Cost |
Power |
END |
2 |
+1 PER with Air-Displacement Detection | 0 |
2 |
+1 PER with Sight Group | 0 |
6 |
0 Level Elementalist Spells: MP, 15-point reserve, (15 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Water Breathing: Life Support (Expanded Breathing (Water)), 6 Continuing Charges lasting 1 Day each (+0), Persistant (+1/2), Usable Simultaneously (up to 32 people at once; +1 1/2) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)Notes: Hydromancy | [6 cc] |
1u |
2) Mage Hand: Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" / Spell Level Character Knows) (-1/4), Incantations (-1/4), Gestures (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)Notes: Universal, Wish | [6 cc] |
1u |
3) Read Magic: Detect Meaning of Magical Writings 12- (Sight Group), Discriminatory, Analyze, 6 Continuing Charges lasting 20 Minutes each (+0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Requires Light To Use (-1/4)Notes: Universal | [6 cc] |
1u |
4) The Looming: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 136 kg, +0 DCV, +0 PER Rolls to perceive character, 2.2 m tall, 1.1 m wide), Usable By Other (+1/4), Difficult To Dispel (x2 Active Points; +1/4), Ranged (+1/2), 6 Continuing Charges lasting 6 Hours each (+1) (15 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4)Notes: Transmutation, PHB3e | [6 cc] |
1u |
5) Detect Heatsource: Detect Temperature 12- (Unusual Group), Discriminatory, Sense, Tracking, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4)Notes: Pyromancy | [1 cc] |
10 |
1st Level Elementalist Spells: MP, 30-point reserve, (30 Active Points); 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Obscuring Mist: Darkness to Sight Group and Normal Smell 2" radius, 3 Continuing Charges lasting 20 Minutes each (+0), Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)Notes: Hydromancy | [3 cc] |
1u |
2) Accelerate: +2 SPD, 6 Continuing Charges lasting 1 Minute each (+0), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (25 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)Notes: Transmutation, NEW | |
1u |
3) Lesser Blink: +3 with DCV, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Half Phase Action to reset, At Will or When Attacked From Behind; +3/4) (26 Active Points); 6 Charges (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Visible (-1/4)Notes: Tranmutation, Teleportation, PHB3e | |
1u |
4) Air-displacement Detection: Spatial Awareness (no Sense Group), Range, 6 Continuing Charges lasting 1 Century each (+0) (27 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Aeromancy | [6 cc] |
1u |
5) Sheild of Airy Comfort: Force Field (10 PD/10 ED) (Protect Carried Items), 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Only Works Outdoors (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Aeromancy | [6 cc] |
13 |
2nd Level Elementalist Spells: MP, 45-point reserve, (45 Active Points); Spontaneous Casting Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4) | |
2u |
1) Mass Stonebones: Density Increase (500 kg mass, +15 STR, +3 PD/ED, -3" KB), Persistent (+1/2), Usable Simultaneously (up to 4 people at once; +3/4), 6 Continuing Charges lasting 1 Hour each (+3/4) (45 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)Notes: Geomancy | [6 cc] |
2u |
2) Diffusion of Pain: Physical Damage Reduction, Resistant, 50%, 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
plus Energy Damage Reduction, Resistant, 25%, 6 Continuing Charges lasting 1 Minute each (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)Notes: Hydromancy | [6 cc] |
2u |
3) Sorcerous Armor: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Day each (+0), Difficult To Dispel (x4 Active Points; +1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)Notes: Evocation, Force | [6 cc] |
2u |
4) Lesser Aura of Flames: Force Field (4 ED), 6 Continuing Charges lasting 1 Minute each (+0) (4 Active Points); vs Cold / Ice and Heat / Fire Only (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
plus Killing Attack - Hand-To-Hand 1d6 (vs. ED), 6 Continuing Charges lasting 1 Minute each (+0), Damage Shield (Offensive; +3/4), Continuous (+1) (41 Active Points); Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)Notes: Pyromancy | [6 cc] |
2u |
5) Wreath of Fire: +45 PRE, 6 Continuing Charges lasting 1 Minute each (+0) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4)Notes: Pyromancy | |
1u |
6) Windriding: Flight 13", x8 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0), Rapid Noncombat Movement (+1/4) (45 Active Points); Not Usable In Enclosed Spaces (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)Notes: Aeromancy | [2 cc] |
15 |
3rd Level Elementalist Spells: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4) | |
1u |
1) Lesser Wall of Stone: Entangle 4d6, 6 DEF (Stops A Given Sense Group Sight Group) (60 Active Points); Only To Form Barriers (-1), Extra Time (Full Phase, Delayed Phase, -3/4), 6 Charges (-3/4), Incantations (-1/4), Gestures (-1/4)Notes: Geomancy | [6] |
3u |
2) Living Monolith: Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 278,688 kg, -8 DCV, +8 PER Rolls to perceive character, 27.6 m tall, 13.8 m wide), 6 Continuing Charges lasting 1 Minute each (+0) (60 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Only When In Contact With The Ground (-1/4)Notes: Geomancy | [6 cc] |
3u |
3) Stone Spurs: Change Environment 4" radius, -5" Running, 6 Continuing Charges lasting 1 Minute each (+0), Personal Immunity (+1/4) (34 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
plus Killing Attack - Hand-To-Hand 1 point (vs. ED), 6 Continuing Charges lasting 1 Minute each (+0), Personal Immunity (+1/4), Uncontrolled (+1/2), Continuous (+1), Penetrating (x2; +1), Area Of Effect (4" Radius; +1 1/4) (25 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)Notes: Geomancy | [6 cc] |
2u |
4) Stoneborne: Armor (8 PD/8 ED), 6 Continuing Charges lasting 1 Minute each (+0), Hardened (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonpersistent (-1/4), Incantations (-1/4), Gestures (-1/4), Visible (-1/4), Concentration (1/2 DCV; -1/4)
plus Density Increase (4,400 kg mass, +30 STR, +6 PD/ED, -6" KB), 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)Notes: Geomancy | [6 cc] |
2u |
5) Wormwalk: Tunneling 7" through 8 DEF material, Fill In Hole, 1 Continuing Charge lasting 1 Day (+1/4) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4)Notes: Geomancy | [1 cc] |
2u |
6) Bursting Bonfire: Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), 6 Charges (-3/4), Incantations (-1/4)Notes: Pyromancy | [6] |
2u |
7) Flamedart: Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); 6 Charges (-3/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)Notes: Pyromancy | [6] |
2u |
8) Blistering Skybolts: Killing Attack - Ranged 3d6-1 (vs. ED), Lingering up to 1 Turn (+1/2) (60 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), 6 Continuing Charges lasting 1 Turn each (-1/4), Beam (-1/4)Notes: Aeromancy, Electricity | [6 cc] |
14 |
4th Level Elementalist Spells: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 2 Charges (-1 1/2), Variable Limitations (requires -1 worth of Limitations; -1/2), Extra Time (Delayed Phase, -1/4) | |
2u |
1) Dimension Door: Teleportation 25", Position Shift, x2 Increased Mass, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; At Will; +1/4) (75 Active Points); 2 Charges (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)Notes: Universal, Teleportation | [2] |
2u |
2) Greater Wind Gust: Telekinesis (25 STR), Area Of Effect (9" Cone; +1) (75 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), No Range (-1/2), Incantations (Requires Incantations throughout; -1/2), Gestures, Requires Gestures throughout (-1/2), Affects Whole Object (-1/4)Notes: Aeromancy | [2 cc] |
10 |
Elemental Embrace: LS (Expanded Breathing (Water); Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) | 0 |
7 |
Elemental Ward: FF (3 PD/3 ED), Reduced Endurance (0 END; +1/2), Invisible to Hearing, and Sight Groups (Visible to Magic Detection; +3/4) (13 Active Points); Activation 13- (-3/4) | 0 |
9 |
Druidic Gift of Elemental Bounty: Healing (Regeneration) 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Only When In Contact With An Element (Natural Element Only; -1/2) | 0 |
130 |
Total Powers Cost |
|