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Skip Navigation LinksWorld of San'Dora>Setting>History>Age Of Opposition
History Ages of Legends Age of Opposition Age of Rebirth
Age of Expansion Age of Culture Age of Power
Age of Expansion
Sword & Sorcery Fantasy (~4000 years)
The cult started by Undah spread over 300 years like a wildfire, and soon controled the central basin of the Danoshorvas continent. The Witches of the northeast made themselves a nation and declaring themselves the Witchlords of Vorgaa, quickly conquered the western lands of Danoshorvas.
With the Witchlords looking to add the northlands to their holdings, the Northmen eventually united under Rhuarc the Bold from his walled fortress of Kark, under the guidance of the Dyrwdd priesthood and strengthend by several orders of Spellweavers, giving birth to the Karkallian Confederacy. These three nations would prove to be the great Empires of the Age, expanding outwards rapidly from humble beginnings.
Meanwhile the two Empires founded in the previous age, the Zha'irian Union and Ullu'shu'ra, did not grow much in physical dimensions, but continued to grow in power and stability.
Towards the middle of this era, the Machtig-Baelvolkerung grew strong and their numbers grew many. Initially they spread east and southward from their homeland but eventually stopped expanding after about 300 years at the urging of their Druids, who counseled balance; they claimed a time of settling was called for to make what they had taken truly theirs and to incorporate the new peoples they had conquered into a Macthig culture enriched by their addition.
Concurrently with the Machtig's cessation of expansion, the Morgathi reached a sort of critical mass, and expanded their borders at a rapid pace. The Morgathi practiced no restraint and showed no interest in assimilating the cultures they overtook.
 Due to the destruction of the Morgathi in the Cataclysm later in history, it is unclear what their reasons for expansion actually were. Regardless, the Morgathi subjugated all that they defeated and grew in power. Each opponent that fell was a potential new addition to their legions of Undying warriors.
During this Age of mighty Empires, some smaller nations sprang up and managed to avoid being incorporated or conquered by a greater nation. Some have since fallen or collapsed such as the island nation of Hortash. Others were left remnants of themselves during the Cataclysm which occured later in history such as Aruthol, and Gorosh. Only a few still exist into the modern age, such as Chur'an and Kaer-Na.
Epic Fantasy (~50 years)
The end of the Age of Expansion can be traced to the point in time that the encroaching forces of the ever-expanding Morgathi Imperium encountered the lands of the Machtig-Baelvolkerung. The two antithical nations squared off to a furious struggle that left the lands of the Machtig despoiled by the Necromantic forces of Morgathi.
The Machtig inflicted terrible casualties and wreaked massive harm upon the Morgathi, but the Legions of the Undying were said to be uncountable, with the accumulated numbers of many centuries worth of dead warriors from conquered nations.
The Druids, realizing they could not defeat the Morgathi via normal means, counceled the Machtig to take to the Ocean with as much as they could float and flee their homelands. This was done, with only a brave reargaurd of a few thousand warriors and a circle of the most powerful Duids remaining behind to buy the fleeing Machtig time.
After the boats were well off, the Druid circle performed a terrible ritual, calling on the natural forces of the world itself to smite the Morgathi, whose dark malevolence would eventually swallow the world into Undeath if left unchecked.
As in the Age of Opposition, once again the planet writhed, but this time in a deliberate attempt to rid itself of a black cancer that consumed all it touched. The entire eastern continent of Runorshorvas was tilled by great quakes and finally sucked down unto the core of the planet, causing the Oceans to swell and rise in what would come to be called the Cataclysm.
The Morgathi were destroyed, the Necromancer elite and their living subjects wiped out save for a few in mountainous regions which were not wholy submerged or which happened to be away from their homeland. With the descruction of the Necromancers most of the the Undying sunk beneath the waters by the Cataclysm would eventually collapse without the necessary maintenance of the dark magic that drove their evil existances.
To the west the small continent of Iandras was fractured into numerous islands, the island nation of Aruthol was left with a small fraction of it's former size after over 90% of it was submerged, and most notably the Gersage land bridge was flooded, creating the Gulf of Tears and the Straits of Upinthia, expanding the Sea of Osloanda by half again it's size and  drowning the northeastern stretch of Zha'irian cities in the process. In the wake of this, Danoshorvas and Ullushorvas became seperate continents.
Further, many parts of the world along the equator became much hotter for no reason understood by mortals, including the northern expanse of Ullushorvas. The nations of Ullu'shu'ra and the Zha'irian Union lost the northern half of their lands outright. Ullu'shu'ra was able to continue to exist in a diminished state, but Zha'ir collapsed, fracturing into smaller nations.
The survivors of the Machtig were pushed by strong currents to the west for many months, along the equator and eventually through the new waterway of the Straits of Upinthia, and directly up through the Sea of Osloanda to land upon the beaches of what the Machtig came to call the Vold, near Borshioc, the beleaguered capital city of the Undari.  Borshioc was located on the delta where the Unter-Calish River gives way to the Sea of Osloanda and had suffered extreme flooding and a loss of some portions of the lower city during the Cataclysm.
The Machtig soon encountered the Korvashi, a fallen subrace of Var that claimed portions of the Vold as their own, as well as  the Undari in the form of a slaving force come into the Vold to capture Korvashi to use as laborers in the repairing of their flooded capital city. The slaving party encountered a band of Machtig exploring their new land for suitable settlements and took them as slaves as well.
When knowledge of this came to the leadership of the Machtig-Baelvolkerung, scouts were sent to discover more about this new enemy. The scouts returned with horrid tales of the Undari death cult and their systematic human sacrifices, but didnt realize that Borshioc was the capital of a vast Empire, or that if given time the Undari could marshal forces from far and wide to wipe out the remnants of the Machtig.
Fearing that they had left behind the Morgathi only to find yet another enemy steeped in death magics, the leaders of the Machtig decided that their best hope lay in a single devastating assault upon this city of death, leaving no survivors. And so it was done.
One fine midsummer day a force of 8,000 plus Machtig warriors, a few hundred Druids, and a handful of Obermancers assaulted Borshioc, the capital of one of the largest Empires the world had seen in several Ages. Easily entering the partially destroyed city where its defensive works had been claimed by the Cataclysm, the Machtig poured in to the suprised metropolis.
The Druids outnumbered the Thanomancers in the temple 3 to 1 and were able to prevent them from working most of their evil magics outright. Deprived of their weapon of terror, the Thanomancers were helpless before the savage barbarians. The Macthtig overwhelmed the High Temple of Undar, killing every Thanomancer and wiping out members of their feared personal guard as necessary. Though they took some losses, the Machtig were easily victorious.
As news of the High Temple's fall spread, it touched off a massive uprising of the oppressed peasant caste of the Undari, who had been kept under heel and used as sacrifices for almost four millenia. In Undari cities across the continent, mobs of thousands charged the Temples and massacred the Thanomancers inside. Within three months of the destruction of the High Temple, the Empire of Undari was shattered. A few Thanomancers were said to survive, but never became a power again.
Meanwhile to the east the Witchlords of Vorgaa and the Karkallian Confederacy culminated their 4000+ year old struggle with the final massive War of Vengeance, which had drug on for 3 decades prior to the Cataclysm. As the earth shook and the ground cracked from the aftershocks of the destruction of the continent of Runorshorvas, the Witchlords thought that the Spellweavers of the Karks had unleashed some new mystical assault upon them, and decided to use a terrible Magical weapon held in secret for many decades, for they knew that its use would cause vast destruction and should only be employed as a last resort.
However unbeknownst to the Witchlords the Spellweavers knew of their weapon, advised by their ability to interpret omens and portents, and had made plans of their own. When the Witchlords unleashed the power of the Cauldron of Doom to fuel a mighty ritual that would have caused destruction to walk amongst the warriors of the Karks, the wards of the Spellweavers caused the device to backfire and explode.
Aside from having the immediate effect of killing anyone near the Cauldron, the explosion also created the Blasted Lands of the White Sand Desert which still exists in the modern age.
Since most of the Witchlords had gathered to take part in the ceremony and were instantly killed in the explosion, the Empire of Vorgaa soon collapsed into fueding states. The warriors of the Karkallian Confederacy had been bled dry by decades of war and were unable to press their advantage. .
Soon, without a strong opponent against whom they had to maintain a unified front for continued survival, the tribes once again fell to internecine struggles and ceased to be a single Empire within another decade
With the collapse of seven Empires, the Age of Expansion came to an end.