with EVIL!" --- BZAP!!! | |||
| Background: Originally from Crockport in the northern reaches of Furyondy, Jasper's family were all killed during the seige of Crockport during the Greyhawk Wars. His mother was the daughter of a minor noble from the western Shield Lands, and his father was a former adventurer turned merchant who had become quite wealthy via trade from the Whystil Lake, particularly commerce stemming from Eru Tovar far to the north. When Crockport fell, the Maskelynes fled along with most others, pressing hard for Chendyl with the very forces of Iuz upon their heels. During the pell mell rout, Jasper's mother's horse went lame and his father took her upon his horse. Overloaded the mount soon fatigued and the couple fell behind and were eventually overrun by the ravening horde and slain. Jasper was unaware of his parents plight, having been seperated from them earlier in the rout, and wandered the refugee camps of Chendyl for several days looking for them before finding someone that had known the family and seen his parents pulled down. In shock, Jasper wandered aimlessly for several more days, in a stupor. On the third day, starving and stumbling around, the lad bumped into a member of an adventuring group fighting in the Wars known as the Ashen Raptors as he unexpectedly appeared seemingly out of nowhere when exiting a "Magnificent Mansion" mystical abode. This particular Raptor was the Alterationist Rowbyr Soundarian, better known as Catseye due to his unusual yellow eyes. Feeling pity for the despondent boy, Rowbyr brought him into the extraplanar "Mordenkainen's Magnificent Mansion", which he created and maintained to act as the Raptors headquarters and residence, and coaxed Jasper to eat something. Drawing out the lad's story, Rowbyr realized he knew of the boys deceased father; his own family owned the Soundarian Fine Goods Trading Service based out of Greyhawk City, and he recalled his mother mentioning doing business with a Jarvis Maskelyne on a few occassions. Perhaps due to this tenuous connection, or due to pathos, or due to practicality, or perhaps some combination of all three Rowbyr tested Jasper for magical talent and found him to be sharp enough to attempt to teach him, and offered him an apprenticeship. This proved to be a beneficial arrangement for both parties; sublimating his despair into a thirst for revenge, Jasper became singularly focused and proved to be a voracious learner. He was also a very useful apprentice to have in a war zone, being capable and committed, and quickly showed a suprising talent to master cantrips and even extrapolate new ones. Jasper's first hand experience of being close to the functioning of the famed and elite Raptors also taught him a valuable lesson; people like them weilded great might in the service of good, and Jasper swore to himself to follow their example and dedicate his life to searching out and destroying evil wherever it may be found, to stand as a shield between the innocent weak and the evil strong. After the Wars Jasper accompanied Rowbyr back to Greyhawk, where his apprenticeship was soon finished, mostly backfilling more esoteric ideas that were skipped in the face of the more immediate needs of living in a warzone. Due in part to this and also in part to personal inclination, though Jasper was trained as a Transmuter his spell selection would be more typical of an Invoker and is very specialized towards direct, practical effects with only a handful of esoteric or utalitarian abilities. Jasper ascended to Journeymanship in 584 and set off to learn his craft in the harsh crucible of Oerth. Well prepared for the hardships of adventure, Jasper set out for the Principality of Ulek which was still at war with the Pomarj, to lend his power to the struggle against the Orcish scum infesting that land. However along the way he became involved in some misadventures in the Wild Coast, and was waylaid in Highport where he became briefly embroiled in a dark affair concerning the black-sailed Slavers that preyed upon the seas. Winning clear of that mess, he pressed on into the Uleks and spent a year in service to the Principality fighting Orcs and loving every minute of it. After his service was completed Rowbyr recalled him to Greyhawk and there offered him an opportunity to earn membership in the famed Society of the Magi in Greyhawk and complete his Journeymanship all at once. Accepting without hesitation, Jasper was sent clandestinely to Rel Astra in the declining Great Empire far to the east. There he acted as the Society's agent and took significant part in the questing for and recovery of the Crook of Rao, a fabled artifact of incalculable significance. Returning the Crook of Rao to the Theocracy of Veluna, where it was subsequently used to banish almost all demons and devils from Oerth, Jasper was lauded as a great hero and among other honors was graced with the privelege of being an Honorary Knight of Veluna, plus various gifts and boons that made Jasper tolerably wealthy. In addition he gained a good deal of recognition as a very promising individual in powerful circles, for better or worse. Returning briefly to Greyhawk, Jasper was also inducted into the Society as promised, and recognized as a Master Wizard. However, he soon set out for adventure again, seeking new evils to combat. [EDITOR: This is where Jasper's adventuring career as a Player Character ended; this write up represents Jasper following the reclamation of the Crook of Rao and induction as a full member of the Society of the Magi in Greyhawk. The character, as with many others in a running continuity spanning almost a dozen campaigns, became a background character, part of the tapestry and history of the setting. It was mentioned or implied in a later campaign that Jasper was one of the Society of the Magi's most dependible and active men in the field and was entrusted with significant missions (but specifics werent given), and in yet another even later campaign that took place several years later in continuity it was mentioned that he was giving a well received lecture series at the University of Dyvers. His name also came up occassionally in bardic tales overheard in taverns and such, related to the recovery of the Crook, which was a major, setting affecting, and very famous event. Unlike some other such characters Jasper never put in an on-screen cameo.] |
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| Campaign Use: Wizardry | |||