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| TRADE LORE | |||
| Cost | Name | ||
| 3 | Linguist | ||
| 0 | 1) Language: HAELERSPRECH (completely fluent) (3 Active Points) | ||
| 1 | 2) Language: HAELFIRI (fluent conversation) (2 Active Points) | ||
| 5 | 3) Language: NORDSPRECH (idiomatic; literate) | ||
| 0 | 4) Language: SODURSPRECH (completely fluent) (3 Active Points) | ||
| 3 | 5) Language: TRAVENSPENOVA (fluent conversation; literate) | ||
| 0 | 6) Language: URELDREK (idiomatic; literate) (5 Active Points) | ||
| 1 | 7) Language: VARIC (fluent conversation; literate) (3 Active Points) | ||
| 3 | Traveler | ||
| 2 | 1) AK: Mir Kaltersek Environs (INT-based) (3 Active Points) 12- | ||
| 2 | 2) AK: Nordmanner Lands (INT-based) (3 Active Points) 12- | ||
| 2 | 3) CK: Kark (INT-based) (3 Active Points) 12- | ||
| 2 | 4) CK: Kark Undercity (INT-based) (3 Active Points) 12- | ||
| 2 | 5) CuK: Nordmanner (INT-based) (3 Active Points) 12- | ||
| 2 | 6) CuK: Thurnik Hurgur (INT-based) (3 Active Points) 12- | ||
| 2 | 7) CuK: Var (INT-based) (3 Active Points) 12- | ||
| Experienced Adventurer | |||
| 10 | 1) +1 Overall | ||
| 3 | 2) Combat Driving 12- | ||
| 3 | 3) Conversation 13- | ||
| 2 | 4) Navigation (Land) 12- | ||
| 3 | 5) Stealth 12- | ||
| 3 | 6) Survival 12- | ||
| 10 | 7) TF: Carts & Carriages, Dog Sleds, Dogs, Equines, Large Rowed Boats, Large Wind-Powered Boats, Rafts, Sleds, Small Rowed Boats, Small Wind-Powered Boats, Two-Wheeled Muscle-Powered Ground Vehicles | ||
| Heavy Foot Package | |||
| 20 | 1) +4 with HTH Combat | ||
| 2 | 2) AF: Heavy Armor Proficiency | ||
| 1 | 3) AF: Shield Proficiency | ||
| 3 | 4) Climbing 12- | ||
| 5 | 5) Defense Maneuver I-II | ||
| 3 | 6) Feint 12- | ||
| 3 | 7) Hoist 12- | ||
| 3 | 8) PS: Adventurer (INT-based) 12- | ||
| 6 | 9) Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors | ||
| 3 | 10) Tactics 12- | ||
| 3 | 11) Teamwork 12- | ||
| 2 | 12) WF: Common Melee Weapons | ||
| 118 | Total Skills Cost | ||
| INFLUENCE AND CLOUT | |||
| Cost | Name | ||
| 2 | Reputation: Mighty Warrior And Adventurer (Kark) 11-, +2/+2d6 | ||
| 2 | Total Perks Cost | ||
| CHALLENGES | |||
| Cost | Disadvantage | ||
| 15 | DF: Hurgur (Thurnik) (Concealable w/ Magic; Always Noticed and Occasionally Causes Major Reaction; Detectable By Commonly-Used Senses) | ||
| 5 | DF: Lawful (Concealable with Magic; Always Noticed and Causes Reaction; Detectable Only By Unusual Senses) | ||
| 15 | Enraged: If Honor Questioned (Uncommon), go 8-, recover 8- | ||
| 20 | Hurgur -- Thurnik Characteristic Maxima | ||
| 5 | Phys. Lim.: 400-600 lbs, 7 to 9ft tall (Infrequently, Slightly Impairing) | ||
| 20 | Psych. Lim.: Code Of Honor (Very Common, Strong) | ||
| 20 | Psych. Lim.: Lawful and Upright (Very Common, Strong) | ||
| 5 | Reputation: Honorable Warrior, 11-, Kark | ||
| 5 | Susceptibility: Chaotic / Dynamic Energy 1d6 damage Instant (Uncommon) | ||
| 5 | Unluck: 1d6 | ||
| 115 | Total Disadvantages Cost | ||
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| BEARING AND DEEDS | |||
| Height: 7' 2" | Hair: None | ||
| Weight: 500 lbs | Eyes: Black | ||
| Appearance: Taared is not particularly large for his people, being on the short side at only 7'2", but he is stocky and heavily muscled, and his physical conditioning and toughness is top notch. He has light grey skin, a strong face, and has managed with great patience to grow a chin beard and handlebar mustache, which he is quietly proud of and often strokes when ruminating or making a point. He wears a long shirt of heavy chain armor and black leather, and wears his greatsword scabbard across his back; in battle he wears a near-full helmet. His only notable ornamentation is a well crafted belt buckle of silver and gold which also happens to be magical. | |||
| Personality: Taared is a noble and conscientious individual, with a firm personal code of honor. He strives to be heroic, aid his fellows, and protect those in need. | |||
| Quote: "The ends do not justify the means; the means justify the ends!" | |||
| Background: Just a little over a hundred years old, Taared left his home of Thurnik bound for adventure seven decades ago, and though he has returned home for a visit from time to time, he has spent the bulk of these years wandering the Nordmanner lands. He has been in the company of many adventuring bands through out the years, and is an experienced and well traveled adventurer who has been particularly active and succesful delving the depths of the famed and dangerous undercity of Kark. He is very well known in that city as a veteran of many delves, and a knowledgeable one at that. Many less experienced would be adventurers have been know to pay his tab and fare in return for advice and direction for their delving enterprises. One day, while living in Kark between adventures, walking from his boarding house to a local tavern whose food he was fond of Taared happened to encounter a rather large human from the far south along the way who was walking in the opposite direction down a narrow street. As they were both quite large, there was no possible way for them both to pass; one must step aside. Now, as it happened, this Machtig was unaware of the existance of civilized Hurgur, as in his lands the native Hurgur are quite savage, and was put on his guard by the sight of the well dressed and armored Taared; further this foreigner did not (yet) speak any of the dialects of Nordsprech. The two quickly ran thru several languages until they discovered that they could both converse in Varic, and they proceeded to have a tense conversation on the subject of who would cede right of passage and step out of whose way. It appeared at first that the conversation would escalate into a brawl, but the conversation turned around and the two found themselves liking the set of the other's sails as it were. In the end the matter was resolved with Taared inviting the human to accompany him to the Tavern so that they might continue their conversation, which they did. The Machtig's name was revealed to be Saemund, and eventually Taared was introduced to several other companions in the form of three other Machtig and a Varic warrior. Saemund explained that they were on a great quest, but had only recently arrived in the Nordmanner lands and were ill-prepared to conduct their adventure in these lands. Taared, who had been at loose ends for a few weeks and was ready for a new adventure to releive his ennui, volunteered to accompany them for a while and morever educate them in the ways of the Nordmanner. Taared proved to be a useful addition to the group as they had several side adventures in and around Kark for a few months, and he became fast friends with Saemund. In addition to enjoying each other's company, they also sparred with one another and Fyrclian, developing their skills and having fun in the process. Eventually the group was ready to move on, and Taared departed Kark in their company with the intent to aid them in their quest, but several misadventures ensued including running afoul of the law in Murbrog, which did not sit well with the very lawful Taared. Events continued to spiral into courses of action that Taared could not countenance, and he eventually took his leave of the Machtig and their other allies in Centhaus, returning home to Kark. Some months later the Machtig and their current allies returned to Kark, and Taared was prevailed upon to aid them in a couple more ventures, but they eventually departed the city and the Nordmanner lands for parts eas and he took his leave of them once again. |
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| Campaign Use: Civilized Hurgur Warrior | |||