SUMMARY
Fyrclian Beorgansdotter
POINTS: 218 Total Points (STATS: 64, SKILLS/PERKS/TALENTS: 84, POWERS/M-ARTS: 70)

PRIMARYS: STR: 13 DEX: 20 CON: 13 BODY: 13 INT: 13 EGO: 10 PRE: 13 COM: 14
FIGUREDS: PD: 3/15 rPD: 0/12 ED: 3/15 rED: 0/12 SPD: 4 REC: 6 END: 26 STUN: 27 Run: 7", Swim: 1", Leaping: 2 1/2"

COMBAT: Initiative:22/24, PER:12-, ECV:3, OCV:7, DCV:7 plus +2 Overall

SKILLS/PERKS/TALENTS:
+2 Overall, Acrobatics 13-, Animal Handler (Equines) 12-, Breakfall 13-, KS: Horseflesh (INT-based) 14-, PS: Horsebreeding (INT-based) 14-, Riding 14-, WF: Common Melee Weapons, Common Missile Weapons, Polearms and Spears, Unarmed Combat, Chain & Rope Weapons, Whips, Thegn (Macthig), Reputation: Notable Kampfernamers (A small to medium sized group) 11-, +1/+1d6, Deadly Blow: +1d6 (w/ Bows), Deadly Blow: +1d6 (any circumstances, any HTH weapon), (HTH Combat), (Ranged Combat), Lightning Reflexes: +2 DEX to act first with All Actions, Rapid Healing

MARTIAL ARTS: Hand to Hand, Choke (1/2 Phase, -2/+0, Grab One Limb; 2d6 NND), Takeaway (1/2 Phase, +0/+0, Grab Weapon, 23 STR to take weapon away), Legsweep (1/2 Phase, +2/-1, Weapon +1 DC Strike, Target Falls), Weapon Element: Chain & Rope Weapons, Empty Hand, Whips, Ranged, Quick Shot (1/2 Phase, +1/+0, Strike, +2 DC), Far Shot (1/2 Phase, +1/-1, Strike), Weapon Element: Bows, Javelins and Thrown Spears

EQUIPMENT: Whip (ULTRA LIGHT (2d6+1 w/ STR & Deadly Blow; 3d6-1 w/ STR, Deadly Blow & Legsweep; 1pip base), -2 STR MIN, +2 to Conceal, 1 handed, Neutralizing: +2 OCV with Disarm, Rapid: +3 Lightning Reflexes with self, Extended: 2" of Stretching, Pliable: May be used to Grab 2 limbs, to Swing 2", +2 OCV vs Block attempts); Sabre (MEDIUM (2 1/2d6 w/ Deadly Blow; 1 1/2D6 Base), 13 STR MIN, -4 to Conceal, 1 handed, Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -2 damage per die vs Plate Armors, Balanced: +1 OCV with Disarm, Block); Long Dagger (LIGHT (2d6+1 w/ STR & Deadly Blow; 1D6 Base), 8 STR Min, 1 handed, -2 to Conceal; Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Stabbing: If Attack roll made by half, Attack is Double Penetrating, Hurled: May be thrown; Range Based On Strength); Recurve Bow (MEDIUM (2 1/2d6 w/ Deadly Blow; 1 1/2D6 Base), 2 handed, -4 to Conceal, Piercing: +1 OCV to hit; +1 damage per die vs Chain Armors (up to the total DEF of the armor); -1 OCV to Block with, Rapid: +3 Lightning Reflexes with self, Launcher (75"))

POWERS: Druidic Gift of Spring Fortunes (Luck); Dodgy (Combat Luck (12 PD/12 ED)); Daredevil Durability (Damage Reduction)

DISADVANTAGES: Distinctive Features (Druid-touched); Distinctive Features (Human); Distinctive Features (White Streak in Hair); Enraged (Horses mistreated); Enraged (When in Claustrophobic Environments); Hunted (Osfrid); Money ; Normal Characteristic Maxima ; Psychological Limitation (Claustrophobia); Psychological Limitation (Daredevil); Psychological Limitation (Equestrian Mentality); Reputation (Killer of Thralls)
Kurtzen Kardenssen
POINTS: 180 Total Points (STATS: 82, SKILLS/PERKS/TALENTS: 71, POWERS/M-ARTS: 27)

PRIMARYS: STR: 20 DEX: 17 CON: 20 BODY: 13 INT: 10 EGO: 15 PRE: 15 COM: 8
FIGUREDS: PD: 5/11 rPD: 0/6 ED: 5/11 rED: 0/6 SPD: 3 REC: 8 END: 40 STUN: 40 Run: 6", Swim: 3", Leaping: 2"

COMBAT: Initiative:17, PER:11-, ECV:5, OCV:6, DCV:6 plus +1 Overall, +1 with All Combat, +2 with Offensive Strike

SKILLS/TALENTS:
+1 Overall, CuK: Machtig (INT-based) 13-, PS: Sailor (INT-based) 13-, Language: Machtig (idiomatic; literate) (5 Active Points), Language: Travenspenova (completely fluent; literate, Machtig Similarity) (3 Active Points), Language: Undari (completely fluent; literate) (4 Active Points), Language: Vorgaanese (fluent conversation; literate, Travenspenova Similarity), +1 with All Combat, +2 with Offensive Strike, AF: Medium Armor Proficiency , AF: Shield Proficiency , Fast Draw 12-, Riding 12-, Stealth 12-, TF: Large Rowed Boats, Tracking 11-, WF: Common Melee Weapons, Common Missile Weapons, Deadly Blow: +1d6 (any circumstances, any HTH weapon)

MARTIAL ARTS: Canny Fighter, +1 HTH Damage Class(es), Martial Block (1/2 Phase, +2/+2, Block, Abort), Martial Disarm (1/2 Phase, -1/+1, Disarm; 35 STR to Disarm), Martial Dodge (1/2 Phase, --/+5, Dodge, Affects All Attacks, Abort), Martial Escape (1/2 Phase, +0/+0, 40 STR vs. Grabs), Offensive Strike (1/2 Phase, -2/+1, 9d6 Strike or
Weapon +5 DC Strike), Weapon Element: Blades, Clubs, Empty Hand

EQUIPMENT: Dyrnu (Multipower); Piercing Strike (HKA); Rapid Strike (HKA); Strike (HKA); Sweeping Strike (HKA); Bandedmail (Armor); Falchion (HEAVY (2D6+1; 3d6+1 w Deadly Blow, 5d6 w/ Offensive Strike), 18 STR Min, 2 handed, -6 to Conceal; Slicing: +3 DC vs Opponents with no Resistant Defense or wearing Leather Armors; -2 damage per die vs Plate Armors, Sweeping: +2 OCV with Sweep; -1 OCV to wield)

DISADVANTAGES: Distinctive Features (Human); Enraged (When reduced to Half Body or Half Stun); Hunted (Raevoring Clan); Money ; Normal Characteristic Maxima ; Psychological Limitation (Overconfidence); Rivalry ; Social Limitation (Dark Secret: Raevoring Exile); Unluck: 2d6
Saemund Magnussun
POINTS: 210 Total Points (STATS: 67, SKILLS/PERKS/TALENTS: 104, POWERS/M-ARTS: 39)

PRIMARYS: STR: 25 DEX: 11 CON: 20/28 BODY: 15 INT: 8 EGO: 11 PRE: 15/20 COM: 10
FIGUREDS: PD: 6/15 rPD: 0/9 ED: 4/15 rED: 0/9 SPD: 3 REC: 9/11 END: 40/56 STUN: 38/42 Run: 7", Swim: 0", Leaping: 4"

COMBAT: Initiative:11, PER:11-, ECV:4, OCV:4, DCV:4 plus +3 Overall, +2 with HTH Combat, +5 with DCV (25 Active Points), +12 with DCV (60 Active Points); Extra Time (Full Phase, -1/2), Only In Conjunction With A Block, Cannot Be Aborted To (-1/2)

SKILLS/PERKS/TALENTS:
Human Package, +3 Overall, KS: Metallurgy (INT-based) 15-, PS: Blacksmith 12-, PS: Weaponsmith 12-, Heavy and Medium Foot Packages, +2 with HTH Combat, AF: Heavy Armor Proficiency , AF: Medium Armor Proficiency , AF: Shield Proficiency , Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors, WF: Common Melee Weapons, War Chain, WF: Common Missile Weapons, Language (written only; literate) (2 Active Points), Healing 11-, Thegn (Machtig), Money: Well Off (3 Active Points); Only For Purposes Of Determining Starting Equipment (-2), Waffschmied (Machtig Weaponsmith), Reputation: Grandson of Farbjorn (A medium-sized group) 11-, +1/+1d6, Reputation: Huscarl Slayer (Pargori Clan (eventually the Vold as the tale spreads)) 14-, +1/+1d6, Reputation: Cheif Slayer (Kor-Daen) 14-, +1/+1d6, Ambidexterity (-2 Off Hand penalty), Deadly Blow: +1d6 (Any Weapon, When Opponent is at 5 BODY or less), Deadly Blow: +1d6 (any circumstances, any HTH weapon), Rapid Healing

MARTIAL ARTS: Guarded Attack (1/2 Phase, +1/+3, Weapon Strike), Deflect and Ward (1/2 Phase, +2/+2, Block, Abort), Pushback (1/2 Phase, +0/+0, 40 STR to Shove), Wrest (1/2 Phase, +0/+0, Grab Weapon, 35 STR to take weapon away), Weapon Element: Axes, Maces, Hammers, and Picks, Barehanded Element, Blades, Shield, War Chain

EQUIPMENT: Spitze (Multipower); Pick (HKA); Devastating Blow (HKA); Punishing Blow (HKA); Stonecarver (Tunneling); Vushte (Multipower); Deflection (Missile Deflection); Globe of Invulnerability (Force Wall); Bolster (Absorption); Ward (Combat Skill Levels); Shield Bash (Hand-To-Hand Attack); Impenetrable Blocking (Combat Skill Levels); (Heavy Full Plate); Plate (Armor); Impressive (PRE)

POWERS: Strength of Will (STR); Active Sheild Defense (Armor); Stubborn (Mental Defense); Druidic Gift of Mountain Winters (CON)

DISADVANTAGES: Distinctive Features (Druid-touched); Distinctive Features (Human); Enraged (If Quality Of Work Or Honor Questioned); Hunted (Kor-Daen Tribe); Hunted (Pargori Huscarl); Normal Characteristic Maxima ; Psychological Limitation (Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle); Psychological Limitation (Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse); Psychological Limitation (Honorable Craftsman); Reputation (Miser)
Kjar Kvaransen
POINTS: 213 Total Points (STATS: 21, SKILLS/PERKS/TALENTS: 62, POWERS/M-ARTS: 130)

PRIMARYS: STR: 5 DEX: 11 CON: 13 BODY: 13 INT: 15 EGO: 8 PRE: 13 COM: 8
FIGUREDS: PD: 1/4 rPD: 0/3 ED: 3/6 rED: 0/3 SPD: 3 REC: 4 END: 26 STUN: 23 Run: 5", Swim: 4", Leaping: 0"

COMBAT: Initiative:11, PER:12-/14-, ECV:3, OCV:4, DCV:4 plus +2 Overall, +2 with Spells, +1 Flamedart, +3 with DCV (Triggered Spell)

SKILLS/PERKS/TALENTS:
+2 Overall, +2 with Spells, +1 Flamedart, Language (idiomatic; literate) (5 Active Points), PS: Zauberer 14-, KS: Elemental Lore 14-, Zauberer (Machtig Fertigkeiten Caste), Eidetic Memory (5 Active Points); Requires A INT Roll (-3/4), Spellcraft 13-

POWERS:
0 Level Elementalist Spells
(MP); Water Breathing (Life Support); Mage Hand (Telekinesis); Read Magic (Detect); The Looming (Growth); Detect Heatsource (Detect);

1st Level Elementalist Spells
(MP); Obscuring Mist (Darkness); Accelerate (SPD); Lesser Blink (Combat Skill Levels); Air-displacement Detection (Spatial Awareness); Sheild of Airy Comfort (Force Field);

2nd Level Elementalist Spells
(MP); Mass Stonebones (Density Increase); Diffusion of Pain Physical Diffusion (Damage Reduction), Energy Diffusion (Damage Reduction); Sorcerous Armor (Armor); Lesser Aura of Flames Flaming Aura (Force Field), Burning Aura (Killing Attack - Hand-To-Hand); Wreath of Fire (PRE); Windriding (Flight);

3rd Level Elementalist Spells
(MP); Lesser Wall of Stone (Entangle); Living Monolith (Growth); Stone Spurs Nailed Up (Change Environment), Ground Trauma (Killing Attack - Hand-To-Hand); Stoneborne Lesser Skin of Rock (Armor), Stonebones (Density Increase); Wormwalk (Tunneling); Bursting Bonfire (Energy Blast); Flamedart (Killing Attack - Ranged); Blistering Skybolts (Killing Attack - Ranged);

4th Level Elementalist Spells
(MP); Dimension Door (Teleportation); Greater Wind Gust (Telekinesis); Elemental Embrace (LS); Elemental Ward (FF); Druidic Gift of Elemental Bounty (Healing (Regeneration))

DISADVANTAGES: Normal Characteristic Maxima ; Distinctive Features (Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc)); Distinctive Features (Druid-touched); Distinctive Features (Human); Psychological Limitation (Easily Distracted By New Magic); Psychological Limitation (Obsessed with Finding New Magic); Social Limitation (Zauberer Stigma (Machtig)); Susceptibility (Entropic/Chaos Energy); Susceptibility (Negative/Unholy Energy); Susceptibility (Positive/Holy Energy); Susceptibility (Static/Law Energy); Unluck: 3d6