Skills, Perks, & Talents Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
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| Cost |
Name |
| 16 |
+2 with All Combat |
| 7 |
+4 with Weapon of Choice (20 Active Points); Only To Convert To Damage (-2) |
| 10 |
+5 with Weapon of Choice |
| 12 |
+6 with Sweep |
| 2 |
AF: Medium Armor |
| 1 |
AF: Sheild Proficiency |
| 3 |
Fast Draw 11- |
| 3 |
PS: Warrior (CON-based) 12- |
| 1 |
PSL: Offset -1 DCV Penalty of Medium Armor |
| 3 |
Tactics 11- |
| 4 |
WF: Common Melee Weapons, Common Missile Weapons |
| 62 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Warrior Elite: Right to Bear Arms |
| 1 |
Total Perks Cost |
| Cost |
Name |
| 14 |
Protection from Magic: Spell Resistance 13- Notes: This Talent allows a character to resist Magic Spells and Spell-like Abilities that have the RSR: Magic Skill vs. Spell Resistance Limitation. The Talent serves as an Opposed Roll vs. the Spellcaster's appropriate Magic Skill Roll, resolves automatically when the character is targeted by a Magic Spell with the RSR: Magic Skill vs. Spell Resistance Limitation, and takes no time. If an entity with Spell Resistance makes his Spell Resistance by more than the Spellcaster makes their Magic Skill Roll or if the Spellcaster fails their Magic Skill Roll, the Spell or Spell-like ability has no effect upon the Spell Resistant entity. This does not nullify Spells, it simply protects the Spell Resistant character; thus an AoE Spell targeting a protected character would still go off and effect its normal Area of Effect including any other viable targets in that Area (unless they too have Spell Resistance and succeed at an opposed roll versus the Spellcaster). Spell Resistance Cost: 10 Points for a base 11- roll, +1 to roll for 2 points |
| 10 |
Killer: Deadly Blow: +1d6 (any circumstances, any HTH weapon) |
| 24 |
Total Talents Cost |
Disadvantages Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
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| Cost |
Disadvantage |
| 5 |
DF: Kor-vashi (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) |
| 5 |
Dependence: Alcohol Weakness: -3 To Characteristic Rolls and related rolls per time increment (Common, 6 Hours) |
| 5 |
Money: Poor |
| 20 |
Korvashi Characteristic Maxima |
| 5 |
Phys. Lim.: Short but Heavy (3.75 ft - 4.75 ft; 250 to 400 lbs) (Infrequently, Slightly Impairing) |
| 10 |
Psych. Lim.: Dour and Curmudgeouny (Common, Moderate) |
| 15 |
Psych. Lim.: Selfish & Cruel (Common, Strong) |
| 10 |
Reputation: Cantankerous Fight Starter -- Troublemaker, 11- (Extreme; Known Only To A Small Group) |
| 10 |
Rivalry: Professional (Aggressive Towards Other Non-Dwarf Axeweilders; Rival is More Powerful; Seek to Harm or Kill Rival; Rival Unaware of Rivalry) |
| 10 |
Unluck: 2d6 |
| 20 |
Enraged: Berserk When defeated (Uncommon), go 11-, recover 14-, Berserk |
| 115 |
Total Disadvantages Cost |
Background Page
Character Name: Ruarg Axebearer
Alternate Identities: Kor-vaor
Player Name:
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| Height: 4' 7" |
Hair: Black |
| Weight: 325 lbs |
Eyes: Black |
| Appearance: Scruffy and unkempt, with battered armor, but a very servicable and vicious looking axe. |
| Personality: No goals beyond surviving and avoiding anything that feels too much like real work. |
| Quote:"Thats a nice axe laddie; let me give you a lesson with it." |
| Background: Ruarg is a black hearted villainous Kor-vashi of the Kor-vaor tribe who has made a carreer of tumbling caravans and doing "odd jobs", like disappearing someone or making sure a rival merchant's caravan doesn't make it to the next town for his current employer. Mean, dirty, and eager to fight Ruarg has no friends to speak of and likes it that way. |
Powers/Tactics: Fighters are no-nonsense toe to toe killers. Experts with their chosen weapon, Fighters are the mainstay front line "meat shields" of any group of adventurers. The ones all the other characters look to for protection and to tie up the opposition.
This is a generic Fighter intended as a grab-and-go Package. Players wishing more personality or customization should simply build their own custom "Fighter Package" with GM Permission. |
| Campaign Use: Kor-vashi typically live nomadic existances and are both barbarous and aggressive. |