| Cost |
Power |
END |
| 5 |
Luck 1d6
|
0 |
| 5 |
Total Powers Cost |
|
|
| Cost |
Name |
| 0 |
PS: Soldier (Everyman) 11- |
| 3 |
Scholar |
| 1 |
1) KS: Kung Fu (2 Active Points) 11- |
| 1 |
2) KS: Viper (2 Active Points) 11- |
| 3 |
Acrobatics 13- |
| 3 |
Breakfall 13- |
| 3 |
Bugging 12- |
| 3 |
Climbing 13- |
| 3 |
Combat Driving 13- |
| 1 |
Combat Piloting 8- |
| 3 |
Concealment 12- |
| 1 |
Criminology 8- |
| 3 |
Fast Draw 13- |
| 3 |
Lockpicking 13- |
| 3 |
Security Systems 12- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 13- |
| 3 |
Systems Operation 12- |
|
|
| 0 |
TF: Jet Pack |
| 6 |
WF: Common Melee Weapons, Small Arms, Hanbo, Off Hand |
|
|
| 20 |
+2 Overall |
| 3 |
+1 with DCV (5 Active Points); Limited Power Only for Armor Penalties (-1/2) |
| 72 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Money: Well Off |
| 1 |
Base Donation |
| 1 |
Contact: Viper Buddy 8- |
| 4 |
Total Perks Cost |
| Cost |
Maneuver |
| 3 |
Weapon Element: Clubs, Empty Hand, Hanbo |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 38 STR vs. Grabs |
| 3 |
Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 33 STR for holding on |
| 4 |
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6 1/2d6 Strike |
| 18 |
Total Fighting Skills Cost |
|