Kjar Kvaransen 
Jason "WilyQuixote" Roche 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
5 STR 10 -5 5 10- HTH Damage 1d6 END [1]
11 DEX 10 3 11 11- OCV 4 DCV 4
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
15 INT 10 5 15 12- PER Roll 12-/14-
8 EGO 10 -4 8 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
8 COM 10 -1 8 11-
1 PD 1 0 1/4 1/4 PD (0/3 rPD)
3 ED 3 0 3/6 3/6 ED (0/3 rED)
3 SPD 2.1 9 3 Phases: 4, 8, 12
4 REC 4 0 4
26 END 26 0 26
23 STUN 23 0 23
5" Running 6 -2 5"
4" Swimming 2 2 4"
0"" Leaping 1 -1 0" 21 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 5" [10" NC]
Swim (2) 4" [8" NC]
H. Leap (1") 0"
V. Leap (1") 0"
EXPERIENCE POINTS
Total earned: 53
Spent: 49
Unspent: 4
Base Points: 54
Disad Points: 110
Total Points: 213
APPEARANCE
Hair Color:  Brown
Eye Color:  Green
Height:  5' 8"
Weight:  150 lbs
Description:
Middle aged, frail looking, and heavily lined face. Balding, missing a few teeth, timid looking, wearing a threadbare blue plaid robe, and surrounded by occasional odd elemental sensory phenomenae. Seemingly oblivious to the vagaries of weather or temperature.

Kjar Kvaransen 
Jason "WilyQuixote" Roche 
DEFENSES
Type Amount Notes
Physical Defense 1/4 Current BODY:
Res. Phys. Defense 0/3 (13)
Energy Defense 3/6 Current END:
Res. Energy Defense 0/3 (26)
Mental Defense 0 Current STUN:
Power Defense 0 (23)
TACTICS
DEFENSIVE POWERS TYPE
Elemental Ward: FF (3/3), IPE Hearing & Sight Activation 13- 0 END
Elemental Embrace: LS (Expanded Breathing (Water); Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) Pers
Lesser Blink: +3 with DCV

Trigger

Sheild of Airy Comfort: FF (10 /10) (Protect Carried Items) Charges
Diffusion of Pain: Physical Damage Reduction, Resistant, 50% Charges
Diffusion of Pain: Energy Damage Reduction, Resistant, 25% Charges
Sorcerous Armor: Armor (10/10) Charges
Stoneborne: Armor (8/8) Charges
Stoneborne: Density Increase (+30 STR, +6 PD/ED, -6" KB) Charges
Living Monolith: Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 278,688 kg, -8 DCV, +8 PER Rolls to perceive character Charges
SENSORY POWERS TYPE
Read Magic: Detect Meaning of Magical Writings 12- (Sight Group), Discriminatory, Analyze Charges
Detect Heatsource: Detect Temp 12- Discrim, Sense, Tracking Charge
Air-displacement Detection: Spatial Awareness (no Sense Group), Range Charge
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
  • +2 Overall
  • +2 with Spells
  • +1 Flamedart
  • +3 with DCV, Trigger (At Will or When Attacked From Behind, Visible (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flamedart 1/2 +1 +0 4d6 RKA
Blistering Skybolts 1/2 +0 +0 3d6-1 RKA (Ling 1T)
Bursting Bonfire 1 +0 +0 8d6 Explosion vs ED
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Kjar Kvaransen 
Jason "WilyQuixote" Roche 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
2 +1 PER with Air-Displacement Detection0
2 +1 PER with Sight Group0
6 0 Level Elementalist Spells: MP, 15-point reserve, (15 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4)
1u
1) Water Breathing: Life Support (Expanded Breathing (Water)), 6 Continuing Charges lasting 1 Day each (+0), Persistant (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
Notes: Hydromancy
[6 cc]
1u
2) Mage Hand: Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" / Spell Level Character Knows) (-1/4), Incantations (-1/4), Gestures (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)
Notes: Universal, Wish
[6 cc]
1u
3) Read Magic: Detect Meaning of Magical Writings 12- (Sight Group), Discriminatory, Analyze, 6 Continuing Charges lasting 20 Minutes each (+0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Requires Light To Use (-1/4)
Notes: Universal
[6 cc]
1u
4) The Looming: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 136 kg, +0 DCV, +0 PER Rolls to perceive character, 2.2 m tall, 1.1 m wide), Usable By Other (+1/4), Difficult To Dispel (x2 Active Points; +1/4), Ranged (+1/2), 6 Continuing Charges lasting 6 Hours each (+1) (15 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)
Notes: Transmutation, PHB3e
[6 cc]
1u
5) Detect Heatsource: Detect Temperature 12- (Unusual Group), Discriminatory, Sense, Tracking, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4)
Notes: Pyromancy
[1 cc]
10 1st Level Elementalist Spells: MP, 30-point reserve, (30 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Extra Time (Delayed Phase, -1/4)
1u
1) Obscuring Mist: Darkness to Sight Group and Normal Smell 2" radius, 3 Continuing Charges lasting 20 Minutes each (+0), Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Notes: Hydromancy
[3 cc]
1u
2) Accelerate: +2 SPD, 6 Continuing Charges lasting 1 Minute each (+0), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (25 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Notes: Transmutation, NEW
1u
3) Lesser Blink: +3 with DCV, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Half Phase Action to reset, At Will or When Attacked From Behind; +3/4) (26 Active Points); 6 Charges (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Visible (-1/4)
Notes: Tranmutation, Teleportation, PHB3e
1u
4) Air-displacement Detection: Spatial Awareness (no Sense Group), Range, 6 Continuing Charges lasting 1 Century each (+0) (27 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Aeromancy
[6 cc]
1u
5) Sheild of Airy Comfort: Force Field (10 PD/10 ED) (Protect Carried Items), 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Only Works Outdoors (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Aeromancy
[6 cc]
13 2nd Level Elementalist Spells: MP, 45-point reserve, (45 Active Points); Spontaneous Casting Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4)
2u
1) Mass Stonebones: Density Increase (500 kg mass, +15 STR, +3 PD/ED, -3" KB), Persistent (+1/2), Usable Simultaneously (up to 4 people at once; +3/4), 6 Continuing Charges lasting 1 Hour each (+3/4) (45 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
Notes: Geomancy
[6 cc]
2u
2) Diffusion of Pain: Physical Damage Reduction, Resistant, 50%, 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
plus
Energy Damage Reduction, Resistant, 25%, 6 Continuing Charges lasting 1 Minute each (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Hydromancy
[6 cc]
2u
3) Sorcerous Armor: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Day each (+0), Difficult To Dispel (x4 Active Points; +1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Notes: Evocation, Force
[6 cc]
2u
4) Lesser Aura of Flames: Force Field (4 ED), 6 Continuing Charges lasting 1 Minute each (+0) (4 Active Points); vs Cold / Ice and Heat / Fire Only (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
plus
Killing Attack - Hand-To-Hand 1d6 (vs. ED), 6 Continuing Charges lasting 1 Minute each (+0), Damage Shield (Offensive; +3/4), Continuous (+1) (41 Active Points); Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Notes: Pyromancy
[6 cc]
2u
5) Wreath of Fire: +45 PRE, 6 Continuing Charges lasting 1 Minute each (+0) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4)
Notes: Pyromancy
1u
6) Windriding: Flight 13", x8 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0), Rapid Noncombat Movement (+1/4) (45 Active Points); Not Usable In Enclosed Spaces (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Notes: Aeromancy
[2 cc]
15 3rd Level Elementalist Spells: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4)
1u
1) Lesser Wall of Stone: Entangle 4d6, 6 DEF (Stops A Given Sense Group Sight Group) (60 Active Points); Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), 6 Charges (-3/4), Incantations (-1/4), Gestures (-1/4)
Notes: Geomancy
[6]
3u
2) Living Monolith: Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 278,688 kg, -8 DCV, +8 PER Rolls to perceive character, 27.6 m tall, 13.8 m wide), 6 Continuing Charges lasting 1 Minute each (+0) (60 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Only When In Contact With The Ground (-1/4)
Notes: Geomancy
[6 cc]
3u
3) Stone Spurs: Change Environment 4" radius, -5" Running, 6 Continuing Charges lasting 1 Minute each (+0), Personal Immunity (+1/4) (34 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
plus
Killing Attack - Hand-To-Hand 1 point (vs. ED), 6 Continuing Charges lasting 1 Minute each (+0), Personal Immunity (+1/4), Uncontrolled (+1/2), Continuous (+1), Penetrating (x2; +1), Area Of Effect (4" Radius; +1 1/4) (25 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Notes: Geomancy
[6 cc]
2u
4) Stoneborne: Armor (8 PD/8 ED), 6 Continuing Charges lasting 1 Minute each (+0), Hardened (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonpersistent (-1/4), Incantations (-1/4), Gestures (-1/4), Visible (-1/4), Concentration (1/2 DCV; -1/4)
plus
Density Increase (4,400 kg mass, +30 STR, +6 PD/ED, -6" KB), 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
Notes: Geomancy
[6 cc]
2u
5) Wormwalk: Tunneling 7" through 8 DEF material, Fill In Hole, 1 Continuing Charge lasting 1 Day (+1/4) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4)
Notes: Geomancy
[1 cc]
2u
6) Bursting Bonfire: Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 6 Charges (-3/4), Incantations (-1/4)
Notes: Pyromancy
[6]
2u
7) Flamedart: Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); 6 Charges (-3/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Notes: Pyromancy
[6]
2u
8) Blistering Skybolts: Killing Attack - Ranged 3d6-1 (vs. ED), Lingering up to 1 Turn (+1/2) (60 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), 6 Continuing Charges lasting 1 Turn each (-1/4), Beam (-1/4)
Notes: Aeromancy, Electricity
[6 cc]
14 4th Level Elementalist Spells: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 2 Charges (-1 1/2), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4)
2u
1) Dimension Door: Teleportation 25", Position Shift, x2 Increased Mass, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (75 Active Points); 2 Charges (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)
Notes: Universal, Teleportation
[2]
2u
2) Greater Wind Gust: Telekinesis (25 STR), Area Of Effect (9" Cone; +1) (75 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), No Range (-1/2), Incantations (Requires Incantations throughout; -1/2), Gestures, Requires Gestures throughout (-1/2), Affects Whole Object (-1/4)
Notes: Aeromancy
[2 cc]
10 Elemental Embrace: LS (Expanded Breathing (Water); Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat)0
7 Elemental Ward: FF (3 PD/3 ED), Reduced Endurance (0 END; +1/2), Invisible to Hearing, and Sight Groups (Visible to Magic Detection; +3/4) (13 Active Points); Activation 13- (-3/4)0
9 Druidic Gift of Elemental Bounty: Healing (Regeneration) 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only When In Contact With An Element (Natural Element Only; -1/2)0
130 Total Powers Cost

Kjar Kvaransen 
Jason "WilyQuixote" Roche 
TRADE LORE
Cost  Name
2 +1 Flamedart
6 +2 with Spells
Human
20
1) +2 Overall
5
2) KS: Elemental Lore 14-
5
3) PS: Zauberer 14-
1 Literate: Language (idiomatic; literate) (5 Active Points)
39 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
1 Status Perk: Zauberer (Machtig Fertigkeiten Caste)
1 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
3 Good Memory: Eidetic Memory (5 Active Points); Requires A INT Roll (-3/4)
19 Spellcraft 13-
Notes: Spellcraft may be used as a proxy for any Magic School Skill for the purposes of learning, casting, and identifying Magic.
22 Total Talents Cost
CHALLENGES
Cost  Disadvantage
Child of the Natural World
15
1) DF: Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5
2) Susceptibility: Entropic/Chaos Energy 1d6 damage Instant (Uncommon)
5
3) Susceptibility: Negative/Unholy Energy 1d6 damage Instant (Uncommon)
5
4) Susceptibility: Positive/Holy Energy 1d6 damage Instant (Uncommon)
5
5) Susceptibility: Static/Law Energy 1d6 damage Instant (Uncommon)
Obsessive Arcanist
10
1) Psych. Lim.: Easily Distracted By New Magic (Uncommon, Strong)
10
2) Psych. Lim.: Obsessed with Finding New Magic (Uncommon, Strong)
10 DF: Druid-touched (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
5 DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Normal Characteristic Maxima
5 Soc. Lim.: Zauberer Stigma (Machtig) (Frequently, Minor, Not Limiting In Some Cultures)
15 Unluck: 3d6
110 Total Disadvantages Cost

Kjar Kvaransen 
Jason "WilyQuixote" Roche 
BEARING AND DEEDS
Height: 5' 8" Hair: Brown
Weight: 150 lbs Eyes: Green
Appearance: Middle aged, frail looking, and heavily lined face. Balding, missing a few teeth, timid looking, wearing a threadbare blue plaid robe, and surrounded by occasional odd elemental sensory phenomenae. Seemingly oblivious to the vagaries of weather or temperature.
Personality: Find himself.

Geas: Fallen hopes resurging falsely.
Quote:"Ur-Erkoren struggles through life
Stricken as a Babe but chosen true
His tale is Trials followed by Strife
Burning enthusiasm he lives to rue
At every turn ill chance a knife
Aimed at his back, but held by who?"
Background: Background
Campaign Use: Elementalists cast Spells associated with the 4 classic Elements of Fire, Earth, Air, and Water. Though they have fewer esoteric and utility spells than Wizards, Elementalists are powerful Spellcasters.


When forced to do battle or is otherwise inconvenienced by those attempting to do him harm, Kjar fights defensively seeing to his own protection first. He prefers to walk around with Wormwalk active, as it lasts all day, and will dirt dive if possible to give himself an opportunity to cast short term defensive Spells.

Once he's done tanking up, Kjar comes out swinging hard. Due to this tendency Kjar has traditionally filled the role of "clean up" for the party, frequently coming out powered up and ending fights as everyone else is spinning down on END, STUN, and BODY.


Favorite Combos:
Wormwalk + Air Displacement Detection + any attack spell
Stone Spurs + Bursting Bonfire
Wormwalk + Wreath of Fire + Living Monolith
Obscuring Mist + Dimension Door
Diffusion of Pain + Stoneborne


Spells commonly on all the time:
Detect Heat Source (12-) Dis, Sense, Tracking
Waterbreathing (up to 32 people; lasts 1 Day)
Air Displacement Detection (Spatial Awareness)
Accelerate (Triggered +2 SPD)
Lesser Blink (Triggered +3 DCV)
Sorcerous Armor (10/10 Armor, lasts 1 Day)
Wormwalk (7" 8 DEF Tunneling w/ Fill In Hole, lasts 1 Day)
Dimension Door (Triggered Teleport)
Character created with Hero Designer (version 2006040710)