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TRADE LORE | |||
Cost | Name | ||
Aranashi | |||
5 | 1) Small & Dodgy: +1 with DCV | ||
3 | 2) CK: Zerlaaga (INT-based) 12- | ||
5 | 3) Concealment 13- | ||
2 | 4) PS: Choose One 11- | ||
5 | 5) Stealth 14- | ||
Devotee of Tzoruul | |||
3 | 1) Power: Faith (EGO-based) 13- | ||
3 | 2) Persuasion 12- | ||
3 | Language: Travenspenova (completely fluent) | ||
1 | Language: Ult-Undari (completely fluent; literate) (4 Active Points) | ||
3 | AK: Undari Plains (INT-based) 12- | ||
33 | Total Skills Cost | ||
INFLUENCE AND CLOUT | |||
Cost | Name | ||
5 | Money: Well Off | ||
1 | Fringe Benefit: Landrothi Aristocrat | ||
6 | Total Perks Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
10 | DOMAIN ACCESS: Evil | ||
10 | DOMAIN ACCESS: Good | ||
20 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
Aranashi | |||
5 | 1) DF: Aranashi Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
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5 | 2) Phys. Lim.: Light Sensitive (-1 to all rolls in Intense Light) (Infrequently, Slightly Impairing) |
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5 | 3) Phys. Lim.: Small (4 ft - 5 ft 4 inches; 100 to 165 lbs) (Infrequently, Slightly Impairing) |
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Devotee of Tzoruul | |||
5 | 1) DF: Tzoruul Touched (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) |
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25 | 2) Possessed: When It Serves Purposes Of Tzoruul (Uncommon), go 14-, recover 8- |
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10 | 3) Susceptibility: Static / Lawful Energy 2d6 damage Instant (Uncommon) |
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20 | Aranashi Characteristic Maxima | ||
5 | Enraged: when Betrayed Or Lied To (Uncommon), go 8-, recover 14- | ||
10 | Enraged: when Landroth insulted (Uncommon), go 8-, recover 11- | ||
15 | Psychological Limitation: Landrothi Patriot (Uncommon, Total) | ||
5 | Reputation: Mysterious Priest, 8- | ||
110 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 4' 8" | Hair: Black | ||
Weight: 90 lbs | Eyes: Light Brown | ||
Appearance: Rabusha is a little on the large and sturdy side for an Aranashi, and is reasonably attractive as well. He has warm eyes and a quiet smile most of the time, but can look quite intense when angered or when speaking about his homeland. He tends to dress in simple burgundy colored robes with a saffron sash. He carries no weapons, bearing merely a small pocket knife for eating and simple knife work, and he wears no armor. He sometimes carries a pack or pouch, but as a general rule travels light when possible. |
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Personality: Rabusha is a quiet and contemplative man, but his calm exterior hides strong emotions bubbling underneath. A very passionate patriot, and a loyal friend in need, Rabusha also has the capacity for black anger and unmerciful revenge. Rabusha's goal is vague, but his motivation is clear; he truly believes that by serving his patron diety he also serves the future of his people. |
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Quote:"Tzoruul presents the healing hand to the reighteous and the smiting hand to the unjust. Which are you?" | |||
Background: Bakuda is the scion of a noble family of Landroth, and grew up in Zerlaaga. His father was a close personal friend and mentor of Prince Karhomat Ptahhet, but fell in battle against the Kor at the battle of Fagora Hai. Consumed with grief and rage by the death of his father, and a great patriot and idealist, Rabusha wanted nothing more than vengeance upon the enemies of his people and the fortunes of the Landrothi to arise. His deep need for vengeance upon those that would do his people harm opened him to the influence of the God of Vengeance, Tzoruul, and he began experiencing vivid dreams of Power and Triumph. At first he ignored them as nothing more than figments, but eventually he began to heed the call. The more dilligently he pursued the things revealed to him in the dreams, the more he found himself invested with divine powers that could not be denied. Soon he found himself driven to pursue the goals of the dreams beyond the narrow confines of Zerlaaga and its immediate environs, and without really meaning too he entered into a life of adventure, questing for the recovery of ancient relics and sites of importance to his god. Somehow, though his path has taken him into danger many times, he always manages to survive and usually gains his goal as well. He periodically returns to Zerlaaga with his hard won relic, and has been building up quite a collection of strange and aged knick knacks. He is uncertain as of yet what benefit to his people his wanderings truly have, but the dreams assure him that it will prove to have value in days to come and so he continues his labors. |
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Campaign Use: |