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| Premise | |||||||||
| An ancient Druidic Prophecy speaks of a time when Nine Machtig go forth on a great Faring, upon which hangs the fate of the Machtig. | |||||||||
| Flocks of Ravens have started congregating in the Vold. The wind whispers of troubles to the north, dangers to the east, ill news from the south, and new rivals from the west. The earth grumbles in uneasy slumber. The fires flicker and pop, hissing of coming violence. The rivers tell of things seen along their traces, bearing ill rumors but not names. And a doom geas from olden times speaks to the Druids in portents and dream, saying "Fail not to loose the Arrows Nine". | |||||||||
| And so the time has come to loose the Nine Named and hope for the best, for no Prophesy has told of a single day past their loosing, save to say that war will come and sorely test the Machtig. Should the Nine not go, doom; should they go then perhaps hope. No more is known to the Druids, though they hide it well. | |||||||||
| "The Nine" must go forth together from the Vold on a great Faring, and after that only the Nature Spirits know what their fates may betide. | |||||||||
| THE NINE ARROWS | |||||||||
| Each of the initial nine Player Characters is from one of the Nine Great Clans of the Machtig. They are gathered together by the actions of nine Elder Druids that have been looking for each of the Player Characters in accordance with an ancient 2000+ year old Prophecy, the full details of which have not been released. Each of the nine PC's is referred to obliquely in a "prophetic verse". | |||||||||
| "The Nine" in the order that they were found are listed below; those with a black label have been killed in the course of the adventure: | |||||||||
| Ancient Archer -- Ayden Hraedaled -- Faendradi Thegn | |||||||||
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"Uraltblut die Bogenspanner sights an arrow Warping the weft and pulling the weaves Days of Aelfing yore sought in furlough Past years of strength he sought to retrieve Turning his people from their barrow And prevent us all from a Clan to grieve" |
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| Iron Chain -- Saemund Magnussun -- Wundvolding Waffshmied & Thegn | |||||||||
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"Iron Chain the link of the Forge Legacy child and Master Born Ancestors Feats know both song and dirge His shieldmen cheer but foemen mourn A friend in trust an Enemy Scourge Ally of Clan but bane of all foreign" |
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Mighty Voice -- Vemundr "Thrymri" Finnvarsson -- Jagrling Hoher Skalding |
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"Mighty Voice heard both clear and wide Calling out to new Legends he seeks Master of Lore, he yearns to scribe The poems recited and Epics he speaks Taken far on fates tow and lifes tide But though watching still havoc he wreaks" |
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| Sparrow Hunter -- Spatzenjager -- Ulthferen Thegn | |||||||||
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"Hunter of Sparrows needs greater prey His axe, claw, and fang hight three No target be safe by night or day Fear strikes all foes he can see Born to prowl wildlands the ancient way Wolf-feral yet wolf-cunning is he" |
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| Whitemane -- Fyrclian Beorgansen -- Hengsting Thegn | |||||||||
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"Whitemane loses all to a momentary fault altar-forced by a loving mother Yearning for battle but to hearth did balk Comfort and home meant for another Master of horse yet reduced to walk Seeking adventure on steed or by other" |
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"Battle-Borne is but one of three Ill-chosen he stands the last alive Death alone his fear and geas Ever for glory doth he contrive In new Clan power he believes But upon his brow doth War arrive" |
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Foxbeard -- Hrani "Refskegg" Thorarinnson -- Raevoring Thegn |
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"Foxbeard rides the crests of ocean plumes With all sails full to Destiny Cousin of Fear and Brother of Doom Son of the Coast and Child of the Sea Strikes like lightning breaks and thunder booms Warrior born and raider to be" |
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| Primal One -- Kjar Kvaransen -- Pargori Zauberer | |||||||||
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"Ur-Erkoren struggles through life Stricken as a Babe but chosen true His tale is Trials followed by Strife Burning enthusiasm he lives to rue At every turn ill chance a knife Aimed at his back, but held by who?" |
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"The Winter Wind shall blow as a scythe sheafing the wheat of Volding foes Hearthborn son of Thralls betides Grandsire to honored wardship rose. Weapon skilled and farmer wise Sword and hearth lore both he knows" |
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| TIMEFRAME | |||||||||
| Events unfold starting Midsummers Day, and the dawning of the Age of Power. The Age of Culture has been over for 15 decades and more, and a new age of potent Magics is dawning. Will the Macthig prosper in this new age or fail like so many nations before them? | |||||||||
| STARTING LOCATION | |||||||||
| Starts off in the Vold, and from there goes into the lands of the Undari. | |||||||||
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Updated Wednesday May 03, 2006 |
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