| Cost |
Name |
| 17 |
Disguise 16- |
|
|
|
Labs |
| 9 |
1) Computer Programming 12- |
| 9 |
2) Criminology 12- |
| 9 |
3) Forensic Medicine 12- |
| 7 |
4) Mechanics 11- |
| 1 |
5) Interrogation 8-Notes:
Consists of a dark room
with a chair with a light overhead.
Never got a
lie detector, video camera, etc. |
| 6 |
6) PS: Medicine 15- |
| 6 |
7) PS: Surgery 15- |
| 4 |
8) PS: Photo Analysis 13- |
| 6 |
9) Weaponsmith (Firearms) 11- |
| 74 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Grounds (x2 Base Size) Notes: Surrounded by a tall fence which is 2 DEF / 2 BODY. This was free in 4th Edition and I assume it is in 5th Edition as well. |
| 0 |
Location: Husdon City |
| 1 |
Eidetic Memory (5 Active Points); OAF Bulky Fragile (-1 3/4), Limited Power Power loses about half of its effectiveness (Visual Images Only; -1) Notes: DVR Connected to the External/Internal Sensors. It is not immobile since it can be disconnected and moved. |
| 2 |
Total
Perks & Talents Cost |
| Cost |
Disadvantage |
| 20 |
Vulnerability: 2 x BODY Fire (Common) |
| 5 |
DNPC: George Bell (Handyman) 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) |
| 25 |
Total Disadvantages Cost |
|
|
| Cost |
Power |
END |
| 5 |
A Second Base (5 Active Points) | |
| 8 |
High Security Area: (Total: 20 Active Cost, 8 Real Cost) +5 BODY (5 Active Points); Limited Power Partial Coverage: 32 Hexes (-1 1/2) (Real Cost: 2) plus +5 DEF (15 Active Points); Limited Power Partial Coverage: 32 Hexes (-1 1/2) (Real Cost: 6) Notes: Includes: (4) Cells 1 1/2 hexes each, a Vault 8 hexes, Explosives Locker 4 hexes, Conference/Planning Room 14 hexes. | |
|
| |
| 8 |
Multipower, 30-point reserve, (30 Active Points); all slots OAF Immobile (-2), Requires A Systems Operation Roll (-1/2) | |
| 1u |
1) Broadband Receiver & Transmitter: HRRP (Radio Group), +5 to PER Roll, Concealed (-5 with HRRP PER Rolls), Telescopic (+8 versus Range Modifier) (30 Active Points); OAF Immobile (-2), Requires A Systems Operation Roll (-1/2) | |
| 1u |
2) Satellite Uplink: HRRP (Radio Group), +3 to PER Roll, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (30 Active Points); OAF Immobile (-2), Requires A Systems Operation Roll (-1/2) | |
| 1u |
3) Tactical Command Radio: Mind Link , Specific Group of Minds, Number of Minds (x16) (30 Active Points); OAF Immobile (-2), Only With Others Who Have Mind Link (-1), Requires A Systems Operation Roll (-1/2), Does Not Provide Mental Awareness (-1/4) | |
|
| |
| 7 |
Incinerator: HKA 1/2d6 (standard effect: 1 BODY, 2 STUN) (vs. ED), Area Of Effect (One Hex; +1/2), Penetrating (+1/2), Invisible Power Effects (Fully Invisible; Heat Baffles & Scrubbers; +1) (30 Active Points); OAF Immobile (-2), No STR Bonus (-1/2), No Knockback (-1/4), Real Equipment (Requires Regular Maintenance; -1/4) (uses Personal END) Notes: Often Used to Dispose of Evidence, Bodies, etc. | 3 |
| 5 |
Backup Generator: Endurance Reserve (36 END, 4 REC) Reserve: (8 Active Points); OIF Immobile (-1 1/2), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; Runs On Diesel; -3/4) Notes: The Base is hooked-up to the city power grid. The generator is for emergencies. | |
| 10 |
External Sensors: Clairsentience (Sight Group), Infrared Perception (25 Active Points); IAF Immobile (-1 1/2) (uses Personal END) Notes: Full Exterior coverage video cameras that feature normal and Infrared capabilities. The exterior cameras are disguised (IAF) and therefore protected by the base's disguise skill. | 2 |
| 8 |
Internal Sensors: Clairsentience (Sight Group), Infrared Perception (25 Active Points); OAF Immobile Fragile (-2 1/4) (uses Personal END) Notes: The internal sensors have the same capabilities as the external ones. Since they are inside they are unhidden (OAF) and unprotected (fragile). | 2 |
| 12 |
Immersion Tank: Healing BODY 6d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Extra Time (6 Hours, -3 1/2), OAF Bulky Fragile Expendable (Very Difficult to obtain new Focus; -2 1/4), Limited Power Patient Must Be Properly Prepared, Disrobed, Forgien Objects Removed From Wounds, Breathing Gear Required, Etc. (-1/2), Does Not Work On Some Damage Drains (-1/4) Notes: This is, more or less, a Bacta Tank from Star Wars. | |
| 66 |
Total Powers Cost |
|