Combat Information Page
Character Name: Hippocrates
Alternate Identities: Dr. Thomas James,
Player Name: Audie W.
|
|
|
| Cost |
Maneuver |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 3 |
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls |
| 2 |
Weapon Element: Blades, Clubs, Empty Hand |
| 17 |
Total Martial Arts Cost |
| Type |
Amount |
Notes |
| Physical Defense |
5 |
Current BODY: |
| Res. Phys. Defense |
0 |
|
| Energy Defense |
5 |
Current END: |
| Res. Energy Defense |
0 |
|
| Mental Defense |
0 |
Current STUN: |
| Power Defense |
0 |
|
|
|
| OCV: |
7 |
DCV: |
7 |
|
|
|
Combat Skill Levels:
+2 Overall
,
+1 with DCV; Limited Power Power loses about a third of its effectiveness (Only to Offset Armor Encumbrance Penalties; -1/2)
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Martial Dodge |
1/2 |
-- |
+5 |
Dodge, Affects All Attacks, Abort |
| Martial Block |
1/2 |
+2 |
+2 |
Block, Abort |
| Martial Strike |
1/2 |
+0 |
+2 |
5d6 Strike |
| Takedown |
1/2 |
+1 |
+1 |
3d6 Strike; Target Falls |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|
|
Skills, Perks, & Talents Page
Character Name: Hippocrates
Alternate Identities: Dr. Thomas James,
Player Name: Audie W.
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|
|
|
|
| Cost |
Name |
| 3 |
Scientist |
| 1 |
1) SS: Biochemistry 11- (2 Active Points) |
| 1 |
2) SS: Biology 11- (2 Active Points) |
| 1 |
3) SS: Chemistry 11- (2 Active Points) |
| 1 |
4) SS: Human Anatomy 11- (2 Active Points) |
| 1 |
5) SS: Medicine 11- (2 Active Points) |
| 1 |
6) SS: Pharmacology 11- (2 Active Points) |
| 1 |
7) SS: Psychology 11- (2 Active Points) |
| 1 |
8) SS: Toxicology 11- (2 Active Points) |
|
|
| 1 |
PS: Administration 8- |
| 3 |
PS: Physician (INT-based) 13- |
| 3 |
PS: Surgeon (INT-based) 13- |
|
|
| 1 |
KS: Occult 8- |
| 2 |
KS: Kung Fu 11- |
|
|
| 3 |
Bureaucratics 12- |
| 3 |
Combat Driving 13- |
| 3 |
Computer Programming 13- |
| 3 |
Concealment 13- |
| 3 |
Contortionist 13- |
| 1 |
Criminology 8- |
| 3 |
Fast Draw 13- |
| 3 |
Forensic Medicine 13- |
| 3 |
High Society 12- |
| 3 |
Interrogation 12- |
| 3 |
Language: Ancient Egyptian (fluent conversation; literate) |
| 0 |
Language: English (idiomatic; literate) (5 Active Points) |
| 4 |
Language: Latin (completely fluent; literate) |
| 1 |
Lockpicking 8- |
| 3 |
Paramedics 13- |
| 3 |
Security Systems 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 12- |
| 3 |
Systems Operation 13- |
| 7 |
WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Vehicle Weapons |
| 20 |
+2 Overall |
| 3 |
+1 with DCV; Limited Power Power loses about a third of its effectiveness (Only to Offset Armor Encumbrance Penalties; -1/2) |
| 102 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Pharmacology License |
| 2 |
Fringe Benefit: Concealed Weapon Permit (where appropriate) |
| 10 |
Money: Wealthy |
| 2 |
Deep Cover Notes: By the end of the campaign (near the end) this character's Secret ID had been blown. He had purchased a Deep Cover and assumed a new Identity as a pharmacist. He had lost his medical license. |
| 2 |
Contact: D.A. Bob Goldfield 11- |
| 2 |
Contact: Unassigned at Campaign End 11- |
| 1 |
Donation to Omega Team Computer |
| 2 |
Donation to Omega Team Vehicle |
| 30 |
Equipment Allowance (150 pts) |
| 52 |
Total Perks Cost |
| Cost |
Name |
| 3 |
Resistance (3 points) |
| 3 |
Prescient Dreaming: Custom Talent |
| 6 |
Total Talents Cost |
Disadvantages Page
Character Name: Hippocrates
Alternate Identities: Dr. Thomas James,
Player Name: Audie W.
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|
|
|
|
| Cost |
Disadvantage |
| 15 |
Social Limitation: Secret ID (Frequently, Major) |
| 5 |
Distinctive Features: Omega Team Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
| 5 |
Distinctive Features: Ego Signature (leaves Omega Team cards at battle sites) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
| 5 |
DNPC: Debbie Taylor, Nurse & Executive Secretary 8- (Normal; Useful Noncombat Position or Skills) |
| 10 |
Enraged: If friends are injured (Uncommon), go 8-, recover 11- |
| 10 |
Psychological Limitation: Seeks to Help the Sick & Injured (Common, Moderate) |
| 15 |
Psychological Limitation: Loyality to Friends (Common, Strong) |
| 10 |
Hunted: Various Street Gangs 8- (As Pow, Harshly Punish) |
| 30 |
Equipment Bonus Notes: After the campaign started we began to use an equipment allowance for the characters. The GM gave each character 30 points, of which at least 25 had to be used for equipment. Hippocrates chose to use all 30, giving him 150 points with which to equip himself for each game. |
| 3 |
4th to 5th Edition Conversion Bonus |
| 0 |
Normal Characteristic Maxima |
| 108 |
Total Disadvantages Cost |
Background Page
Character Name: Hippocrates
Alternate Identities: Dr. Thomas James,
Player Name: Audie W.
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|
|
|
|
| Height: 5' 10" |
Hair: Brown |
| Weight: 185 lbs |
Eyes: Brown |
| Appearance: Broad shouldered and stocky, but not over weight for his frame. |
| Personality: Ghosts of his past are what motivate him. He has lost loved ones to street crime and is still paying-it-back to the criminals and terrorists of the world. |
| Quote:Wait! Let me toss in one of these NICO grenades first. |
| Background: This character's background was previously posted on the Hero Games Forums, in the Champions forum, under the Omega Team Campaign logs thread. |
| Powers/Tactics: Generally he'll use a NICO grenade (flash bang) whenever he gets the chance and then cut loose with his MAC-10 SMG on the dazed subjects. A pretty straight forward combatant. |
| Campaign Use: The team medic and more than that a fully qualified trauma surgeon. He is also a very able medical examiner and forensic pathologist. Very useful in crime scene investigation and making sure injured team members survive for the next battle. |