| Cost |
Power |
END |
| 23 |
An-Chi: Multipower, 40-point reserve, (40 Active Points); all slots OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) | |
| 2u |
1) EB 7d6 (vs. PD) (35 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) | 3 |
| 2u |
2) RKA 2d6+1 (vs. PD) (35 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) | 3 |
| 2u |
3) EB 4d6 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) | 1 |
| 2u |
4) RKA 1d6+1 (vs. PD), Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2) (40 Active Points); OIF (Objects of Opportunity; -1/2), Range Based On STR (-1/4) | 1 |
| 31 |
Total Powers Cost |
| Equipment |
END |
| Dadoa (Chinese Broadsword): (Total: 30 Active Cost, 11 Real Cost) +1 OCV (5 Active Points); OAF (-1) (Real Cost: 2) plus HKA 1 1/2d6 (2d6+1 w/STR) (vs. PD) (25 Active Points); OAF (-1), STR Minimum 10 (-1/2), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 9) | 2 |
| Three-Section Staff: (Total: 35 Active Cost, 15 Real Cost) Stretching 1" (5 Active Points); OAF (-1) (Real Cost: 2) plus +2 with Binds, Blocks, Disarms & Takeaways (10 Active Points); OAF (-1) (Real Cost: 5) plus HA +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 8) | 3 |
| Hankyu Bow: Multipower, 25-point reserve, (25 Active Points); all slots OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), 12 Charges (-1/4), Real Weapon (-1/4) Notes: This bow allows a greater STR to add damage to the arrows. | |
1) Normal Arrow: RKA 1d6 (vs. PD) (15 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4) | |
2) Frog Croch Arrow: (Total: 25 Active Cost, 6 Real Cost) +2 with Ranged Combat (10 Active Points); Limited Power Only to offset penalties to hit ropes and similar targets (-1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4) (Real Cost: 2) plus RKA 1d6 (vs. PD) (15 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Limited Power Hard objects (armor, wood, etc.) get double DEF against this arrow (-1/4), Real Weapon (-1/4) (Real Cost: 4)Notes: A Y-shaped arrowhead makes this arrow perfect for cutting ropes and lines at a distance. | |
3) Skin Splitter Arrow: RKA 1d6+1 (vs. PD), Custom Modifier: x1.25 AR (+0) (20 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4)Notes: This arrow is a broader head that will do more damage however it looses some of its penetration ability. The custom modifier x1.25 AR means that the target's armor is multiplied by that value against this arrow. | |
4) Willow Leaf Arrow: RKA 1d6 (vs. PD), Semi AP (+1/4) (19 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4)Notes: This is a slinder arrow designed to pierce armor. The custom modifier Semi AP means that the target gets 3/4 its normal armor vs. this arrow. This also means that +1DC is added per 6.25 extra STR used. | |
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