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| SKILLS | |||||
| Cost | Name | ||||
| 3 | SS: Psychology (INT-based) 14- | ||||
| 3 | PS: Criminologist (INT-based) 14- | ||||
| 3 | SS: Criminal Psychology (INT-based) 14- | ||||
| 3 | SS: Criminology (INT-based) 14- | ||||
| 3 | SS: Mathematics and Logic (INT-based) 14- | ||||
| 2 | SS: Researcher 11- | ||||
| 2 | SS: Sociology 11- | ||||
| 3 | SS: Computer Science (INT-based) 14- | ||||
| 3 | KS: Arcane & Occult Lore (INT-based) 14- | ||||
| 3 | KS: Criminal Law (INT-based) 14- | ||||
| 3 | KS: Hudson City Underworld (INT-based) 14- | ||||
| 3 | KS: Cults (INT-based) 14- | ||||
| 3 | KS: History (INT-based) 14- | ||||
| 2 | KS: The Cabal 11- | ||||
| 2 | KS: Card Shark 11- | ||||
| 3 | KS: X-Files / Cryptozoology (INT-based) 14- | ||||
| 3 | Acting 13- | ||||
| 3 | Acrobatics 13- | ||||
| 3 | Climbing 13- | ||||
| 3 | Computer Programming 14- | ||||
| 3 | Concealment 14- | ||||
| 3 | Conversation 13- | ||||
| 3 | Criminology 14- | ||||
| 3 | Disguise 14- | ||||
| 3 | Electronics 14- | ||||
| 3 | Fast Draw 13- | ||||
| 3 | Inventor 14- | ||||
| 3 | Mechanics 14- | ||||
| 3 | Security Systems 14- | ||||
| 3 | Stealth 13- | ||||
| 3 | Streetwise 13- | ||||
| 3 | Systems Operation 14- | ||||
| 3 | WF: Small Arms, Clubs, Crossbows, Fist-Loads, Unarmed Combat | ||||
| 1 | TF: Hanggliding | ||||
| 10 | Just damn good: +1 Overall | ||||
| 5 | Get down kid: +1 with DCV | ||||
| 7 | Good eye [Rmod]: +3 with Ranged Combat (15 Active Points); Custom Modifier (-1) | ||||
| 118 | Total Skills Cost | ||||
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| DISADVANTAGES | |||||
| Cost | Disadvantage | ||||
| 20 | Normal Characteristic Maxima No Age Restriction | ||||
| 20 | Physical Limitation: Terminal (Frequently, Fully Impairing) | ||||
| 15 | Psychological Limitation: Hero Complex (Common, Strong) | ||||
| 10 | Psychological Limitation: Scientific Curiosity (Common, Moderate) | ||||
| 5 | Dependent NPC: Valerie Stiener 8- (Normal; Useful noncombat position or skills) | ||||
| 5 | Dependent NPC: Alfred the Butler 8- (Normal; Useful noncombat position or skills) | ||||
| 30 | Hunted: Card Shark, Cabal, VIPER 14- (Mo Pow, NCI, Harshly Punish) | ||||
| 105 | Total Disadvantages Cost | ||||
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| BACKGROUND | |||||
| Height: 6' 0" | Hair: Blonde | ||||
| Weight: 181 lbs | Eyes: Blue | ||||
| Appearance: Young, and blonde but full of confidence. | |||||
| Personality: Savant wants to make a difference with the time he has left in this world. He has come to believe that his death is immenent so he elected to take a more direct method to help people. | |||||
| Quote:"Get behind me sir, and do as I say." | |||||
| Background: Andrew’s parents were wealthy but met a tragic end while he was still an infant. He was raised, in essence, by the staff and tutors provided by his family but never really had parental figures. Andrew was always brilliant. He excelled in school, beginning his college career at the age of 11. By the age of 15 when he began to have the Headaches, Andrew was finishing a PhD in Psychology and Aberrant Psychology. His strong science background was looked on as something of an oddity but his intense work in mathematics and pattern recognition led him to believe that many of the same theories could be applied to people, hence his interest in those who deviated from the pattern. Reading all of the “real crime” reports while also finding his teenaged love for comics was jarring to Anderw’s mind. There was a disparity in what he wanted to believe and what he read on a daily basis. Many nights Andrew applied his prodigious mind to the question of heroics, even going so far as to take up a parallel study in semiotics [symbolism]. His dissertation was on the culturally derived meaning, inherent in the family symbol of Superman, in contrast to the symbolism of clearly nationalistic paragons such as Captain America or Captain Briton. While he still had a child’s idealism, many agreed that Andrew Hobbs was frighteningly astute disseminating human beings into simple equations that were by and large solvable. He was destined for some of the greatest think tanks in the US, until he had a seizure while visiting Cal Tech. Andrew was diagnosed with an inoperable Astrosarcoma a rare type of cancer that affects the Astrocytes, commonly referred to as a type of “Brain Cancer.” Andrew studied his situation and immediately formulated a strategy. He was going to die shortly, so why not do something good and important with his life. At 17 years old, he look to the most familiar place for inspiration – comic books. He understood criminals and how they operated, it should be a simple matter to stop them. 68 stitches and 3 beatings later, it was apparent that he needed help. He began training with the most reputed Martial Arts master in town Zhu Shou. Later he realized that someone within the dojo was Nightstick the vigilante. Just what the young kid needed…..someone who could kick @$$ while Andrew took names. He eventually approached the Omega Team and Nightstick asking for membership in the team. The team was put off by the Batman uniform. They were not put off by his skills, nor the speed at which he could analyze a situation. Andrew was somewhat short on the combat side but used a number of unique weapons and weapon systems that demonstrated his value. |
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| Powers/Tactics: Savant used a number of unusual gadgets and had a pretty wide array of tricks. He used hang glider capes, spring boots, line guns and other tools to increase his mobility. He was careful with his shots echewing autofire weapons in favor of single weapons with high STUN damage -- CS pistols 8d6 STUN damage or if serious he would use a lLazer Pistol 2d6 RKA with 2 points piercing. | |||||
| Campaign Use: | |||||