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| TRADE LORE | |||
| Cost | Name | ||
| Psionicist | |||
| 6 | 1) +2 with Psionic Skills | ||
| 3 | 2) Psychokinesis : Power (EGO-based) 13- | ||
| 3 | 3) Psychoportation : Power (INT-based) 11- | ||
| 1 | Language: Ullu (idiomatic; literate) (5 Active Points) | ||
| 3 | Language: Travenspenova (completely fluent) | ||
| 2 | Survival (Desert) 11- | ||
| 18 | Total Skills Cost | ||
| CHALLENGES | |||
| Cost | Disadvantage | ||
| Dark Past / Fugitive From Justice | |||
| 15 | 1) Hunted: Lrss'ur'a Govt 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) |
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| 5 | 2) Money: Poor |
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| 10 | 3) Psychological Limitation: Bitter and Angry About Past As A Shastor Of Lrss'ur'a (Uncommon, Strong) |
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| 10 | 4) Social Limitation: Exile (Occasionally, Severe, Not Limiting In Some Cultures) |
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| Lss'Rss | |||
| 6 | 1) -3 PER Hearing |
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| 5 | 2) Distinctive Features: Lss'Rss Ullu (Concealable w/ Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
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| 30 | 3) Susceptibility: to cold weather (sub 60 degrees) 1d6 damage per Segment (Very Common) |
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| 20 | Lss'Rss Characteristic Maxima | ||
| 15 | Psychological Limitation: Greedy (Common, Strong) | ||
| 10 | Unluck: 2d6 | ||
| 10 | Vulnerability: 2 x Effect Mental Powers (Uncommon) | ||
| 136 | Total Disadvantages Cost | ||
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| BEARING AND DEEDS | |||
| Height: 4' 11" | Hair: None | ||
| Weight: 120 lbs | Eyes: Green | ||
| Appearance: Most of the Lss'Rss of the southern continent have evolved to have tannish scales that blend in with their desert environment, but Ssarsa is a throwback to the way the Lss'Rss looked before the Great Cataclysm caused their lands to be scorched, having greenish scales. Ssarsa is somewhat frail looking, but is actually sturdier than most of his race tanks to the years of good eating on embezzled funds. He moves with a confident and graceful air. |
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| Personality: Ssarsa is stubborn and somewhat short sighted, never really thinking through the long term consequences of his actions. He is somewhat self centered and selfish, but isn't an overtly bad person. His motivation is to find some niche to fill so that he can continue to live now that he's lost everything and been cast out of his own lands. |
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| Quote:"What's in it for me?" | |||
| Background: Ssarsa was once of the ruling caste of Lrss'ur'a and held a position of authority administering the nations finances, but his greed drove him to embezzle funds, which he used to live beyond his means. Eventually he was found out and a death edict was made against him. He barely escaped the country with his life and was forced to cross the High Desert alone, with no supplies. Ssarsa managed to figure out how to survive, and eventually found his way out of that forsaken dryland. While in the High Desert however he had stumbled across a ruin in the middle of nowhere, and had taken shelter in it for an evening. However he was soon assaulted by strange undead creatures and was forced to flee for his life. Ssarsa finally made his way to Alut, the capital (and only significant settlement )of Tinsha where he prepared to figure out some way to make a living in the world of men. However he wasn't in Alut two weeks before a man of the northern continent accompanied by several thuggish sorts found him. The strange little man somehow knew that Ssarsa had seen some ruin in the desert and wanted Ssarsa to guide them back to it. Though Ssarsa had no wish to return to the desolate wasteland he had barely survived with his life, the shine of a fistful of gold changed his mind and he took the commission... |
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| Campaign Use: | |||