Bakuda Rabusha 
 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 14-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
3 PD 2 1 3/19 3/19 PD (0/16 rPD)
3 ED 3 0 3/19 3/19 ED (0/16 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
4 REC 5 -2 4
26 END 26 0 26
25 STUN 25 0 25
7" Running 6 2 7"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 75 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 110
Spent: 110
Unspent: 0
Base Points: 50
Disad Points: 110
Total Points: 270
APPEARANCE
Hair Color:  Black
Eye Color:  Light Brown
Height:  4' 8"
Weight:  90 lbs
Description:
Rabusha is a little on the large and sturdy side for an Aranashi, and is reasonably attractive as well. He has warm eyes and a quiet smile most of the time, but can look quite intense when angered or when speaking about his homeland.

He tends to dress in simple burgundy colored robes with a saffron sash. He carries no weapons, bearing merely a small pocket knife for eating and simple knife work, and he wears no armor. He sometimes carries a pack or pouch, but as a general rule travels light when possible.

Bakuda Rabusha 
 
DEFENSES
Type Amount Notes
Physical Defense 3/19 Current BODY:
Res. Phys. Defense 0/16 (13)
Energy Defense 3/19 Current END:
Res. Energy Defense 0/16 (26)
Mental Defense 5 Current STUN:
Power Defense 9 (25)
TACTICS
Rabusha has a respectable range of Granted Abilities available to him, but tends to prefer ones that enhance and protect himself and comrades in arms. Rabusha is very concerned with the health and welfare of his friends and allies, and will always opt to protect or heal a friend over attacking an opponent, unless he is Enraged.

Tzoruul has granted Rabusha both the Good and Evil Domains, and he can sub out either Heal or Harm Spells; typically he will prepare Harm Spells and sub Heal Spells as needed.

NOTE: Dominine have an Expanded Real Cost Limit on their Magic VPP's; a Domini may prepare Spells with a Real Cost equal to or less than their Magic Pool times 3 (RC Limit = Pool x3) each day. The Pool size is still the upper limit on Active Points however.
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
  • +1 with DCV
  • +3 with DCV (15 Active Points); Only While In Good Standing With Faith (-1/4), Activation Roll 15- (-1/4) ,
  • +6 with DCV (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only vs Ranged Attacks (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 ,
  • +2 with DCV, LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (22 Active Points); Only Vs Undead (-2), 1 Continuing Charge lasting 20 Minutes (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) ,
  • +1 Overall, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Bakuda Rabusha 
 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Aranashi
6
1) Alert: +2 PER with all Sense Groups
0
5
2) Night Eyes: Nightvision
0
5
3) Resistance: PowD (5 points)
0
Domain Powers
10
1) Unholy Terror: +30 PRE (30 Active Points); Offensive Use Only (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (-1/4)
10
2) Protection From Harm: +3 with DCV (15 Active Points); Only While In Good Standing With Faith (-1/4), Activation Roll 15- (-1/4)
75 Dominine (180/180): Variable Power Pool (Divine Magic Pool), 60 base + 15 control cost, Domain Model (+0), Set List of Spells (+0), May Change Spells as a Half Phase Action; No Skill Roll Required; Only to bring in Healing Spells; Expends Charge of Spell swapped out (+1/2) (105 Active Points); Variable Limitations (requires -1 worth of Limitations; (each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM); -1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation) (-1/2), Only Divine Magic (-1/2), Each Spell Must Have Only 1 Charge (-1/4), Only Usable While In Good Standing With Faith (-1/4)
0
1) Bears Stamina: Aid CON 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), OIF (Holy Symbol; -1/2) Real Cost: 11
[1]
0
2) Boars Durability: Aid BODY 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), OIF (Holy Symbol; -1/2) Real Cost: 11
[1]
0
3) Bulls Strength: Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), OIF (Holy Symbol; -1/2) Real Cost: 11
[1]
0
4) Consecrate: Drain BODY 1d6, Ranged (+1/2), Uncontrolled (+1/2), 1 Continuing Charge lasting 1 Week (+1/2), Area Of Effect (4" Radius; +1), Continuous (+1) (45 Active Points); Only vs Undead (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 10
[1 cc]
0
5) Destroy Undead: +45 PRE (45 Active Points); Only To Make Turn Undead Attack (-2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 11
0
6) Spiritual Weapon: Energy Blast 2d6+1 (vs. ED), Affects Desolidified One Special Effect of Desolidification (Ethereal; +1/4), Uncontrolled (+1/2), Continuous (+1), Max Effect (Always Does 13 STUN and 3 BODY) (+1) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 14
[1 cc]
0
7) Dispel Magic: Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 14
[1]
0
8) Dispel Magic: Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 14
[1]
0
9) Halt Undead: Entangle 2d6, 4 DEF, Takes No Damage From Attacks Physical (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (52 Active Points); 1 Charge (-2), Undead Only (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Cannot Form Barriers (-1/4) Real Cost: 8
[1]
0
10) Entropic Shield: +6 with DCV (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only vs Ranged Attacks (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
11) Magical Vestments: Armor (16 PD/16 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 20
[1 cc]
0
12) Protection vs Undead: (Total: 59 Active Cost, 12 Real Cost) Armor (10 PD/0 ED), Hardened (+1/4), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (37 Active Points); Only vs Undead (-2), 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 7)
plus
+2 with DCV, LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (22 Active Points); Only Vs Undead (-2), 1 Continuing Charge lasting 20 Minutes (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5) Real Cost: 12
[1 cc]
0
13) Command: +30 PRE (30 Active Points); Only To Give A Single Command To One Person (-2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
14) Detect Evil: Detect Evil 24- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) Real Cost: 10
[1 cc]
0
15) Detect Good: Detect Good 24- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) Real Cost: 10
[1 cc]
0
16) Detect Magic: Detect Magic 24- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) Real Cost: 10
[1 cc]
25 Gift of Prolonged Servitude: Healing (Regeneration) 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)0
136 Total Powers Cost
BELONGINGS
Equipment END
Domain Spells For The Day
1) Aid: (Total: 44 Active Cost, 11 Real Cost) Armor (2 PD/2 ED), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 3) plus +1 Overall, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4) plus +10 STR, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4)
Notes: Real Cost: 11
[1 cc]
2) Magic Circle Against Evil: Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs Evil (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Notes: Real Cost: 18
[1 cc]
3) Protection From Evil: Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Evil (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4)
[1 cc]

Bakuda Rabusha 
 
TRADE LORE
Cost  Name
Aranashi
5
1) Small & Dodgy: +1 with DCV
3
2) CK: Zerlaaga (INT-based) 12-
5
3) Concealment 13-
2
4) PS: Choose One 11-
5
5) Stealth 14-
Devotee of Tzoruul
3
1) Power: Faith (EGO-based) 13-
3
2) Persuasion 12-
3 Language: Travenspenova (completely fluent)
1 Language: Ult-Undari (completely fluent; literate) (4 Active Points)
3 AK: Undari Plains (INT-based) 12-
33 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
5 Money: Well Off
1 Fringe Benefit: Landrothi Aristocrat
6 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
10 DOMAIN ACCESS: Evil
10 DOMAIN ACCESS: Good
20 Total Talents Cost
CHALLENGES
Cost  Disadvantage
Aranashi
5
1) DF: Aranashi Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5
2) Phys. Lim.: Light Sensitive (-1 to all rolls in Intense Light) (Infrequently, Slightly Impairing)
5
3) Phys. Lim.: Small (4 ft - 5 ft 4 inches; 100 to 165 lbs) (Infrequently, Slightly Impairing)
Devotee of Tzoruul
5
1) DF: Tzoruul Touched (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
25
2) Possessed: When It Serves Purposes Of Tzoruul (Uncommon), go 14-, recover 8-
10
3) Susceptibility: Static / Lawful Energy 2d6 damage Instant (Uncommon)
20 Aranashi Characteristic Maxima
5 Enraged: when Betrayed Or Lied To (Uncommon), go 8-, recover 14-
10 Enraged: when Landroth insulted (Uncommon), go 8-, recover 11-
15 Psychological Limitation: Landrothi Patriot (Uncommon, Total)
5 Reputation: Mysterious Priest, 8-
110 Total Disadvantages Cost

Bakuda Rabusha 
 
BEARING AND DEEDS
Height: 4' 8" Hair: Black
Weight: 90 lbs Eyes: Light Brown
Appearance: Rabusha is a little on the large and sturdy side for an Aranashi, and is reasonably attractive as well. He has warm eyes and a quiet smile most of the time, but can look quite intense when angered or when speaking about his homeland.

He tends to dress in simple burgundy colored robes with a saffron sash. He carries no weapons, bearing merely a small pocket knife for eating and simple knife work, and he wears no armor. He sometimes carries a pack or pouch, but as a general rule travels light when possible.
Personality: Rabusha is a quiet and contemplative man, but his calm exterior hides strong emotions bubbling underneath. A very passionate patriot, and a loyal friend in need, Rabusha also has the capacity for black anger and unmerciful revenge.

Rabusha's goal is vague, but his motivation is clear; he truly believes that by serving his patron diety he also serves the future of his people.
Quote:"Tzoruul presents the healing hand to the reighteous and the smiting hand to the unjust. Which are you?"
Background: Bakuda is the scion of a noble family of Landroth, and grew up in Zerlaaga. His father was a close personal friend and mentor of Prince Karhomat Ptahhet, but fell in battle against the Kor at the battle of Fagora Hai. Consumed with grief and rage by the death of his father, and a great patriot and idealist, Rabusha wanted nothing more than vengeance upon the enemies of his people and the fortunes of the Landrothi to arise.

His deep need for vengeance upon those that would do his people harm opened him to the influence of the God of Vengeance, Tzoruul, and he began experiencing vivid dreams of Power and Triumph. At first he ignored them as nothing more than figments, but eventually he began to heed the call. The more dilligently he pursued the things revealed to him in the dreams, the more he found himself invested with divine powers that could not be denied.

Soon he found himself driven to pursue the goals of the dreams beyond the narrow confines of Zerlaaga and its immediate environs, and without really meaning too he entered into a life of adventure, questing for the recovery of ancient relics and sites of importance to his god. Somehow, though his path has taken him into danger many times, he always manages to survive and usually gains his goal as well.

He periodically returns to Zerlaaga with his hard won relic, and has been building up quite a collection of strange and aged knick knacks. He is uncertain as of yet what benefit to his people his wanderings truly have, but the dreams assure him that it will prove to have value in days to come and so he continues his labors.
Campaign Use: 
Character created with Hero Designer (version 2006110406)