|
|
|
Val
|
Char
|
Base
|
Points
|
Total
|
Roll
|
Notes
|
|
13
|
STR
|
10
|
3
|
13
|
12-
|
HTH Damage 2 1/2d6 END [1]
|
|
13
|
DEX
|
10
|
6
|
13
|
12-
|
|
|
13
|
CON
|
10
|
3
|
13
|
12-
|
|
|
13
|
INT
|
10
|
3
|
13
|
12-
|
PER Roll 12-
|
|
13
|
EGO
|
10
|
3
|
13
|
12-
|
|
|
18
|
PRE
|
10
|
8
|
18
|
13-
|
PRE Attack: 3 1/2d6
|
|
|
|
|
|
|
|
|
|
5
|
OCV
|
3
|
10
|
5
|
|
|
|
5
|
DCV
|
3
|
10
|
5/6
|
|
|
|
3
|
OMCV
|
3
|
0
|
3
|
|
|
|
3
|
DMCV
|
3
|
0
|
3
|
|
|
|
3
|
SPD
|
2.0
|
10
|
3
|
|
Phases: 4, 8, 12
|
|
|
|
|
|
|
|
|
|
5
|
PD
|
2
|
3
|
5
|
|
5 PD (0 rPD)
|
|
2
|
ED
|
2
|
0
|
2
|
|
2 ED (0 rED)
|
|
6
|
REC
|
4
|
2
|
6
|
|
|
|
20
|
END
|
20
|
0
|
20
|
|
|
|
11
|
BODY
|
10
|
1
|
11
|
|
|
|
30
|
STUN
|
20
|
5
|
30
|
|
|
|
|
|
|
|
|
|
|
|
14
|
Running
|
12
|
2
|
14m
|
|
|
|
4
|
Swimming
|
4
|
0
|
4m
|
|
|
|
4m/2m
|
Leaping
|
4
|
0
|
4m
|
69
|
Total Characteristics Points
|
|
|
|
|
|
|
Cost
|
Complication
|
|
5
|
Distinctive Features: Aura of an Honest Man (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
|
|
10
|
Hunted: Police Higher-ups Infrequently (Mo Pow; NCI; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Watching)
|
|
5
|
Negative Reputation: Cop, Frequently (Known To Supernatural Community)
|
|
10
|
Psychological Complication: Decent and Honest (Uncommon; Strong)
|
|
10
|
Psychological Complication: Protect and Serve (takes his police officer duties very seriously). (Common; Moderate)
|
|
10
|
Social Complication: Serving police officer: subject to orders Infrequently, Major
|
|
50
|
Total Complications Cost
|
|
|
|
|
|
|
Cost
|
Name
|
|
12
|
+1 Overall
|
|
6
|
+2 with Pistols
|
|
3
|
|
|
2
|
1)
Bureaucratics 13-
|
|
2
|
2)
Conversation 13-
|
|
2
|
3)
Criminology 12-
|
|
2
|
4)
Deduction 12-
|
|
2
|
5)
Fast Draw: Handguns 12-
|
|
2
|
6)
Interrogation 13-
|
|
2
|
7)
KS: Criminal Underworld 12-
|
|
2
|
8)
PS: Police Officer 12-
|
|
2
|
9)
Paramedics 12-
|
|
2
|
10)
Persuasion 13-
|
|
2
|
11)
Security Systems 12-
|
|
2
|
12)
Streetwise 13-
|
|
0
|
13)
WF: Handguns
|
|
5
|
KS: Supernatural World 14-
|
|
2
|
Language: Gaelic (fluent conversation; literate)
|
|
52
|
Total Skills Cost
|
|
Cost
|
Name
|
|
|
|
|
8
|
1)
+2 Ranged Damage Class(es)
|
|
4
|
2)
Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +4 DC
|
|
3
|
3)
Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike +2 DC
|
|
5
|
4)
Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +2 DC
|
|
5
|
5)
Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +4 DC to Disarm
|
|
0
|
6)
Weapon Element: Pistols
|
|
25
|
Total Fighting Skills Cost
|
|
Cost
|
Name
|
|
3
|
Cop: Local Police Powers, Police officer
|
|
5
|
Equipment Pool
|
|
13
|
Professional Pool
|
|
1
|
Supernatural Hunter License
|
|
22
|
Total Perks Cost
|
|
Cost
|
Name
|
|
10
|
Alert
Notes:
A character with this ability is very difficult to surprise. In any situation where they would normally be surprised due to being asleep or unaware of a foe due to some circumstance, the character gets to make a special Perception check to avoid being surprised even if their lack of awareness is caused by a previously failed Perception check. This special Alert Perception check cannot be reduced to less than a 10- roll regardless of penalties; however if it is failed the character suffers the normal outcome of being surprised with no further chances to avoid it.
|
|
12
|
Combat Luck (6 PD/6 ED)
|
|
10
|
Supernatural Awareness
|
|
32
|
Total Talents Cost
|
|
|
|
|
|
|
|
1)
Glock 20, 10mm Automatic
:
Killing Attack - Ranged 2d6 (37 Active Points); OAF (-1), STR Minimum 9-13 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-1/4), Beam (-1/4), 4 clips of 16 Charges (+1/4)
Notes:
(x2 number of items)
Real Cost: 15 points
|
[16]
|
2)
Spot the Dot
:
+2 with attached Pistol (4 Active Points); OAF (-1) plus +2 to vs Range Modifier with Attached Weapon
Notes:
(x2 number of items)
Real Cost: 9 points
|
0
|
|
|
|
1)
Concealed Vest
:
Resistant Defense (5 PD/5 ED) (15 Active Points); Hit Locations 10-13 (-1 1/4), Half Mass (-1/2), IIF (-1/4), Real Armor (-1/4), Half effect versus blades (-1/4)
Notes:
Real Cost: 4 points
|
0
|
2)
Defensive Gunfighting
:
+1 DCV (5 Active Points); Only versus ranged combat (-1)
Notes:
Real Cost: 2 points
|
|
3)
Hail Of Gunfire
:
Autofire (3 shots; +1/4) for up to 50 Active Points of Ranged Killing Attack (12 Active Points); OAF (Requires two pistols of opportunity; Requires Multiple Foci or functions at reduced effectiveness; -3/4)
Notes:
Real Cost: 7 points
|
1
|
|
|
|
|
|
|
Shannon is not a particularly imposing fellow, of not much more than average height and weight. He usually has a smile on his freckled face, topped with an unrully reddish brown hair. He looks more like a professor than a cop with his casual attire and penchant for sweaters and jackets (to conceal his Glock holsters and three clips of extra ammo under each shoulder).
|
Shannon O'Grady's father was a cop, as was his grandfather, and great grandfather before that. Being a cop is a tradition in Shannon's family, a tradition taken very seriously. With four straight generations of real deal gritty street cops, it was practically a given that the family would become Aware at some point, and Shannon grew up knowing that his destiny was not just to protect the citzenry from Mundane dangers, but also strange and unnatural Supernatural threats.
His family legacy, growing up steeped in cop culture and stories, has gifted him with an extraordinary knack for the job. He has risen quickly through the department, his broad talents being appreciated by many. It was however his propensity for bagging monsters that gave him the most distinction, though unofficially and only amongst those "in the know". Nowadays he's largely left to liase between the Hunter community and the blue brotherhood. He does his part helping proven Hunters with access to police resources, and those Hunters do their part to help Shannon protect his City from hidden menaces. Its a win win.
Shannon has an ease about him that comes from having been born into the weird wide Supernatural world rather than starting off ignorant and finding out the hard way that all is not as it seems. He is not overly paranoid, or freaked out by the true reality complete with things that go bump in the night; it is all more or less normal to him. He is the one who is most likely to be chipper when the chips are down, and his constant good spirits is one of the things that people most remember about him. He is of course sensitive to the plight of others, and would not be so crass as to be anything other than serious and businesslike in the face of another person's tragedy, but he's seen the dark side far too often for it to get him down much and he has a certain can-do equanimity about him.
Shannon knows his job and is a cop first and foremost. He does detective work to catch the bad guys, and is perfectly willing and able to use any and all police resources to do so, though he greatly prefers to keep cops that have not yet been exposed to the Supernatural out of the loop whenever possible to protect them from things they might not be able to handle. Shannon feels his time is best spent chasing down abnormals, so he passes ordinary human bad guys on to uniformed policemen when possible, but he'll nab a perp when they cross his path whether they're Mundane or not.
|
|
"Condolences for your troubles, mam. We'll get the bastards, I promise you."
|
|
Shannon is equally at home with combat and investigation. There is little he cannot uncover given time and detective work, and once found he is very capable of bagging the Monsters.
|
|
|
|
|
|
|
|
|
Run (12m)
|
14m
[28m
NC]
|
|
Swim (4m)
|
4m
[8m
NC]
|
|
H. Leap (4m)
|
4m
|
|
V. Leap (2m)
|
2m
|
|
+1 Overall
+2 with Pistols
|
|
|
|
|
| 3d6
Roll |
Location |
STUNx |
N STUN |
BODYx |
To Hit |
rDEF |
| 3 |
CROWN |
x5 |
x2 |
x2 |
-8 |
|
| 4 |
TEMPLE |
x5 |
x2 |
x2 |
-8 |
|
| 5 |
FACE |
x5 |
x2 |
x2 |
-8 |
|
| 6 |
HANDS |
x1 |
x1/2 |
x1/2 |
-6 |
|
| 7 |
RIGHT ARM |
x2 |
x1/2 |
x1/2 |
-5 |
|
| 8 |
LEFT ARM |
x2 |
x1/2 |
x1/2 |
-5 |
|
| 9 |
SHOULDERS |
x3 |
x1 |
x1 |
-5 |
|
| 10 |
HI CHEST |
x3 |
x1 |
x1 |
-3 |
|
| 11 |
LO CHEST |
x3 |
x1 |
x1 |
-3 |
|
| 12 |
STOMACH |
x4 |
x1 1/2 |
x1 |
-7 |
|
| 13 |
VITALS |
x4 |
x1 1/2 |
x2 |
-8 |
|
| 14 |
THIGHS |
x2 |
x1 |
x1 |
-4 |
|
| 15 |
HI LEGS |
x2 |
x1/2 |
x1/2 |
-6 |
|
| 16 |
MID LEGS |
x2 |
x1/2 |
x1/2 |
-6 |
|
| 17 |
LO LEGS |
x1 |
x1/2 |
x1/2 |
-8 |
|
| 18 |
FEET |
x1 |
x1/2 |
x1/2 |
-8 |
|
|
|
|
|
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
3 1/2d6
+/- modifiers
|
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
|
4
|
Basic Shot
|
1/2
|
+0
|
+0
|
Strike, +4 DC
|
|
3
|
Defensive Shot
|
1/2
|
-1
|
+2
|
Strike +2 DC
|
|
5
|
Far Shot
|
1/2
|
+1
|
-1
|
Strike +2 DC
|
|
5
|
Offensive Ranged Disarm
|
1/2
|
+1
|
-1
|
Disarm, +4 DC to Disarm
|
|
25
|
Total Cost of Fighting Skills
|
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
Shannon is extremely expert with his 'two guns blazing' style of gun fighting. He's been training with handguns since the age of four and is very adept with them.
|
|
|
Character created with