Yortheon Malafrid 
NPC 
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
8 DEX 10 -6 8 11- OCV 3 DCV 3
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-/14-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
4 PD 2 2 4 4 PD (0 rPD)
4 ED 2 2 4 4 ED (0 rED)
3 SPD 1.8 12 3 Phases: 4, 8, 12
5 REC 4 2 5
20 END 20 0 20
20 STUN 20 0 20
5" Running 6 -2 5"
2" Swimming 2 0 2"
2"/1"" Leaping 2 0 2" 35 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 5" [10" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
EXPERIENCE POINTS
Total earned: 35
Spent: 35
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 185
APPEARANCE
Hair Color:  White
Eye Color:  Blue
Height:  6' 2"
Weight:  200 lbs
Description:
Friendly and likeable old man, with a gleam in his eye. Wears well made purplish traveling robes, with a pointy hat typical of graduates of the University of Turant Carries a high quality but mundane staff/walking stick with a glass bauble in the tip, convenient as a target of Light spells.

Yortheon Malafrid 
NPC 
DEFENSES
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 0 (10)
Energy Defense 4 Current END:
Res. Energy Defense 0 (20)
Mental Defense 5 Current STUN:
Power Defense 0 (20)
TACTICS
Spell selection at the beginning of the day is key. Chose wisely.
COMBAT INFORMATION
OCV: 3 DCV: 3
Combat Skill Levels:
+1 Overall
+1 with Ranged Combat
+1 with Staff; OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Yortheon Malafrid 
NPC 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Heroic Knacks
2
1) Human Awareness: +1 PER with Sight Group
0
2
2) Mystic Mind: MD (5 points total)
0
88 Wizardry: VPP (Magic Pool), 75 base + 13 control cost, (112 Active Points); Variable Limitations (requires -1 worth of Limitations; Extra Time, Concentration, Incantation, Gesture, Limited Range, Restrainable via Spell Component Pouch, or RSR: Magic Skill vs. Spell Resistance; -1/2), VPP Powers Can Be Changed Only In Given Circumstance (w/ Spell Book & Study Time) (-1/2), Arcane Magic Only (-1/2), All Spells Must Have One Charge Only (-1/4)
Notes: 225 Real Cost of Spells chosen from Known Spell List
92 Total Powers Cost
BELONGINGS
Equipment END
Equipment
1) Bedroll: Bedroll: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
2) Ink (1 ounce, in glass vial): Ink (1 ounce, in glass vial): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
3) Quill: Quill: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 0
0
4) Rations (1 weeks): Rations (1 weeks): for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 0
0
5) Sealing Wax: Sealing Wax: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
6) Spellbook,Small: : for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1
0
7) Tent, Canvas: Tent, Canvas: for up to 1 Active Points (0 Active Points)
Notes: Body 1_Def 1_ Holds 2
0
8) Quarterstaff: (Total: 35 Active Cost, 11 Real Cost) +1 with Staff; OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 9)
Notes: Body 4_Def 3_Length M
0

Yortheon Malafrid 
NPC 
TRADE LORE
Cost  Name
Human Package
10
1) +1 Overall
5
2) CuK: Vorgaanese Tributaries (INT-based) 15-
5
3) PS: Wizard (INT-based) 15-
Wizard
5
1) +1 with Ranged Combat
3
2) Penalty Skill Levels: +1 vs. Range Modifier with All Attacks
1
3) WF: Staffs
1
4) Language: Vorgaan (Ieshali dialect) (idiomatic; literate) (5 Active Points)
30 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
2 Wizard Rep: Reputation: Moderately Powerful Wizard, One of Daelon Thar's original students (Wizards of Vorgaanese Lands) 14-, +2/+2d6
2 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
Human Package
3
1) Good Memory: Eidetic Memory (5 Active Points); Requires An INT Roll (-3/4)
23 Spellcraft 15-
Notes: This Talent allows a character to make Magic Skill Rolls when they do not otherwise have the correct Spell School Knowledge Skill to do so. Spellcraft may act as a proxy in the place of any Spell School Skill. Thus if a character needs to make a KS: Necromancy Skill check but lacks KS: Necromancy, they may make a Spellcraft check instead. Spellcraft will rarely yield the same depth of knowledge on a given subject as the appropriate Spell School Skill would, but is enough to get the general ideas of what is going on. Thus, a person with KS: Evocation would likely know things like the actual named theories involved with an Evocation Spell, and perhaps even things like the Spellcaster who discovered or invented the Spell and when, while a person with Spellcraft merely grasps its observable effects.
26 Total Talents Cost
CHALLENGES
Cost  Disadvantage
10 Age: 60+
5 DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 DF: Mage (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
20 DNPC: Falinor Malafrid (Grandson) 11- (Incompetent)
20 Normal Characteristic Maxima
15 Psych. Lim.: Hyper-curious (Common, Strong)
15 Psych. Lim.: Overly kind (Common, Strong)
10 Vulnerability: 2 x STUN Force Attacks (Uncommon)
100 Total Disadvantages Cost

Yortheon Malafrid 
NPC 
BEARING AND DEEDS
Height: 6' 2" Hair: White
Weight: 200 lbs Eyes: Blue
Appearance: Friendly and likeable old man, with a gleam in his eye. Wears well made purplish traveling robes, with a pointy hat typical of graduates of the University of Turant Carries a high quality but mundane staff/walking stick with a glass bauble in the tip, convenient as a target of Light spells.
Personality: Yortheon is a kindly, likable old man who has a tendency towards benevolent encouragement.

However, when it comes to his goal: implacable vengeance.
Quote:"Well hello there! We seek a man named Doran Murfon. Have you heard tale of him? Twist-backed spellcaster with a curled-up lip?"
Background: Yortheon grew up in Tarantum and attended the University of Turant as a boy, learning to become a Warlock (as male Magecrafters are called in Vorgaa). He was one of the original students of Daelon Thar and instead of Magecraft was one of the first to learn magic according to Daelon's new theories of Wizardry. Yortheon flourished under Daelon's tutoring and was an early success for the powerful old magic user. After graduation, Yortheon stayed on with Daelon for a number of years helping to train new students in Daelon's methods, but eventually was offered a position to teach as head instructor of Wizardry at a University in far off Zarifin in a place called Farnock. Yortheon has had a very satisfying and successful life there in the 4 decades since, but without the guidance of the visionary Daelon, his understanding of Wizardry never really advanced. However, he was still good enough to hold his position as head instructor at the modest University of Farnock

He married a girl named Orphelia late in life in his 40's and had a son named Orfolt who was something of a prodigy as a youth, so when the lad was of age, Yortheon sent the boy to his own homeland to attend the University of Turant as he himself once had. Life continued apace for several years, though Orphelia caught a fever and died of a flummox the first year Orfolt was gone. Orfolt got married to a nice lass he met at University the next year and had a son himself a few seasons later. Yortheon was a little dissaproving that the lad was burdening himself with a family while still in school, but his instructors indicated high marks, so no harm done.

Yortheon planned to hold his position for another year or so and then transition Orfolt into the role after his return from University and was quite happy with his lot, though somtimes had sad thoughts of Orphelia. Then the terrible word reached him -- his son Orfolt had been slain in a duel with some upstart hedge wizard named Doran Murfon! To make things worse his daughter in law reportedly committed suicide afterwards from grief, leaving her child Falinor with her family.

A terrible anger filled Yortheon then, and he vowed to have vengeance on this Doran Murfon villain if it took every last day of his life to do. Quitting his job he went to Turantum to collect his sons effects and had the additional shock of his daughter-in-laws family forcing the baby Falinor on him -- they were a common family and had little means to care for the child since they had invested all they had into their daughter's admission into the University. Unable to travel with the not-yet-four year old, Yortheon took lodging in Turantum and sought out to learn everything he could about his new and hated enemy Doran. Finally, a little over a year later when the boy turned five Yartheon set out with Falinor in toe. Two years later he still travels, chasing rumors of his target.

Falinor is seven now and growing like a weed. He also shows tremendous potential as a Wizard, and Yortheon has been teaching him all the basics to while away the time as they scour the lands looking for the twisted killer who took Yortheon's son and Falinor's father.
Campaign Use: Sample user of the Wizardry Magic System

With a modest selection of Spells to chose from, Yortheon is able to prepare a select list of Spells each day from his Known Spell List, tailoring his repetoire to suit what he expects to face that day.

Further, able to learn any sort of Spell compatible with his flexible Magic System, Yortheon has practically endless growth options.
Character created with Hero Designer (version 2006091002)