| Cost |
Power |
END |
| 170 |
Arcanis Magnicus: VPP (Magic Pool), 105 base + 65 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (235 Active Points); Arcane Magic Only (-1/2), Limited Known Spell List (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance; -1/4) | |
| 0 |
1) Blistering Beam: Energy Blast 6d6 (vs. NND), Does BODY (+1), AVLD (Flash Defense Sight; +1 1/2) (105 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Beam (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; -1/4), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4) Real Cost: 30Notes: Collegium Portensium [Positive], NEW | [6] |
| 0 |
2) Body Of Metal: (Total: 90 Active Cost, 34 Real Cost) Armor (18 PD/18 ED) (54 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Weight becomes 800kg; -1/2), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Visible (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 20)
plus Knockback Resistance -4" (8 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Weight becomes 800kg; -1/2), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 3)
plus +20 STR (20 Active Points); No Figured Characteristics (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Weight becomes 800kg; -1/2), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 7)
plus +4 PD (4 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Weight becomes 800kg; -1/2), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
plus +4 ED (4 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Weight becomes 800kg; -1/2), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2) Real Cost: 34Notes: Collegium Fortensium, Metal | [6 cc] |
| 0 |
3) Chain Lightning II: Killing Attack - Ranged 3d6 (vs. ED), Area Of Effect (10" Any Area; +1 1/4) (101 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 37Notes: Collegium Portensium [Electricity] | [6] |
| 0 |
4) Chimeracal Bolt: RKA 3d6 (vs. ED), Variable SFX (Limited Group of SFX; +1/4), Lingering up to 1 Minute (+3/4) (90 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 40Notes: Collegium Portensium, VSFX, New | [6 cc] |
| 0 |
5) Combat Flight: Flight 15" (30 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 15Notes: Collegium Fugium | [6 cc] |
| 0 |
6) Darkness: Darkness to Sight Group 7" radius, Personal Immunity (+1/4) (87 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 43Notes: Collegium Comprium, Shadow | [6 cc] |
| 0 |
7) Detect Invisible: Spatial Awareness (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10): x10, Telescopic (+1 versus Range Modifier): +1, 6 Continuing Charges lasting 6 Hours each (+0) (43 Active Points); Only To Detect Invisible & Concealed Physical Objects (-1 1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 14Notes: Collegium Comprium | [6 cc] |
| 0 |
8) Detect Magic: Mystic Awareness, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (15 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4), Nonpersistent (-1/4) Real Cost: 7Notes: Collegium Comprium | [6 cc] |
| 0 |
9) Diamond Screen: Killing Attack - Ranged 2d6 (vs. ED), Uncontrolled (+1/2), Area Of Effect (30" Line; +1), Continuous (+1) (105 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 52Notes: Collegium Portensium | [6 cc] |
| 0 |
10) Dispel Magic -- Arcane: Dispel Arcane Magic 13d6, Any Arcane Magic Effect 1 at a time (+1/2) (58 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Magic Skill vs Magic Skill of Caster; -1/4) Real Cost: 19Notes: Collegium Fortensium | [6] |
| 0 |
11) Distance Flight: Flight 15", x8 Noncombat, 6 Continuing Charges lasting 6 Hours each (Spell Level Gestalt; +1/2) (60 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 40Notes: Collegium Fugium | [6 cc] |
| 0 |
12) Eyes of Darkest Night: Nightvision, Discriminatory, Increased Arc Of Perception (240 Degrees), 6 Continuing Charges lasting 1 Century each (Spell Level Gestalt; +0) (12 Active Points); Incantations (-1/4), Gestures (-1/4) Real Cost: 8Notes: Collegium Comprium, NEW | [6 cc] |
| 0 |
13) Fireball III: Energy Blast 6d6 (vs. ED), Area Of Effect (3" Radius; +1) (60 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 22Notes: Collegium Potensium [Fire] | [6] |
| 0 |
14) Immolation: Energy Blast 9d6 (vs. ED) (45 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 16Notes: Collegium Potensium [Fire] | [6] |
| 0 |
15) Improved Mystic Bolts: EB 6 1/2d6 (vs. ED), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, No Range Modifier, Explosion, AoE 1 hex Accurate); +3/4) (58 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) Real Cost: 16Notes: Collegium Potensium, Force | [6] |
| 0 |
16) Improved Wizards Armor: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Day each (Spell Level Gestaltt; +0), Hardened (x2; +1/2) (45 Active Points); IIF (Focus (Piece of Cured Leather); -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 26Notes: Collegium Fortensium, Force | [6 cc] |
| 0 |
17) Instill Fear: Drain PRE 4d6+1, Delayed Return Rate (5 Points per Minute; +1/4), Ranged (+1/2) (75 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; Magic Skill vs Spell Resistance; -1/4) Real Cost: 25Notes: Collegium Comprium, Mind-Affecting, Compulsion, Fear | [6] |
| 0 |
18) Lesser Blink: +6 with DCV [BLINK], 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0); Incantations (-1/4), Gestures (-1/4), Visible (-1/4) Real Cost: 17Notes: Collegium Fortensium, Teleportation | |
| 0 |
19) Lesser Dimensional Hop: Teleportation 20", Position Shift (45 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), LOS Only (-1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 14Notes: Collegium Fugium, Teleportation | [6] |
| 0 |
20) Lesser Invisibility: Invisibility to Sight Group , No Fringe, 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0) (30 Active Points); Incantations (-1/4), Gestures (-1/4) Real Cost: 20Notes: Collegium Comprium | [6 cc] |
| 0 |
21) Light: Sight Group Images Increases Size (4" radius; +1/2), 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (Focus (Object Touched); -1), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 3Notes: Collegium Comprium [Light] | [6 cc] |
| 0 |
22) Looming: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 263 kg, -1 DCV, +1 PER Rolls to perceive character, 3 m tall, 1.5 m wide), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; +0), Persistent (+1/2) (15 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 10Notes: Collegium Comprium | [6 cc] |
| 0 |
23) Mage Hand: Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 6 Continuing Charges lasting 1 Turn each (Spell Level Gestalt; -3/4), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 5Notes: Collegium Comprium, Wish | [6 cc] |
| 0 |
24) Minor Fire Fan: RKA 1d6 (vs. ED), AOE (4" Cone; +1) (30 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), No Range (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) Real Cost: 8Notes: Collegium Potensium, Fire | [6] |
| 0 |
25) Minor Incendiary Cloud: Energy Blast 6d6 (vs. ED), Uncontrolled (+1/2), Area Of Effect (8" Radius; +1), Continuous (+1) (105 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 52Notes: Collegium Portensium, Fire, New | [6 cc] |
| 0 |
26) Minor Mystic Bolts: EB 3d6+1 (vs. ED), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (Affects Desolid, No Range Modifier, Explosion, AoE 1 hex Accurate); +3/4) (30 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4) Real Cost: 8Notes: Collegium Potensium, Force | [6] |
| 0 |
27) Protection From Arrows: FF (18 PD), 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0), Hardened (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Incoming Arrow Attack; +1/4), Persistent (+1/2), IPE, Hide effects of Power (Fully Invisible; +2) (72 Active Points); Only vs Slings & Arrows (-2), Gestures (-1/4), Incantations (-1/4) Real Cost: 20Notes: Collegium Fortensium | [6 cc] |
| 0 |
28) Protection From Axes: FF (18 PD), 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0), Hardened (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Incoming Fire Attack; +1/4), Persistent (+1/2), IPE, Hide effects of Power (Fully Invisible; +2) (72 Active Points); Only vs Picks & Axes (-2), Gestures (-1/4), Incantations (-1/4) Real Cost: 20Notes: Collegium Fortensium | [6 cc] |
| 0 |
29) Protection From Fire: FF (18 ED), 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0), Hardened (+1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Incoming Fire Attack; +1/4), Persistent (+1/2), IPE, Hide effects of Power (Fully Invisible; +2) (72 Active Points); Only vs Fire/Heat (-2), Gestures (-1/4), Incantations (-1/4) Real Cost: 20Notes: Collegium Fortensium | [6 cc] |
| 0 |
30) Read Magic: Detect Meaning of Magical Writings 12- (Sight Group), Discriminatory, Analyze, 6 Continuing Charges lasting 20 Minutes each (Spell Level Gestalt; +0) (15 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Nonpersistent (-1/4), Requires Light To Use (-1/4) Real Cost: 7Notes: Collegium Comprium | [6 cc] |
| 0 |
31) Resilient Sphere: Entangle 6d6, 12 DEF (90 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 33Notes: Collegium Portensium [Force] | [6] |
| 0 |
32) Sense Thoughts: Telepathy 3d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2), Cumulative (x2 max.) (36 points; +3/4), Lingering up to 1 Minute (+3/4) (45 Active Points); 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; Magic Skill vs Spell Resistance; -1/4), Concentration (1/2 DCV; -1/4) Real Cost: 14Notes: Collegium Comprium | [6 cc] |
| 0 |
33) Spell Deflection: Missile Deflection (Any Ranged Attack), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When An Offensive Ranged Spell Is Incoming; +1/4) (25 Active Points); Spells Only (-2), 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 5Notes: Collegium Fortensium | [6] |
| 0 |
34) Spell Reflection: Missile Deflection (Any Ranged Attack), Missile Reflection, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When An Offensive Ranged Spell Is Incoming; +1/4) (50 Active Points); Spells Only (-2), 6 Charges (Spell Level Gestalt; -1 1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 10Notes: Collegium Fortensium | [6] |
| 0 |
35) Superior Dispel Magic -- Arcane: Dispel Arcane Magic 23d6, Any Arcane Magic Effect 1 at a time (+1/2) (103 Active Points); 6 Charges (Spell Level Gestalt; -1 1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 34Notes: Collegium Fortensium | [6] |
| 0 |
36) Superior Wizards Armor: Armor (16 PD/16 ED), 6 Continuing Charges lasting 1 Day each (Spell Level Gestalt; +0), Hardened (x2; +1/2) (72 Active Points); Gestures (-1/4), Incantations (-1/4) Real Cost: 48Notes: Collegium Fortensium, Force | [6 cc] |
| 0 |
37) Teleportation Gate: Teleportation 10", x2 Increased Mass, Usable By Other (+1/4), Area Of Effect (One Hex; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1km (+1/4), Continuous (+1) (87 Active Points); Gate (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 6 Continuing Charges lasting 1 Minute each (Spell Level Gestalt; -1/2), Incantations (-1/4) Real Cost: 32Notes: Collegium Fugium, Teleportation | [6 cc] |
| 170 |
Total Powers Cost |
| Equipment |
END |
| Equipment | |
1) Bedroll: Bedroll: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
2) Ink (1 ounce, in glass vial): Ink (1 ounce, in glass vial): for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
3) Quill: Quill: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 0 | 0 |
4) Rations (1 weeks): Rations (1 weeks): for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 0 | 0 |
5) Sealing Wax: Sealing Wax: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
6) Spellbook,Small: : for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1 | 0 |
7) Tent, Canvas: Tent, Canvas: for up to 1 Active Points (0 Active Points)Notes: Body 1_Def 1_ Holds 2 | 0 |
| Lokolarpali: Multipower, 50-point reserve, all slots Reduced Endurance (0 END; +1/2) (75 Active Points); all slots Independent (-2), OIF Unbreakable (-1/2) Notes: A respectibly powerful magical weapon created by the Mage Lokolar 650 years ago (an anceastor of Thranto's). It gives off emanations of Magecraft/Witchery, and of offensive magics. | |
1) Bludgeon: Hand-To-Hand Attack +10d6 (50 Active Points); Hand-To-Hand Attack (-1/2) | 0 |
2) Smash: Killing Attack - Hand-To-Hand 3d6+1 (4d6 / 5d6+1 w/STR) (vs. PD ) (50 Active Points) | 0 |
3) Witchblast: Energy Blast 10d6 (vs. ED ) (50 Active Points)Notes: Sonic | 0 |
4) Wide Witchblast: Energy Blast 6 1/2d6 (vs. ED ), Explosion (Cone; -1 DC/2"; +1/2) (49 Active Points); No Range (-1/2)Notes: Sonic | 0 |
5) Rapid Witchblast: Energy Blast 4d6+1 (vs. ED ), Autofire (3 shots; +1/4), Non-Standard Attack Power (+1) (49 Active Points)Notes: Sonic | 0 |
| Long Dagger: LIGHT (1D6), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength | 0 |
| | |
|