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SKILLS, PERKS, TALENTS | |||
SKILLS | |||
Cost | Name | ||
10 | +1 Overall | ||
3 | Acting 13- | ||
3 | Breakfall 14- | ||
3 | Climbing 14- | ||
3 | Combat Driving 14- | ||
1 | Combat Piloting 8- | ||
1 | Demolitions 8- | ||
1 | Interrogation 8- | ||
3 | Mechanics 13- | ||
1 | Navigation (Land) 8- | ||
1 | Paramedics 8- | ||
3 | Stealth 14- | ||
3 | Streetwise 13- | ||
1 | Tactics 8- | ||
1 | Teamwork 8- | ||
1 | TF: Common Motorized Ground Vehicles, Everyman Rebate | ||
4 | WF: Common Melee Weapons, Small Arms | ||
3 | Linguist | ||
1 | 1) Language: Cantonese (fluent conversation) (2 Active Points) |
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0 | 2) Language: English (idiomatic; Native) |
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1 | 3) Language: French (fluent conversation) (2 Active Points) |
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1 | 4) Language: German (fluent conversation) (2 Active Points) |
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1 | 5) Language: Japanese (fluent conversation) (2 Active Points) |
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1 | 6) Language: Russian (fluent conversation) (2 Active Points) |
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1 | 7) Language: Spanish (fluent conversation) (2 Active Points) |
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52 | Total Skills Cost | ||
TALENTS | |||
Cost | Name | ||
6 | Combat Luck (3 PD/3 ED) | ||
5 | Eidetic Memory | ||
4 | Speed Reading (x10) | ||
15 | Total Talents Cost | ||
SUPERHEROIC CHALLENGES | |||
Cost | Disadvantage | ||
10 | Distinctive Features: Imbedded Transmitter (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) | ||
20 | Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) | ||
10 | Money: Destitute | ||
20 | Physical Limitation: Amnesia (All the Time, Greatly Impairing) | ||
5 | Psychological Limitation: Likes Tattoos For Unknown Reason (Uncommon, Moderate) | ||
20 | Reflexive Attack: Being touched (Common), go 14-, recover 14- | ||
15 | Susceptibility: Mindscan 3d6 damage Instant (Uncommon) | ||
15 | Susceptibility: Telepathy 1d6 damage per Phase (Uncommon) | ||
5 | Vulnerability: 1 1/2 x Effect Mental Illusions (Uncommon) | ||
5 | Vulnerability: 1 1/2 x Effect Mind Control (Uncommon) | ||
125 | Total Disadvantages Cost |
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