| Saturday March
28th, 2004, San Diego, CA |
|
|
| WHO |
| PCs: (Master
Summary) |
|
Name |
XP |
DEX |
SPD |
SPD Chart |
| $ Ayden Hrdaled |
3 |
15 |
5 |
12 |
|
|
3 |
|
5 |
|
|
8 |
|
10 |
|
|
Did very well this
session. His quick thinking to go into a
room adjacent to the main action and use his
transform power to remove a plank to create
an archery pillbox was key. Was a little
active in the RPing after the combat. |
| $ Fyrclian Bergansen |
3 |
17 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Performed well in the
combat, but was very quiet after during the
RPing. Went with 3 over 2 because the
player, who is new to F2F RPing, was doing
much better with the rules during the combat
and was able to do most of it on her own w/o
assistance. |
| Hrani "Refskegg"
Thrarinnsson |
- |
17 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
|
Slain via treachery. |
| / Kjar Kvaransen |
3 |
11 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Injured badly before
waking up, stood around doing not much
during most of the fight, unwilling to get
stuck in and risk his last 3 BODY. Finally
got committed at the end, moving in to blast
Karptah with his Flamebolt spell twice.
|
| - Rogate Turvoldsen |
3 |
17 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
|
Tried to save Thrymri and
Spatz, but was less than successful. His
father's sword was broken by Karptah. Tried
to exert his leadership afterwards, but his
indecisiveness continues to cost him. |
| / Saemund Magnussun |
2 |
11 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Saemund continues to be
the hard core of the group. His weapons
skill prevented Karptah from landing a blow
twice and ultimately this gave the group
time to recover and press in for the finish.
Got 2 points only because I felt there were
a couple of opportunities to exert the
character's personality that were passed up. |
| -
Sonnenwende Mondfeuer |
- |
15 |
3 |
12 |
|
|
|
4 |
|
|
|
8 |
|
|
|
|
Slept thru the entire
battle, and had the personality of a log
when awake. |
| @
Spatzenjager |
- |
11 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
| Spatzenwere |
|
20 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
| Spatzenwolf |
|
17 |
4 |
12 |
|
|
3 |
|
|
6 |
|
|
9 |
|
|
|
Was badly injured by
Karptah's silver blades and spent most of
the battle aborting and getting beat up, but
did manage to get in a vicious swipe on
Ketkis which a) was the only hit he took,
and b) reduced him to 2 BODY and ultimately
led to him fleeing. If it werent for the
Gifts of Tzoruul Ketkis has, it would have
killed him. |
| @ Vmundr "Thrymri" Finnvarsson |
2 |
12 |
2 |
12 |
|
|
|
|
|
6 |
|
|
|
|
|
|
Tried his best in the
combat but was quickly incapacitated. After
the fight he searched thru Karptah's
effects, found the Gem of Contact and spoke
with someone or something on the other end,
but to little effect and then the Gem
exploded. After that Thrymri shrank into the
background again. The player is really
timid; any setback and he gets real quiet
for a while. |
|
| NPCs: |
| The Weary Druid
Inn |
| All of the Inn staff
were abed during this session |
| The Opposition |
| *
Shemrenebi Karptah:
Servant of the Cult of Tzoruul; Landrothi, Knife Duelist.
Masquerading as head of a small caravan traveling to
Fallenheim. Has a magical crystal that allows him to commune
with the High Priest w/ Concentration and time -- its a ruby
that has been turned black somehow. It raditates Chaos sign
if looked for, but only when it's visible. |
| NOTE:
Deceased. Slain by the concerted efforts of the group, was
injured several times; Thrymri w/ a Howl, Ayden via several
Arrows, Saemund via his Hammer, and Kjar via two Flamebolts.
Kjar & Saemund simultaneously struck to finish him. |
| *
Asetmoseb
Hatketkis: aka Ketkis: Servant of the Cult of Tzoruul; from
Kasaad originally; dirty infighter & thief. Masquerading as
the brother of Karptah. Has a magical crystal that allows
him to commune with the High Priest w/ Concentration and
time -- its a ruby that has been turned black somehow. It
raditates Chaos sign if looked for, but only when it's
visible. |
| NOTE:
Escaped via T-Port, but was reduced to 2 BODY thanks to a
Raging Spatzenwere's max-damage "3". Otherwise knocked
the group around like ten-pins for awhile. Nerve Struck
Thrymri into la-la land and did a good job on Spatz too, and
tossed Rogate, Saemund, and Fyrclian around in secession via
Passing Throw. |
| *
Kurtzen Kardenssen:
Exiled Raevoring, translator. Was a Raevoring of some
ability, followed Torgath Torethssen into exile after
Torgath slew Gunnar's brother by striking him in the back in
a drunken brawl a decade ago. Serving as translator for
Tzoruul cultists sent into the Vold. Not initiated into the
Tzoruul worship and largely unaware of that whole angle. |
| NOTE: When
he saw that a) Refskegg was dead and b) that the Undari
weren't taking the group captive like they said they were
but were instead intent on killing them, he shouted a
warning and cut down two of the cavalry men, possibly saving
Kjar. |
| * 4
Landrothi
Cavalry: Masquerading as Caravan guards for Karptah &
Ketkis. Names: Tabhosattep Nebtra, Neferhenmhat Imeru,
Idnemkhefkhem Selher, and Enpakhmoskhem Sataat |
| NOTE:
Three Deceased, one survivor. Kurtzen slew Nebtra and
finished off Selher after Fyrclian knocked him down. Rogate
slew Sataat. Imeru surrendered and was taken captive. |
| * 2
Cultists:
Masquerading as clerks\servants for Karptah & Ketkis. Names:
Besfertenhet Pakaat, Ibkenaktor Enten |
| NOTE:
Deceased. Pakaat killed Refskegg. Ayden killed Pakaat and
Fyrclian killed Enten (after Ayden put an arrow in him). |
| * = played by GM |
| - = played by Ron Darbee |
| / = played by Jason Roche |
| @ = played by Jonathan Bristow |
| # = played by Jake Ellena |
| $ = played by Kristin Molle |
| WHAT |
| The Weary Druid Inn |
| The first night out
of Fallenheim, a big summer storm blows in off the lake.
They draw near a walled inn off the trail called the Weary
Druid. |
| Ultimately once the
PCs (or at least most of them) are asleep, the Undari will
attack. Their goal is to kill; they have been sent into the
Vold to disrupt the Prophesy. Both Karptah and Ketkis know
what the PC's look like, having been shown a vision by their
High Priest before departing. |
| Refskegg was
slain and most of the party bore grevious wounds before the
battle was over. |
| Questioning |
| If the PC's manage to
capture any of the opposition, here's what they can find out
from them, potentially: |
| Cultists: They know
little save that: |
- There is a Cult of Tzoruul in
Zerlaaga
- Lead by a mysterious & highly
placed man called simply "The Most High"
- They were inducted as children
off the street like many others.
|
| NOTE:
Deceased. Pakaat killed Refskegg. Ayden killed Pakaat and
Fyrclian killed Enten (after Ayden put an arrow in him). |
| L Cavalry: |
- They are of the Royal Cavalry Co.
of Zerlaaga
- Ordered to guard Karptah and
Ketkis by their CO Loruni (LORE-oon-EE; roughly
equivalent to a Captain, or in Machtig terms an
influential Huscarl) Inkopmut Shemepes.
- Barraks rumors indicate that
something is going on at the higher echelons, but they
think its something to do with intelligence-style
operations
- People have been sent out on
numerous missions working around the "dark cloaks" over
the last 7 years. Common wisdom is that it isnt wise to
get nosy into their business -- some people have
reportedly been dissapeared for knowing too much.
|
| NOTE:
Three Deceased, one survivor. Kurtzen slew Nebtra and
finished off Selher after Fyrclian knocked him down. Rogate
slew Sataat. Imeru surrendered and was taken captive. |
| Imeru
related the info above to his captors via Kurtzen. Also:
|
- Prince Karhomat Ptahhet's name was
mentioned
- The Karhomat family rules Landroth.
Prince Ptahhet is a half-brother of the current King in his mid
40's.
- A military man in his youth, he
lead many daring sorties of the then-fledgling Landrothi
Cavalry (with Mercenary auxilaries) against the Kor-Dishan
tribe two decades ago.
- He defeated the Kor-Dishan's Chief
Gurak at Fagora Hai 18 years ago, winning the past two
decades of peace on that front as a result.
- He has a lot of influence in the
Landrothi government
- Is a national hero
- He is idolized by the current heir
apparant, Karhomat Shesaafa, son of Shrogan.
- His half-brother King Karhomat
Shorgan has never really liked him because Ptahhet is much
more capable and has the favor of the people, and is thus
perceived as a threat.
- However, to all appearances Ptahhet
is a devoted nationalist and is loyal to his King-brother.
- Ptahhet is for all intents and
purposes the minister of defense, though there is no such
concept among the Landrothi. He is the royal that
effectively administers all military affairs.
- Imeru's CO's name is Inkopmut Shemepes
- Imeru has heard of a cult favored
by the upper echelons, but it hasnt worked its way down to
his level yet as far as he knows, and those who ask too
many questions disappear.
|
| Kurtzen Kardenssen: |
- He's sworn to the exiled Raevoring
Torgath Torethssen (Refskegg's distant cousin)
- There are about 20 Raevoring
sworn to him left.
- Torgath has recruited new
followers from among mercs and Undari
- The lot of them work as a
Mercenary company called simply "Torgath's Men", but
have worked for the Landrothi government exclusively for
the last few years.
- Torgath has allied with some
important people in the Landrothi government, but keeps
the details to himself.
- Torgath is a powerful para-military
mover in Landroth, advising the rulership.
- He has no official rank, but is
known to be in good with Prince Karhomat Ptahhet and
Prince Karhomat Shesaafa and effectively has peerage with
the Landrothi Barguris (BAR-goo-REEZE; Generals, or in
Machtig terms a powerful Reeve).
- Kurtzen doesn't know anything about
the Tzoruul thing; he just does what he's told.
- This is the fifth time in 10 years
he's come back into the Vold, but the first he's guided
Undari.
|
| NOTE: When
he saw that a) Refskegg was dead and b) that the Undari
weren't taking the group captive like they said they were
but were instead intent on killing them, he shouted a
warning and cut down two of the cavalry men, possibly saving
Kjar. |
| The
group entreated him to guide them to Zerlaaga, appealing to
his Machtig heritage, and he reluctantly agrees, but says he
will not journey into Zerlaaga itself -- he prefers to make
a clean break with Torgath and let them assume that he is
dead. He plans to journey elsewhere and seek a new life for
himself while he still has a few years of his prime left. |
|
Kurtzen told the group much: |
- He's sworn to the exiled Raevoring
sea-Reeve Torgath Torethssen (Refskegg's distant cousin)
- Torgath and Kurtzen departed the Vold together and had
several adventures
- Eight years ago they met an enterprising Landrothi
named Bakuda Rabusha in Worfinal and were through a
series of unlikely events eventually hired by him to
participate on an adventure into the High Desert along
with several other mercenaries
- Most of the mercenaries died en route to the goal of
Rabusha's quest, with only Torgath and Kurtzen and an
Ullu guide named Ssarsa surviving to the end.
- Torgath and Rabusha established an unlikely
friendship on their journey, and when the adventure was
over Torgath accompanied him back to his home in
Zerlaaga.
- Kurtzen remained in Shidaal for a time, living from
his proceeds from the High Desert adventure, supplemented
with occassional caravan guard work.
- Several such trips took him through Zerlaaga and he
kept in touch with Torgath, who was still in cahoots
with Rabusha doing unspecified things, but definitely
gaining influence in the Landrothi government.
- A few years later Torgath was chartered to assemble a
crack unit of irregulars by Prince Karhomat Ptahhet. He
contacted his old sheild brother Kurtzen to be one of them
and Kurtzen returned to Zerlaaga.
- Torgath and Kurtzen recruited many crusty and
capable warriors to serve in this new company, which is
called simply "Torgath's Men", which has worked for the
Landrothi government almost exclusively for the last few
years.
- They like to recruit Machtig adventurers,
particularly young Herodi who don't ask too many
questions as long as they are kept distracted with
battle and wenches.
- From humble begginings with around 30 warriors, the
company now has around 100 elite and hardened warriors
and another two hundred greener troops.
- The unit is very individualistic and doesnt drill or
have a uniform or any formal nonsense like that. There
only marking is a copper badge shaped like a round
Machtig shield with a longboat superimposed over a
falchion embossed on it -- Torgath's mark.
- The group has had several successes versus Kor,
bandits, and have helped the Landrothi annex a few
settlements in Allishan, moving the border a little
further west.
- Due to his successes and connection with the ever
more influential Rabusha, Torgath has become a powerful para-military
mover in Landroth, advising the rulership.
- He has no official rank, but is
known to be in good with Prince Karhomat Ptahhet and
Prince Karhomat Shesaafa and effectively has peerage with
the Landrothi Barguris (BAR-goo-REEZE; Generals, or in
Machtig terms a powerful Reeve).
- Kurtzen has watched Torgath become ever more bitter
over the years and fears he has abandoned Machtig beliefs.
- Kurtzen has returned to the Vold five times in the
eleven years since his exile, but this was the first time he's guided
Undari.
- Kurtzen described Zerlaaga as being
"the kind of place you need a friend to watch your back
and another friend to watch his", and said that Machtig
are not welcome in many parts of the city, many merchants
will charge exorbitant prices, and so on.
- The group asked for potential
allies, and Kurtzen said that if they wanted to hire on a
team of heavy hitters to assist them that for sure could
be trusted not to side with the Zerlaaga government, they could
seek out a group called the Durodad, a small but crack Mercenary unit
from some far off Vorgaanese land that might be moving
thru Zerlaaga in a month or so if they follow their usual
pattern.
- Kurtzen indicated that:
- He knows of Doran Murfon -- he
says he doesnt know what his role is exactly, but he
moves freely amongst the Royal grounds and government
buildings.
- He has also heard of another
Vorgaanese Magic User, a Sorceress named Rialta, who is
rumored to be working with or for Doran.
- He indicated that the Black
Shields were a well known and large Mercenary Company out of
Shidaal, who were commonly understood to accept
contracts on the shady side. More importantly, he has
seen some contingents around the capital buildings and
assumes they are on retainer by the Zerlaaga government, or some Royal,
or someone else at the higher echelons.
- The Landrothi have built up their
Light Cavalry over the last eight decades, mostly to
fight off Kor raiders, but there are barracks rumors that
the Landrothi plan to take over Allishan based upon the
several Allishan villages that have effectively been
annexed over the last several years.
|
| Karptah: |
- Will not talk unless extreme
measures used, and even then will give up as little as
possible.
|
| As he was slain,
no information directly forthcoming. However, even a dead
man can tell you much via his personal effects. The group looted
his corpse of 2 fine silvered daggers with ruby hilts, two
plain but well made rings, and a couple of earrings. They
also found a symbol on his badly charred corpse, but couldnt
make out the full details of it. It looks like some
kind of flaming swirl or something. |
 |
| In
his desk the group found a satchel carrying a money
purse with 23 golden "Arrows" -- the currency of Shidaal,
268 assorted silver pieces from half a dozen lands, and 63
copper pieces, mostly "Scarpers" (also Shidaalese currency).
There was also several short scrolls: |
|
SCROLLS: |
- Identifies Shemrenebi
Karptah of Kasaad as a
representative of a (self-proclaimed)
important Merchant House
operating out of Kasaad called the
Trading House of Memto-Rammut.
- Authorization
for one Shemrenebi Karptah of Kasaad to reach a
trade agreement with the "Emperorer of all Machtig at
Fahlinhimeh, the illustrious Kennerah Kain-hah" as a
representative of Memto-Rammut for an exclusive contract
to move spices and materials from the upper Vorgaanese
basin to Fallenheim rather than to Shidaal.
- Letter of Marque for the
Black Shield Mercenary Company indicating that the named
bearer, Shemrenebi Karptah of Kasaad, benefitted from his
company's standing retainership of that Mercenary Company
and should he request their services the bill will be
paid.
|
|
Finally there was also a leatherbound journal and a Black
gem of some sort. Thrymri picked up the Black gem and was
immediately engaged in a mental conversation with a powerful
presense. When Thrymri proved to be unforthcoming the gem
detonated, knocking Kjar and Thrymri out and rattling
Fyrclian but having no effect on the surrounding inanimate
objects. |
| The
journal was apparantly some sort of cover document,
establishing a false back trail to Kasaad, but Kurtzen
debunked it since he was with the group and knew that the
journal entries were lies. However, the final entry,
apparantly made that very night, was written in a more
hurried hand, as if its writer were excited, though it was
still vague. Kurtzen translated it as follows: |
I have seen the cycle he's waited for; my God smiles upon me
Against the coldest winter chill;
He is the light that warms us
against the Darkness, for he is the secret... |
|
Kurtzen mangled the translation a bit since its in
Ult-Undari and he only speaks pure Undari; it should say
something more along the lines of: |
My God has smiled upon me for I have
found those we search for.
All praise to the lumious being that fills us with holy
zeal;
For he is our spiritual protector in the Land beyond Death |
| Ketkis: |
- If captured will do anything he can
to stay alive, including feeding the PCs info. Will try to
ingratiate himself until such a time as he can get away.
|
| NOTE:
Sole escapee -- beat the heck out of several party members,
beat his way to the stairs, and then split out. Ketkis, aka
the Night Cat, is not so easily caught as that! |
| WHEN |
| Midsummers Day Age of Power Year 1 Day
3. There is a full moon out. |
| WHERE |
| Main Locality |
| In or around the
Weary Druid Inn on the way to Feihaus, in the Pargori Clan
Hold of the Vold. |
| WHY |
| Need a big group
encounter, give everyone a chance to work as a team, and set
up elements of the meta-plot. |
| HOW |
| Ambush! |
| DISADVANTAGES |
| Make sure the players
keep up with their Disadvantages. |
| This was
a almost pure combat session so only a few Disads were
meaningful. |
| NAME | DISADVANTAGES |
| Ayden Hrdaled | Normal Characteristic Maxima No Age Restriction DF: Aeldenari (Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
DF: Elven-blooded (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Phys. Lim.: Disoriented in Non-Forrested Areas; Easily Lost (Infrequently, Slightly Impairing) Money: Destitute Psych. Lim.: Destiny Child Syndrome (Uncommon, Strong) Psych. Lim.: Ethnocentricity (Common, Moderate)
Psych. Lim.: Naive and Sheltered
(Common, Strong)
Psych. Lim.: Promiscuous
(Uncommon, Strong) Rivalry: Professional
(w Archers; Rival is More Powerful; Seek to Outdo; Rival Unaware of Rivalry) |
| Fyrclian Bergansen | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) DF: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Enraged: Horses mistreated (Uncommon), go 14-, recover 8-
Enraged: When in Claustrophobic Environments (Uncommon), go 8-, recover 14- Hunted: Osfrid 8- (Less Pow, NCI, Limited Geographical Area, Harshly Punish) Money: Poor Normal Characteristic Maxima Psych. Lim.: Claustrophobia (Uncommon, Strong)
Psych. Lim.: Daredevil (Uncommon, Moderate)
Psych. Lim.: Equestrian Mentality (Uncommon, Moderate)
Reputation: Killer of Thralls, 14- (Known Only To A Small Group) |
| Hrani "Refskegg" Thrarinnsson |
Distinctive Features: Red Hair and Green Eyes (Clan Raevoring from the North Coast) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Distinctive Features: Tattoos: Symbols of the sea on the backs of his hands. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Enraged: At the beginning of battle (Common), go 14-, recover 11- Human 1) Distinctive Features: (Concealable with Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Normal Characteristic Maxima
Psychological Limitation: Drunkard (Common, Strong)
Psychological Limitation: Garrish Loot-wearing Raider (Common, Moderate)
Psychological Limitation: Superstitious (Common, Strong) | | Kjar Kvaransen |
DF: Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Normal Characteristic Maxima
Psych. Lim.: Easily Distracted By New Magic (Uncommon, Strong)
Psych. Lim.: Homebody -- Wants To Be In His Tower, And Not Go Anywhere (Common, Moderate)
Unluck: 3d6
Soc. Lim.: Zauberer Stigma (Machtig) (Frequently, Minor, Not Limiting In Some Cultures)
Susceptibility: Entropic/Chaos Energy, 1d6 damage Instant (Uncommon) Susceptibility: Negative/Unholy Energy, 1d6 damage Instant (Uncommon) Susceptibility: Positive/Holy Energy, 1d6 damage Instant (Uncommon) Susceptibility: Static/Law Energy, 1d6 damage Instant (Uncommon) | | Rogate Turvoldsen | Normal Characteristic Maxima Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Distinctive Features: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Psychological Limitation: Dedicated to Advancement of Herodi Clan (Common, Strong)
Psychological Limitation: Impulsive (Common, Moderate)
Psychological Limitation: Overconfidence (Very Common, Moderate)
Psychological Limitation: Protective of Friends (Common, Strong)
Rivalry: Professional (with other Warriors), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry, Rival is a Group Social Limitation: Savage (Feared And Descriminated Against In Cities) (Frequently, Minor, Not Limiting In Some Cultures) | | Saemund Magnussun | DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Enraged: If Quality Of Work Or Honor Questioned (Uncommon), go 11-, recover 8- Normal Characteristic Maxima
Psych. Lim.: Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle (Common, Strong)
Psych. Lim.: Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse (Uncommon, Total) Psych. Lim.: Honorable Craftsman (Common, Total)Notes: Always fulfill contract to spirit and letter, keeps word, will not sell shoddy goods, guarantees work.
Reputation: Miser, 8- (Extreme; Known Only To A Small Group) |
| Sonnenwende Mondfeuer |
Normal Characteristic Maxima Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Money: Poor Psych. Lim.: Practical to the extreme (Common, Moderate) Psych. Lim.: Restless and Kinetic (Uncommon, Moderate)
Psych. Lim.: Superstitious (Common, Moderate)
Psych. Lim.: Trusting and Naive Farmboy (Common, Strong) Psych. Lim.: Pyrophobia (Uncommon, Strong)
Phys. Lim.: Heavy Sleeper (Frequently, Slightly Impairing)Notes: -6 to perceive intruders and wake up, takes about an hour to wake up fully
Rivalry: Professional (Other Warriors; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry; Group) |
| Spatzenjager |
Normal Characteristic Maxima Accidental Change to Were Form: Full Moon Always (Uncommon) DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) DF: Supernatural Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) Money: Poor
Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls (Frequently, Slightly Impairing) Psych. Lim.: Distracted By Urges To Hunt Small Game (Uncommon, Moderate)
Psych. Lim.: Uncomfortable in cities (Uncommon, Strong)
Vulnerability: 2 x BODY Silver (Uncommon) Vulnerability: 2 x STUN Silver (Uncommon) |
| Spatzenwere |
Accidental Change: New Moon Always (Uncommon) Enraged: Berserk In Combat (Common), go 8-, recover 14-, Berserk Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing Vulnerability: 2 x STUN Silver (Uncommon) Vulnerability: 2 x BODY Silver (Uncommon) |
| Spatzenwolf |
Accidental Change: New Moon Always (Uncommon) Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls Frequently, Greatly Impairing Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing Physical Limitation: Human Size Psych. Lim.: Distracted By Urges To Hunt Small Game (Uncommon, Moderate) Vulnerability: 2 x STUN Silver (Uncommon) Vulnerability: 2 x BODY Silver (Uncommon) | | Vmundr "Thrymri" Finnvarsson |
Distinctive Features: Skald (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Normal Characteristic Maxima Enraged: His notes are destroyed or significantly tampered with. (Uncommon), go 14-, recover 11- Psych. Lim.: Will not carry visible weapons inside the Vold. As a point of pride, he does not carry weapons inside the Vold. To do so would show great distrust. (Common, Strong)
Psychological Limitation: Hard Drinker (Uncommon, Moderate)
Psychological Limitation: Needs to chronicle events. Keeps a diary nightly, takes down notes frequently. (Common, Strong)
Psychological Limitation: The Performer's Itch (Common, Moderate)
Psychological Limitation: Womanizer (Uncommon, Moderate) Social Limitation: Not allowed to make a living through craftsmanship or agrarianism (Occasionally, Major, Not Limiting In Some Cultures) Human 1) Distinctive Features: (Concealable with magic), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures |
|
| POST GAME ANALYSIS |
| After
last sessions debacle, we restarted. We've had a lot of out
of game discussion and reached a pretty clear understanding
that if the so called "heroes" of the tale, the PC's, just
sit around waiting for someone else to do something then I'm
not going to run the campaign at all. It's on the players to
take actions and involve themselves in the game, and dead
weight will be given short shrift. |
|
Regardless, I've decided to trim the party down earlier than
originally planned, so any character that isnt being played
to their potential is getting the axe. Refskegg, though in
my opinion one of the best characters in the group, was the
first to go because the player, Jon, does not actually like
the character and gives him very short attention. |
| This
session started off with the combat that was intended for
last session. It was brutal and all of the group except
Fyrclian took a beating. At several points I thought at
least one of the PCs were going to buy the worm farm, but
the players were on the ball and some very good tactical
plays in addition to sheer bloody mindedness on the part of
the Herodi, Rogate, kept the opposition from taking a
critical Phase to finish off one of the fallen party
members. |
| It
was a pretty solid combat, fought in the dark and without
the benefit of armor. The group persevered and actually
started showing vestiges of teamwork, though of the
unplanned variety. |
| More
importantly after the combat scene there was some decent
roleplaying, asking Kurtzen, who turned on his employers
when he realized they were going to assassinate fellow
Machtig, many questions and interrogating a captured
Landrothi Cavalryman. |
| The
group is battered and have suffered their first casualty,
but seem determined to press on to Zerlaaga, though Kjar did
make a weak case that they had already fulfilled the
prophesy and that Karptah was the guy they were supposed to
kill in keeping with his established preference for ending
the whole prophesy business quickly so he can go back to his
tower and moulder. |