| Saturday
April 17th, 2004, San Diego, CA |
|
|
| WHO |
| PCs: (Master
Summary) |
|
Name |
XP |
DEX |
SPD |
SPD Chart |
| $ Ayden Hrdaled |
- |
15 |
5 |
12 |
|
|
3 |
|
5 |
|
|
8 |
|
10 |
|
|
Did well fighting Rialta initially but was
laid low by Fireballs and accidentally
getting knocked back into one of Kjar's
Stonespike areas while invisible. Was
mistakenly believed to be slain and was left
for dead under the mountain. |
| $ Fyrclian Bergansen |
- |
17 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Remained behind to see to the security of
Ossveg while Kreiga went with the PC's. In
reality her Claustrophobia Disadvantage led
her to find any excuse to get out of going
to Wundrak. |
| / Kjar Kvaransen |
- |
11 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Extremely key in this adventure, using his
spells well, though he hurt several allies
with a Stonespike spell. Later tried to worm
walk through the walls of Wundrak and was
shunted into a warded cell by the old Varic
Runes invested in the hold. There he found
himself sharing a cell with the Druid
Grimnir. |
|
The two were later found and freed by the
other PC's, thus Kjar missed the fight with
the Stone Troll / Vorshek and the 2nd wave
of Kor-Daen, but was present for the ambush
on the way out. Kjar was crucial in the
final fight as the fighters were all pretty
banged up but he was still relatively fresh. |
|
In another cell the PC's found Rialta, who
had been shunted there after trying to
teleport out of the hold when she was
getting the worst of fighting with Kjar and
Ayden. The group argued about taking her
prisoner or leaving her imprisoned, but Kjar
simply blasted the helpless sorcerous
through the window in the door, frying her
deader than burnt bacon with a few
blistering skybolts. He was able to recover
a couple of Spellbooks from her crispy
corpse.. |
| - Rogate Turvoldsen |
- |
17 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
|
Was laid low early in the throne room fight.
Was able to resume fighting for the second
engagment, but was greivously wounded by the
Vorshek. He was pushed over the edge during
the final ambush on the way out and ended up
bleeding out on the bottom of an underground
river bed, and died there alone after the
other PC's made good their escape. |
| / Saemund Magnussun |
- |
11 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Man of the hour, Saemund struck the first
blow in the engagement by snatching the
Magical Hammer from the grasp of Chief
Gragnek and striking him down with it. He
similarly slew the champion, and dropped
several Kor-Daen clansmen. Was effective vs
the Vorshek, and helped the group fight
their way out through the final ambush. |
| -
Sonnenwende Mondfeuer |
- |
15 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Was badly hurt in the throne room battle,
but was slain by the Vorshek in the later
engagement. Unfortunately he was ill
equipped to hurt the plate wearing Kor-Daen. |
| #
Spatzenjager |
- |
11 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
| Spatzenwere |
|
20 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
| Spatzenwolf |
|
17 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
|
Player left town on a trip, so I had the
character wander off, disgruntled. The PC's
believed him to have been killed by the Kor. |
| @ Vmundr "Thrymri" Finnvarsson |
- |
12 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Was the first slain by the Kor-Daen clansmen
almost immediately after the battle was
joined when Saemund struck down the Chief. |
|
| NPCs: |
| *
Kurtzen Kardenssen:
Exiled Raevoring, translator. Was a Raevoring of some
ability, followed Torgath Torethssen into exile after
Torgath slew Gunnar's brother by striking him in the back in
a drunken brawl a decade ago. Serving as translator for
Tzoruul cultists sent into the Vold. Not initiated into the
Tzoruul worship and largely unaware of that whole angle.
Turned on the Cultists & helped the party. Enticed to come
along with the group to Zerlaaga. |
| *
Neferhenmhat Imeru: Landrothi Cavalary man that was
masquerading as Caravan guards for Karptah & Ketkis. |
| Ossveg |
| Small Wundvolding
steading in the Reeve-halten of Caer Servatz. There are
three extended families living here. They make decent living
from a modest deposit of Iron beneath their hill. Several of
the men folk are smiths, though they all do double duty as
miners as well. Some travel between Caer Servatz and
Tufengruben also brings coin for supplies. The settlement
has a small pen for livestock, and the womenfolk keep a
sufficiently productive garden as well. |
| The most significant
feature of this steading is a small 3 story tower on a riser
above the trail. This tower was built almost 1000 years ago
and can comforably house up to 15 armsmen, or more with some
crowding. The headman of the steading, Breiver-Rognvald,
maintains it as part of his besterung, and the steading is
part of the patrol cycle of the Steinwach. The area does
suffer occasional predation from the nearby Kor-Daen tribe
of Kor, but as all the menfolk are Thegns and they
have a tower to fall back to if need be the Kor-Daen usually
opt to travel farther afield, using the exit on the north
face of Wundrak rather than the one on the south face near
Ossveg. |
|
Kreiga-Bragi Kolbeinssen:
Born in Caer Horymir to Kolbein the Golden, who was
moderately renowned for a great faring he had been on in his
youth and known to be a great warrior. Kolbein was a
weaponsmaster for his living and trained his only son as
soon as he was able to hold a weapon.
|
|
By 16 Bragi was undefeatable by any of the Thegns in Caer
Horymir, and journeyed to Steinern with his father to seek
entrance into the Steinwach, which his father had been
denied due to an emnity between his own father and the Laird
in that day. Bragi was accepted after displaying his
weaponscraft, and his father joyfully returned to Caer
Horymir after having seen his beloved son don the ceremonial
plate of the Stone Guard, succumbing to old age a few years
later.
|
|
Bragi quickly became known as a great warrior and leader,
slaying unghueur, Kor, and Undari alike with a skill that
reminded some veterans of the likes of Farbjorn or Wahrgel.
After slaying five Hurgur single handedly after being
ambushed he was awarded the honor of being named Kreiga
("Warrior"), a Wundvolding honor that has only ever been
awarded to less than 1 warrior per decade on average over
the last 1600 years, allowing him a prefix in front of his
name marking him as being among the greatest of warriors for
all eternity.
|
|
Bragi is deadly with any weapon and moves with a grace that
defies description. 6'6" 290 lbs, Blonde, blue eyes,
moderately handsome, some mild facial scars. He feels rather
useless around the steading, and has taken it upon himself
to see to the tower's maintenance for Rognvald, and is
trying to teach Ormund to be a proper Thegn. |
| Grimnir Norvison:
Druid that resides at the nearby Stone Circle. He often
travels and is not there, but he has a knack for showing up
when absolutely needed. Distant, he doesnt fraternize with
the people of Ossveg much. His predecessor, Hethgar, was
much more open and involved with Ossveg, but he passed on
almost twenty years ago. |
| The Opposition |
| *
Rialta
Foranvor: Mercenary Sorceress from Folgetovan. |
| Chief Gragnek:
Kor-Daen Chief (weilds Zerstram (Hammer), Vushte (Sheild),
and wears Vurzen (Helm), |
| Grumlak the Mighty:
Pick weilding Kor-Daen warleader (has Spitze) |
| Yaglush the
Vicious: Axe weilding Kor-Daen warleader (has Dyrnu) |
| Uzbul, Shablak,
and Hulzgar: Captured Kor-Daen |
| Kor of the
Kor-daen tribe. |
| * = played by GM |
| - = played by Ron Darbee |
| / = played by Jason Roche |
| @ = played by Jonathan Bristow |
| # = played by Jake Ellena |
| $ = played by Kristin Molle |
| WHAT |
| Ossveg |
| Ossveg (OS-VEHG),
This small settlement sits just across the border between
the Ulthferen and Wundvolding lands, in the Reeve-halten of
Caer Servac. Consists of 3 cots, a wood & stone longhall,
and a stone Tower. There is also a Stone Circle just outside
of the steading along the road from Caer Servac and
Tiefengruben. |
| The people of Ossveg
are honest folk and are not involved in any sort of
duplicity. They know that the Kor are active to the
north west of them, and they also know that some live in
Wundrak, but part of the reason there is a Druid near Ossveg
is to maintain balance in the region, and part of that
balance is served by the Kor-Daen tribe beneath Wundrak. |
| So the Kor mostly
leave Ossveg alone, having learned that between their Thegns
and assistance from a Druid if needed it's just not worth
it. |
| Wundrak |
| See Forge of Fury
by WotC. |
| The main focus of the adventure, the
PC's minus Fyrclian and plus Kreiga went to the Kor-Daen
stronghold of Wundrak to regain the freedom of the captured
Druid, Grimnir. Saemund unceremoniously attacked Chief
Gragnek and eventually slew him, and then slew Yaglush. A
massive running battle fought in three parts ensued, and
several of the PC's were slain. |
- Thrymri was first to fall, cut down by a horde of Kor
in the throne room battle
- Sonnenwende fell to the Vorshek (Stone Troll) the
group encountered in the forge room.
- Rogate had been badly injured in the throne room
fight. Saemund managed to stablize his condition with his
first aid skill, but Rogate was hurt again in the Vorshek
fight. He was being carried out when the group was
ambushed near a underground stream. He ended up getting
tossed in, which wasnt terrible since he had a
waterbreathing spell Kjar had cast on the group earlier,
but his wounds reopened and he bled to death.
- Ayden was thought to be dead and was left in the same
stream as Rogate, but after the game I was going thru my
notes and realized he had taken a lot of damage from some
fire effects that the sorceress Rialta was throwing
around, and I forgot that the special property of Leather
armor according to my weapons & armor rules is that it
grants double def vs Fire and Explosions. So basically he
had taken less BODY than originally thought and was
technically still alive.
- Earlier in the day before the group went into the Kor
stronghold Spatzenjagr had gone out scouting and never
returned. The group assumed he had been slain by the Kor,
but I left it ambiguous. It was quite possible the
independent and feral wolfman got fed up with the company
of the idjits he was encumbered with and set out on his
own. My basic think was that he had had an altercation
with Saemund the day before over dominance, and it was
pretty likely Saemund would have killed him. Spatz was
forced to back down, and since he couldnt countenance
subsuming himself to the Alpha male (Saemund), he was
forced to become a lone wolf.
|
| WHEN |
| Age of Power Year 1 Month 2 Week 1 Day
6. |
| WHERE |
| Start up |
| In the Weary Druid
Inn. |
| Main Locality |
| In or around Ossveg
and Wundrak in the Wundvolding Hold. |
| WHY |
| Site Based Adventure |
| HOW |
| Appealing to Greed,
Heroism, Revenge, etc. |
| DISADVANTAGES |
| Make sure the players
keep up with their Disadvantages. |
| NAME | DISADVANTAGES |
| Ayden Hrdaled | Normal Characteristic Maxima No Age Restriction DF: Aeldenari (Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
DF: Elven-blooded (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Phys. Lim.: Disoriented in Non-Forrested Areas; Easily Lost (Infrequently, Slightly Impairing) Money: Destitute Psych. Lim.: Destiny Child Syndrome (Uncommon, Strong) Psych. Lim.: Ethnocentricity (Common, Moderate)
Psych. Lim.: Naive and Sheltered
(Common, Strong)
Psych. Lim.: Promiscuous
(Uncommon, Strong) Rivalry: Professional
(w Archers; Rival is More Powerful; Seek to Outdo; Rival Unaware of Rivalry) |
| Fyrclian Bergansen | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) DF: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Enraged: Horses mistreated (Uncommon), go 14-, recover 8-
Enraged: When in Claustrophobic Environments (Uncommon), go 8-, recover 14- Hunted: Osfrid 8- (Less Pow, NCI, Limited Geographical Area, Harshly Punish) Money: Poor Normal Characteristic Maxima Psych. Lim.: Claustrophobia (Uncommon, Strong)
Psych. Lim.: Daredevil (Uncommon, Moderate)
Psych. Lim.: Equestrian Mentality (Uncommon, Moderate)
Reputation: Killer of Thralls, 14- (Known Only To A Small Group) | | Kjar Kvaransen |
DF: Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Normal Characteristic Maxima
Psych. Lim.: Easily Distracted By New Magic (Uncommon, Strong)
Psych. Lim.: Homebody -- Wants To Be In His Tower, And Not Go Anywhere (Common, Moderate)
Unluck: 3d6
Soc. Lim.: Zauberer Stigma (Machtig) (Frequently, Minor, Not Limiting In Some Cultures)
Susceptibility: Entropic/Chaos Energy, 1d6 damage Instant (Uncommon) Susceptibility: Negative/Unholy Energy, 1d6 damage Instant (Uncommon) Susceptibility: Positive/Holy Energy, 1d6 damage Instant (Uncommon) Susceptibility: Static/Law Energy, 1d6 damage Instant (Uncommon) | | Rogate Turvoldsen | Normal Characteristic Maxima Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Distinctive Features: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Psychological Limitation: Dedicated to Advancement of Herodi Clan (Common, Strong)
Psychological Limitation: Impulsive (Common, Moderate)
Psychological Limitation: Overconfidence (Very Common, Moderate)
Psychological Limitation: Protective of Friends (Common, Strong)
Rivalry: Professional (with other Warriors), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry, Rival is a Group Social Limitation: Savage (Feared And Descriminated Against In Cities) (Frequently, Minor, Not Limiting In Some Cultures) | | Saemund Magnussun | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Enraged: If Quality Of Work Or Honor Questioned (Uncommon), go 11-, recover 8- Normal Characteristic Maxima
Psych. Lim.: Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle (Common, Strong)
Psych. Lim.: Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse (Uncommon, Total) Psych. Lim.: Honorable Craftsman (Common, Total)Notes: Always fulfill contract to spirit and letter, keeps word, will not sell shoddy goods, guarantees work.
Reputation: Miser, 8- (Extreme; Known Only To A Small Group) |
| Sonnenwende Mondfeuer |
Normal Characteristic Maxima Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Money: Poor Psych. Lim.: Practical to the extreme (Common, Moderate) Psych. Lim.: Restless and Kinetic (Uncommon, Moderate)
Psych. Lim.: Superstitious (Common, Moderate)
Psych. Lim.: Trusting and Naive Farmboy (Common, Strong) Psych. Lim.: Pyrophobia (Uncommon, Strong)
Phys. Lim.: Heavy Sleeper (Frequently, Slightly Impairing)Notes: -6 to perceive intruders and wake up, takes about an hour to wake up fully
Rivalry: Professional (Other Warriors; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry; Group) |
| Spatzenjager |
Normal Characteristic Maxima Accidental Change to Were Form: Full Moon Always (Uncommon) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) DF: Supernatural Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Money: Poor
Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls (Frequently, Slightly Impairing) Psych. Lim.: Distracted By Urges To Hunt Small Game (Uncommon, Moderate)
Psych. Lim.: Uncomfortable in cities (Uncommon, Strong)
Vulnerability: 2 x BODY Silver (Uncommon) Vulnerability: 2 x STUN Silver (Uncommon) |
| Spatzenwere |
Accidental Change: New Moon Always (Uncommon) Enraged: Berserk In Combat (Common), go 8-, recover 14-, Berserk Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing Vulnerability: 2 x STUN Silver (Uncommon) Vulnerability: 2 x BODY Silver (Uncommon) |
| Spatzenwolf |
Accidental Change: New Moon Always (Uncommon) Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing Physical Limitation: Human Size Psych. Lim.: Distracted By Urges To Hunt Small Game (Uncommon, Moderate) Vulnerability: 2 x STUN Silver (Uncommon) Vulnerability: 2 x BODY Silver (Uncommon) | | Vmundr "Thrymri" Finnvarsson |
Distinctive Features: Skald (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Normal Characteristic Maxima Enraged: His notes are destroyed or significantly tampered with. (Uncommon), go 14-, recover 11- Psych. Lim.: Will not carry visible weapons inside the Vold. As a point of pride, he does not carry weapons inside the Vold. To do so would show great distrust. (Common, Strong)
Psychological Limitation: Hard Drinker (Uncommon, Moderate)
Psychological Limitation: Needs to chronicle events. Keeps a diary nightly, takes down notes frequently. (Common, Strong)
Psychological Limitation: The Performer's Itch (Common, Moderate)
Psychological Limitation: Womanizer (Uncommon, Moderate) Social Limitation: Not allowed to make a living through craftsmanship or agrarianism (Occasionally, Major, Not Limiting In Some Cultures) Human 1) Distinctive Features: (Concealable with magic), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures |
|
| POST GAME ANALYSIS |
| An entertianing session overall,
though the players still seem to be largely incapable of interacting with
the NPCs or setting in anything more than a superficial
fashion. |