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| TRADE LORE | |||
| Cost | Name | ||
| 6 | +2 with Grendemere MPP | ||
| 13 | Grendémere: Power (INT-based) 17- | ||
| Human | |||
| 10 | 1) +1 Overall | ||
| 5 | 2) PS: Mercenary (INT-based) 14- | ||
| 3 | Linguist | ||
| 0 | 1) Native Language: Language: SODURSPRECH (idiomatic; literate) (5 Active Points) | ||
| 1 | 2) Language: ORTUL-UNDARI (basic conversation; literate) (2 Active Points) | ||
| 2 | 3) Language: USVERANATHOVA (fluent conversation; literate) (3 Active Points) | ||
| 3 | Traveler | ||
| 2 | 1) AK: Daelanthanor Region (INT-based) (3 Active Points) 12- | ||
| 2 | 2) AK: Nordmanner Lands (INT-based) (3 Active Points) 12- | ||
| 4 | 3) AK: Trade Routes To And From Daelanthanor (INT-based) (5 Active Points) 14- | ||
| 1 | WF: Staffs | ||
| 52 | Total Skills Cost | ||
| INFLUENCE AND CLOUT | |||
| Cost | Name | ||
| 1 | Savings: Money: Well Off | ||
| 1 | Well Known: Reputation: Reliable Mercenary Magic User (A small to medium sized group) 14-, +1/+1d6 | ||
| 2 | Total Perks Cost | ||
| FLAIR AND APTITUDE | |||
| Cost | Name | ||
| 3 | Human Talent: Magesight (5 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) | ||
| 3 | Total Talents Cost | ||
| CHALLENGES | |||
| Cost | Disadvantage | ||
| 20 | Normal Characteristic Maxima No Age Restriction | ||
| 5 | Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
| 20 | Paniced: When Magic Skill Roll Failed (Uncommon), go 11-, recover 8- Notes: Opposite of Enraged. While Paniced, will take only Defensive Actions and will attempt to withdraw from conflict until Panic breaks. |
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| 10 | Psychological Limitation: Mercenary Mentality (Uncommon, Strong) | ||
| 10 | Psychological Limitation: Slightly Paranoid (Common, Moderate) | ||
| 5 | Reputation: Ruthless, 11- (Known Only To A Small Group (Local Area) | ||
| 15 | Rivalry: Professional (Order of Esowyc; Rival is More Powerful; Rival is an Organization; Seek to Outdo Rival; Rival Aware of Rivalry) | ||
| 15 | Unluck: 3d6 | ||
| 100 | Total Disadvantages Cost | ||
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| BEARING AND DEEDS | |||
| Height: 5' 11" | Hair: Greying Brown | ||
| Weight: 180 lbs | Eyes: Brown | ||
| Appearance: Early 30's but prematurely greying hair (all that paranoid stress no doubt). Affects a somewhat "mysterious and powerful" demeanor. Rarely smiles, ponders before speaking, and looks serious and grim at all times. Usually wears a beard, to hide a slightly weak chin. | |||
| Personality: Look out for number one, and keep a close eye on everyone else. Reanth is unlucky, but rather than acknowledging that bad things just seem to happen to him he instead believes that everyone else is out to screw him over, either by action or inaction. If he trips, it was because someone put something where it could be tripped over, or else didnt warn him that it was there. If his finances take a turn for the worse it's due to someone else snaking a contract from him, or a creditor gaffing him off, or a employer shortshifting him. This has made him slightly paranoid over the years. Also, since he believes that everyone else is either out to get him or can't be depended on, he tends to get a little panicky if his Magic starts acting up, and sometimes will compulsively withdraw to safety in a conflict even if an "ally" could have assissted him if he stayed put. Because of his paranoid, look out for number one attitude Reanth is very mercenary in his outlook. If it's not in his contract it's going to cost extra, and he doesnt do things out of altruism or common courtesy. However, on the other hand he observes his end of the deal; he will fulfill any contract he agrees to to the letter and expects the same from others. |
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| Quote:"I've got my own back covered, thanks all the same." | |||
| Background: Réanth Veralta was born and raised in Daelanthanor, greatest city of the Nordlands and gateway to the south. Almost all tradegoods and travelers seeking to journey into the southlands pass thru the city, and vice versa from the south making it a bustling, ever interesting place to be. A center for the arts, for cross-cultural polination, and with several colleges and universities. All of this is lost on Reanth, who is not artistically, socially, or culturally inclined. The primary advantage to living in Daelanthanor for him is that due to its trade center status at a sort of hub between the lands of the Nordmanner, the Kor-vashi, the Undari, and somewhat circuitously the Vorgaanese Basin, there is never a lack of trade caravans in need of long-term protection. Reanth has made a very comfortable living from providing his services to such caravans. Reanth learned his magic from the Hochschule Supérieur Von Metier Magie, the famous university of Metier founded, according to local records, over 9000 years ago by a group of Magicers fleeing the Vorgaanese Basin after the Age of Power. Daelanthanor, once called Sicurezza (sih-CORE-EH-zah), was a modest settlement founded by these people that eventually grew to a small city and after a long history of surviving independently was subsequently absorbed by the Nordmanner around 4000 years ago relatively bloodlessly. Sicurezza, with it's 5000 odd years of growth and establishment became the first of the Nordmanner City States under the control or the Warlord Daelan, and the city was renamed in his honor in the old style -- Daelan's Thanor, or seat of power essentially. Over time this morphed into Daelanthanor (dale-ANTH-than-or) The local tradition of Magic, called Metier, was well established by that time. Metier was adopted by the Nordmanner, and soon came to compete mostly non-violently with the Nordmanner tradition of Spellweaving, particularly the Venerable Order of Esow, one of the largest and certainly the most influential group of Spellweavers. During the long war with the Witchlords of Vorgaa the Esowyc were unquestionably the most influential of the Nordmanner Magic Users, and the Metierans were always eager to supplant them. The various Styles of Metier are many, but almost all establishments that teach it in the Nordmanner lands hand out a healthy dose of Spellweaver-bashing with their curriculum do to several thousand years of coming out the worse in many clashes with the Esowyc. Reanth, being born to a moderately wealthy merchant family in a suburb of Daelanthanor, was enrolled in the Hochschule Supérieur Von Metier Magie at the age of 7 and proved to be a capable student, though not a luminary of his class to be sure. He received good marks in all categories and eventually graduated a respectable 12th in his class of 239 graduates (from 350 enrollees), and the Séguna Grendémerean for his class (second highest placed in his Style of Grendémere in that graduating class) at age 19. Reanth went to work for his father, but the family business had suffered some setbacks during his years at college, and finally folded when Reanth was 23. Bankrupt and with mounting debts, Reanth hired out as a mercenary, where Magic Users are always in demand and someone of his skills could make some serious money. After 15 years of long journeys Reanth managed to pay off all of the families creditors and become solvent again, but lacking capital he has continued to work his ersatz trade for another three years earning some startup money. Or so he tells himself. The reality is he doesnt know much about being a merchant, but he's actually really good at being a mercenary. He's well known and has a reputation for ruthlessness that ensures him some measure of respect in the trade. In reality he's perfectly content to continue working the mercenary angle until it stops paying off. |
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| Campaign Use: Magic System comparison, NPC | |||