Choose a Profession Background (or work with the GM to make a custom
one)
Work with the GM to determine origin.
COMMON UNDARI PROFESSIONS
Every character is an individual but there are definitely some broad
generalities that can be made about the sort of skill sets Undari tend to fall into.
Light Foot: some Undari have only basic combat skills and use this
Basic Package.
Fighter (Swashbuckler): some Undari warriors use their speed and
acrobatic acumen to confound their opponents.
Rogue (Swashbuckler): some Undari on the dodgy path are broadly
skilled and flexible, able to adapt to most any situation and wrest some
advantage from it.
Light Cavalry: the Landrothi have been developing a very capable
light cavalry, which forms the majority of their military forces, for
several decades. Some former Landrothi cavalrymen turn to lives of
adventure.
Scout:
many Undari are skilled Scouts, as their small size and perceptiveness
are strong assets to that trade.
Thief: their small size and innate stealthiness ensure that Undari
can be very successful at lives on the dodgy path.
Tumbler: some Undari are skilled tumblers and acrobats.
Thief Acrobat: some Undari combine the skills of a Thief and a
Tumbler into a very lucrative profession
Roofrunner: some Undari are masters of the "thieves highway", the
rooftops and high places of a city.
Thanomancer: all of the
Thanomancy Packages are appropriate to
Undari that exercise the option in their Race Package to be Thanomancers.
Volomancer: all of the
Volomancy Packages except the Destroyer
Composite Package are appropriate to Undari that exercise the option in
their Race Package to be Volomancers.
Dominine and
Animine: It is extremely rare for an Undari to worship any
god much
less be a priest or equivalent to one, but it is possible and in such a
case all of the
Dominine or
Animine Packages are available as
appropriate to the specific deity worshiped.
UNDARI GEAR
Due to their unusual size Undari cannot use most "normal" human sized
equipment, particularly armor. In their own lands this is hardly a problem,
and if near their lands they might occasionally
be able to find something in their size though this is generally unlikely.
However when traveling abroad Undari usually must have properly sized gear made
for them by special consignment if they can find a craftsperson willing to
do the work. They typically must pay a premium of ten percent more for armor
and attire for special tailoring and fitting.
A breed of small horses native to the Undari Plains, particularly in the
central and western lands, the Ptolu make passable light mounts and can be
trained as war steeds. They tend to be swifter and more hale but less strong
than other similar breeds of small horses.
SUBSASABIL
The Landrothi Cavalry have developed the use of a leather strap with a
handle on one end and a cup on the other that allows them to hurl small
spears with greater force than would otherwise be possible for them. They
call this device a subsasabil (SOOB-SAH-SAH-BILL), which literally
translates as "Spear Hurler".
A Subsasabil usually costs around 8 sp in a setting using the standard Fantasy
HERO Price List.
Subsasabil: +10 STR (10 Active Points); Independent (-2),
OAF (-1), Only To Hurl Short Spears (-1 3/4), Side Effect (Unweildy: -1 OCV
Penalty; -1/4); Real Cost: 2
Notes: A leather and metal device that allows a spear to be hurled
with much greater force than normal. However, it is awkward to use and
imposes a -1 OCV Penalty
TUROGAB
A traditional weapon from ancient times, turogab (TER-OH-GOB) are
wavy-bladed long daggers with a stangely curved (pistol) grip. Wielded in an
unusual fashion with the arm extended, the weapon is difficult to use but is
very effective in the hands of a trained warrior. It is primarily a piercing
weapon, for though one or both edges are sharp their wavy bladed nature
reduces their overall effective cutting surface.
This weapon is still used by the central and eastern Undari, but the western
Undari have largely abandoned the weapon in favor of downsized versions of
Vorgaanese swords and daggers. In Vei-da the traditional orgab and turogab
pairing is still the nearly universal armament.
A Turogab usually costs around 12 sp in a setting using the standard Fantasy
HERO Price List.
STANDARD WEAPON
Turogab: 1/2d6 HKA, Reduced END (0 END, +1/2), (15 Active
Points); OAF (Turogab, -1), STR Min: 3 (-1/4), Real Weapon (-1/4); Real
Cost: 6
SHRIKE WEAPONS VARIANT
Turogab: Very Light, Balanced, Piercing, Fast
ORGAB
A traditional weapon from ancient times, orgab (OR-GOB) are strange
triple edged daggers. They are somewhat hefty and have a generally round
construction. They are not good for slicing or slashing but inflict ghastly
wounds when used for stabbing. It is typically wielded in a reverse grip
with the point down.
This weapon is still used by the central and eastern Undari, but the western
Undari have largely abandoned the weapon in favor of downsized versions of
Vorgaanese swords and daggers. In Vei-da the traditional orgab and turogab
pairing is still the nearly universal armament.
An Orgab usually costs around 15 sp in a setting using the standard Fantasy
HERO Price List.
STANDARD WEAPON
Orgab: 1d6 HKA, Reduced END (0 END, +1/2), (22 Active Points);
OAF (Orgab, -1), STR Min: 8 (-1/2), Real Weapon (-1/4); Real Cost: 8