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TRADE LORE | |||
Cost | Name | ||
30 | Human Adaptability: +3 Overall | ||
5 | Human Diversity: KS: Druidic Lore (INT-based) 14- | ||
5 | Human Work Ethic: PS: Druid (INT-based) 14- | ||
Druid Spell Skills Notes: Available Limitations: Ritual, Window of Opportunity, Immobile Foci (Standing Stone), Incantations, Concentration | |||
3 | 1) Spell: Change Environment (EGO-based) 12- | ||
3 | 2) Spell: Clairsentience (INT-based) 12- | ||
3 | 3) Spell: Damage Reduction (CON-based) 13- | ||
3 | 4) Spell: Darkness (COM-based) 11- | ||
3 | 5) Spell: Drain (PRE-based) 12- | ||
3 | 6) Spell: Entangle (DEX-based) 11- | ||
3 | 7) Spell: Healing (PRE-based) 12- Notes: Druidic Magic cannot use Resurrection. | ||
3 | 8) Spell: Mindscan (INT-based) 12- | ||
3 | 9) Spell: Telepathy (EGO-based) 12- | ||
3 | 10) Spell: Teleport 11- | ||
3 | 11) Spell: Transform (DEX-based) 11- | ||
3 | Linguist | ||
0 | 1) Language: FAENDRADI (fluent conversation) (2 Active Points) | ||
1 | 2) Language: HAELFIRI (basic conversation; literate) (2 Active Points) | ||
1 | 3) Language: KORSPEAK (fluent conversation) (2 Active Points) | ||
0 | 4) Language: MACHTIG (idiomatic; literate) (5 Active Points) | ||
1 | 5) Language: VARIC (completely fluent; literate, Machtig Use Varic Alphabet) (3 Active Points) | ||
3 | Penalty Skill Levels: +1 vs. Combat Casting Penalties with All Spells | ||
82 | Total Skills Cost | ||
INFLUENCE AND CLOUT | |||
Cost | Name | ||
12 | Contact: Machtig Druids (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8- | ||
3 | Machtig Caste: Druid | ||
15 | Total Perks Cost | ||
FLAIR AND APTITUDE | |||
Cost | Name | ||
12 | Magesight, Discriminatory, Sense | ||
3 | Human Talent: Lightsleep | ||
15 | Total Talents Cost | ||
CHALLENGES | |||
Cost | Disadvantage | ||
5 | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) | ||
5 | Distinctive Features: DF: Druid (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) | ||
20 | Normal Characteristic Maxima | ||
10 | Physical Limitation: May Not Use Magic Spell Skills If No In Accordance With Belief System (Infrequently, Greatly Impairing) | ||
15 | Psychological Limitation: Protective of Machtig Society (Common, Strong) | ||
15 | Reputation: Mysterious Priests of the Machtig, 14- (Extreme; Known Only To A Small Group) | ||
5 | Rivalry: Professional (Other Magic Users; Rival is As Powerful; Rival is a Group; Seek to Outdo Rival; Rival Unaware of Rivalry) | ||
20 | Social Limitation: Druidic Duties (Very Frequently, Major) | ||
5 | Vulnerability: 1 1/2 x Effect Death Magic (Uncommon) | ||
100 | Total Disadvantages Cost |
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BEARING AND DEEDS | |||
Height: 6' 3" | Hair: Black | ||
Weight: 210 lbs | Eyes: Brown | ||
Appearance: Stern looking man with a beard starting to go grey, brown eyes, and a serious demeanor. Wears furs, a bronze torc around his neck, a golden knotworked brooch of Wundvolding manufacture (a gift of the folk of Ossveg), wears a Stags skull as a headpiece, and carries an ornate walking stick. Very savage looking to non-Machtig. | |||
Personality: Maintain the Cycle of Life within his assigned balliwick. Grimnir is a dedicated Druid and guards all the living things of his lands with a fair hand. |
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Quote:"Be not so hasty to slay the Kor-Daen out of hand, bold Thegn; balance has been acheived and that is sufficient." | |||
Background: Born among the Huarthmunn, Grimnir was chosen by the Druids when very young. Sequestered for 17 years while he learned the ways of the Druids, Grimnir was sent to take care of a small Druid circle outside of the small settlement of Ossveg in the Reeve-halten of Caer Servac in the Clanhold of the Wundvolding. Grimnir has served well in that billet for many over a decade, though he does of course remain in contact with his Druidic brethren via Mindscan and Teleports to gatherings of Druid Circles. Grimnir is well regarded and hopes to be raised to Elder Druid status within the next decade. He has done well maintaining an uneasy truce between the Wundvolding and the Kor-Daen tribe of Kor-vashi living in his balliwick, along with some packs of Hurger, a tribe of Affelaunes, and several settlements of Durogaun. |
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Campaign Use: Spellweaver variant, Sample Druid, Magic System comparison point |