Nine Arrows Adventure #2
Saturday February 21th, 2004, San Diego, CA
Clutching Nine Arrows
Who What When Where
Why How Disadvantages Post Game Analysis
WHO
PCs: (Master Summary)
Name XPDEXSPDSPD Chart
$ Ayden Hrdaled 415512 3 5 810
Was much more active this session, had much better mannerisms and RPing, Used his abilities consistently and often, got involved, did a lot of interaction with Saemund and Kjar. Very improved. Kristin is fairly new to F2F RPing, but has tremendous potential. Has an excellent grasp of character focus. Very "soft" on the rules, but covers the Roleplaying end of things very well. Hopefully she'll remain w/ the group and prove to be a long-term player.
$ Fyrclian Bergansen 317312 4 8
Had some particularly amusing interludes, stemming mostly from her preoccupation w/ horses. Fyrclian is a very "forward" character and forces herself into the scene, but not in an overbearing way. Very well done. Some notable points: 1) Reached an accomodation with Saemund -- for 1 gp per month she will care for and handle his draft horse Bjolla on the Faring. 2) Rogate decided that, acting on his bid to assume leadership of the group he should be responsible and see to getting some supplies, and a horse to carry them; so he got Fyrclian to agreee to come along to do the buying. At the merchants bazaar she runs into a second cousin selling horses (the Hengsting are a small clan) and engaged him in some fast-talking-horse-trading. She was doing a good job in wearing him down, with tag-team assistance from the Hoher Skalding Thrymri, until Rogate bored of the talk and paid more than he should have just to end it. 3) Saw one of Doran's guards ill treating his horse, which triggered her enraged, and which lead to the nights featured altercation.
In the ensuing struggle, she made her Recovery from Enraged immediately after surging in the direction of the guard, and though all four guards moved into position to protect their employer the jumpy Doran assumed that the jig was up and overreacted, going invisible and launching lightning bolts. Fyrclian was untouchable in the encounter, and took one of the guards down herself and sorely injured and tied up the lead guard.
After the alteraction ended, she ran off to help her cousin, who had been struck down after engaging one of the guards going after the Hoher Skalding and was bleeding out.
@ Hrani "Refskegg" Thrarinnsson 317412 3 6 9
Was kind of quiet for parts of the night. Had a good face to face meet w/ Reserei the Herodi Laird and palled around w/ Rogate a bit. Had some good interactions w/ Kjar -- I like the way that dynamic is shaping up, with the big luggish Hrani afraid of the little old Zauberer due to his superstition. It's a good bit.
The players other character is Thrymri, and he is a much more high-intensity and stand out character, so Hrani suffers a  bit when they are both in the same scene, which is unfortunate because they are both great characters.
NOTE: Jon was MUCH more confident this week in his abilties. I think he figured out at some point that Hrani really is a top-flight fighter and he doesnt have to be as delicate with him. Hopefully this trend will continue -- but not to the point where he gets too aggressive and charges into hopeless situations. I was pleasantly suprised to see him immediately leap into action when the opportunity presented itself and not dawdle.
/ Kjar Kvaransen 311312 4 8
Excellent RPing overall, but running across some of his Disadvantages. Im conflicted over it, bcs the discrepencies made generally for a more interesting and useful member of the party, but on the otherhand the player is deviating a bit from a few of the key Disadvantages on the PC. If the trend continues we'll just morph the Disadvantages into something more appropriate -- the story and characterization are more important than the initial conceptualization.
Got heavily involved in drawing Ayden out. Used several more of his spells.
NOTE: Jay could benefit from sitting down and working out some more incantations for his spells. He did a few of them, but had a couple that were kind of "bleh". It's not mandatory, but its the kind of extra touch that can push him into netting 4 or 5 rather than 3. I've played w/ Jay for a long time and know what level of characterization he's capable of, and Kjar isnt quite there yet (though he's getting close).
- Rogate Turvoldsen 317412 3 6 9
Continuing his improved chracterization, Ron had Rogate deliberately and consciously doing his best to befriend and converge the other party members. Most significant was insisting that if Saemund could not dine at the Oberlaird's table for the Midsummer Feast, then neither would he, and brow beating dissenters into accompaning him to the Two Hook Net Tavern to have their Midsummer Feast (for coin). This was a classy, well-executed play that won him some grudging points from Saemund. Ron would have gotten a 4th point tonight save for 2 things: 1) his second character hasnt been introduced yet (and thus he has an easier time of it compared to the other players jockeying 2 characters each) and 2) he got into an involved argument with me early in the session, which disrupted the game.
Rogate was knocked out of the fight early by Doran's opening salvo and two guards sticking him while he was down. When he recovered he killed one of the helpless and surrendered guards, while the guard was unconscious. Of course, that was the guy that spoke Machtig and could have been usefully questioned.
This character is a major departure for the player, and Im very interested in where he'll go with him.
/ Saemund Magnussun 311312 4 8
The Pargori Huscarl struck at Saemund by sabotaging the wheels of his wagon. About 10 or 15 miles of wear would have seen him lose all four. Saemund was going to try to get them repaired, but due to the festival didnt expect to have much luck. Ayden offered to fix them, and after some doubt was raised by a demonstration, Saemund paid him a gold to fix all four. Saemund also reached a bargain with Fyrclian for her to take care of his draft horse during the Faring for a gold coin every two zwieblich (a zwieblich is two 6-day weeks, so basically every 24 days.)
During the altercation, Saemund came on the scene late w/ Refskegg, Kyar, and Ayden, and was dropped by one of Doran's lightning bolts. Though he shook it off quickly, his late arrival combined with this amounted to the fight being over before he could do anything, and this is really a good thing for him, because Kaenha, the Pargori Laird and current Oberlaird, does not like him as it is. Used his Paramedics skill to help keep Fyrclian's cousin Otrygg from bleeding out.
I think Jay, the player, is really trying to help involve the new player Kristin in the game. Kjar made a point of paying special attention to Ayden, and Saemund did they same w/ Fyrclian. This is a good thing IMO, and I hope that some alliances are formed in the process. I can see a strong Fyrclian->Sonnenwende->Saemund alliance as the three are from friendly clans and are also very synergystic mechanically.
# Sonnenwende Mondfeuer 0 15 3 12 4 8
Jake had a school commitment that prevented him from playing
# Spatzenjager 0 11 4 12 3 6 9
Spatzenwere   20 4 12 3 6 9
Spatzenwolf   17 4 12 3 6 9
Jake had a school commitment that prevented him from playing
@ Vmundr "Thrymri" Finnvarsson 412212 6
Thrymri was in high form this session, despite an initial difficulty when briefly meeting another Hoher Skalding. Several high points for Thrymri including 1) met and spoke privately with Hundi Idmundsson "the Well-travled", a noted and very active Hoher Skalding. They didn't hit it off due to Thrymri's lackadaisical approach to things. Hundi did get some useful info out of Thrymri, and decided to revise his plan to see the Oberlaird on an urgent matter, prefering to deal with Reserei (who is visiting Fallenheim) instead. Hundi also directed Thrymri to pursue finding out more of his companions back stories. 2) Went to the Skalding hall briefly. Got some good scoop on rumors. 3) Successfully used his Spells in the altercation later to good effect.
I really like this character. Jon has an interesting voice for him (connery-esque often), and he's so weird he would HAVE to be a Hoher Skalding. The problem is Jon the player is notoriously reticent to make a decision, and this reflects in his characters.
NPCs:
* Reserei (Clan Laird of Herodi)
Cameo. Met Refskegg, gave a few last minute tips to Rogate, and gave him a pouch of 30 gold to spread around and "make friends" with.
@ Tennric, Druid representative to the Oberlaird. Kind of an incompetant, doesnt like arcane spell casters
Cameo, but very funny. Pops out to tell the group to be at nearby Caer Broinig where a powerful Druid circle stands on the ruins of the Pargori's original steading in this region, no later than sundown.
* Hundi Idmundsson the Well-Traveled
Herodi Hoher Skalding. Rode up to the Lairds hall in a big hurry, but was stopped by Thrymri for discussion. The two got on like oil and water, but the basics of the situation are that Hundi has been chasing information about the Prophesy of the Nine because he senses that there is something the Druids are hiding. When Thrymri indicated that he was one of the Nine spoken of in the Prophesy, Hundi urged Thrymri to leave a copy of his notes taken so far at the Skalding Hall for him, and to suss out as much information as he can from the other Eight. He was going to approach Kaenha with things he's discovered and his suspicions, but when he learns that Reserei is in Fallenheim, he decides that he would be much better received by him and so departs to find Reserei.
* Geirrod Thorsteinsson
Herodi Zauberer (Obermancer), travelling companion of Hundi. Didnt have much of an appearance, being kind of in the background while the two Hoher Skalding spoke.
* Agni Heimirsson
Pargori Clan Skald at the Pargori Skalding Hall. Spoke with Thrymri and gave him some gossip. Clued him in about some talk that with the death of the Reeve of Feihaus (a Pargori Reeve-halten), Kaenha might just add it to the Reeve-halten of Rollenhurst, which is held by his son-in-law (and puppet).
* Thoneth-Gar: Outsider: From beyond Shidaal, never-do-well and malcontent. Mostly works as a caravan guard but conducts a little bit of trade, usually of the illicit sort, on the side.
Got upgraded due to the needs of the story to be one of four guards [Osmihe-Sheku, Magi-Raysep, Kirano-Tynson], using the same stat block, except Osmihe-Sheku had Language (Machtig).
The lot of them are guards working for the "Black Shields Mercenary Company" out of Shidaal, who hire out as elite caravan guards, among other things. They were hired by Doran Murfon as guards.
After the fight Osmihe-Sheku and Magi-Raysep were dead, and Kirano-Tynson was pretty heavily wounded. Toneth-Gar was a bit the worse for wear thanks to Thrymri's magic, but still servicable. Toneth-Gar spoke like 10 words of Machtig (Friend, Shidaalweg, Guard, No Kill, Merchant, Fallenheim, Trade, Go).
* Doran Murfon: From Ieshali originally. See Character Sheet
Doran is a major opposing villain for the PC's during the first story arc, but what his motivations are will remain a mystery for now.
When Fyrclian and Rogate started edging towards him with their weapons drawn, he assumed that the gig was up and somehow the Druids knew of his coming (they didnt -- he slipped under the radar so to speak due to the Druid's preoccupation with the Nine Arrows Prophesy), and had sent Machtig out to get him. So, he overreacted. This was a combination of Unluck, Enraged at being Thwarted, and good old GM Fiat.
* Otrygg Ketilsson
Horse merchant selling horse at the bazaar outside Fallenheim. Second cousin of Fyrclian (the Hengsting are a small clan, so not too much of a stretch -- I had her roll a d6 and figured there was a bout a 1/3 chance that one of the two Hengsting horse traders at the bazaar were either a distant relative or at least an acquaintance of the family, she rolled a 2 and there you go).
He first exchanged some "family talk" with Fyrclian, whereby events of her background were revealed and gleefully absorbed by the nosy Thrymri, and then bartered back and forth with Fyrclian & Thrymri about the price of a pack horse.
During the altercation he moved up to engage one of the two guards threatening Thrymri [Kirano-Tynson], and struck him a nasty blow, but was put below 0 BODY by Kirano's return strike (rolled a lot of BODY damage, and the horse merchant was only wearing light leathers).
After the encounter Thrymri (using a spell) and Saemund (using Paramedics) stopped the bleeding and prevented him from bleeding out after Fyrclian's incompetent attempts to staunch the wound.
/ Bardi Ketilsson
Younger brother of Otrygg, handled the horse for sale. Thrall, not a Thegn.
* Hlothver Skorrisson
Pargori Wainwright and witness to the event. Approached the group after the altercation and started to berate them for starting trouble with outsider merchants. He backed down considerably when Thrymri revealed his status as a Hoher Skalding. He spoke a little Vorgaanese with Toneth-Gar and told the group that the guards were Black Shield men out of Shidaal hired to protect Doran.
* =  played by GM
- = played by Ron Darbee
/ = played by Jason Roche
@ = played by Jonathan Bristow
# = played by Jake Ellena
$ = played by Kristin Molle
WHAT
The Prophesy
The day of the Prophesy kicks in. This is for all intents and purposes the first day of the Age of Power. It should be a portentious day, with lots of omens and symbology falling off the trees. Big time "Window of Opportunity" type day -- the begining of a new Age.
Backdrop
Allow the PCs to take part in the festival
I described the feasting and so forth, but it was largely backdrop. The PC's didnt get too involved in it.
Fyrclian and the beaten horses
Have Fyrclian see some horses being traded by a group of outsiders (4 Black Shield mercs and Doran Murfon); have all five horses be in poor shape, and have one of the guards apply a little whip action.
This was the touch-off for the nights big encounter. Went off mostly as expected, though Fyrclian broke the enraged before doing anything, forcing me to escalate the situation.
Segment 12
Fyrclian rushes the guard that abused his horse, drawing her whip.
Two of the four guards and Doran notice her charge, and warn the other two. Doran goes invisible.
Rogate, unsure what is going on, still moves up to back Fyrclian's play and draws his sword. Thrymri remains by the corral a bit surprised and holds his action to see what will transpire.
Post-Segment 12
Fyrclian breaks her Enraged.
Segment 3
The four guards move up to shield their employer from the armed Rogate and Fyrclian.
Rogate holds his action.
Segment 4
The chagrined Fyrclian holds her place.
Doran goes Enraged, moves up (still invisible) and lets loose with a 3" Any Area attack, getting the suprised Rogate (failed PER Check), and Fyrclian. both with it, even though Fyrclian tried to leap out of the way with her held action. Rogate is knocked back into Fyrclian unconscious, and both land in a heap. Doran, having struck down Rogate, makes his Enraged Recovery (he doesn't consider a woman like Fyrclian to be a creditible threat and assumed that Rogate was the leader of the opposing forces).
Segment 5
Thrymri, seeing how things are going, takes his held action to cast a background offensive spell (Contin Uncontrolled with Selective AoE) to start making the guardsmen drowsy.
Segment 6
Two of the guards, following their employer's lead, run up and stick the downed Rogate ensuring he will not recover during the fight.
The other two guards run over towards Thrymri with swords drawn, alerted to the fact that he is a spell caster of some sort.
Thrymri lets loose with a primal, warbling uluation that bursts the eardrums of the two guards running at him (and gets the invisible Duron a bit too)
Saemund, Ayden, Kjar, and Refskegg approach from the north, and the Sharp-eyed Ayden sees the altercation.
Otrygg realizes something is going on (after blowing a PER Check w/ an 18 previously).
Segment 8
Fyrclian rolls to her feet and with two lightning fast cracks of her whip (SWEEP), sends one of the two guardsmen attacking the unconscious Rogate back 15 feet with a nasty wound (big BODY, low KB roll), and pulls the legs of the other out from under him nearly severing his left foot; the guard passes out from the pain (big BODY, high STUN Multiple).
Ayden moves off to the side of the main road to get a better line of sight and sends an arrow streaking an impressive distance over the shoulder of Fyrclian into the guard she had knocked back previously.
Doran sees the arrow and knows that somthing is coming from that direction. Casts Flight, still invisible.
Saemund and Kjar notice Ayden and presume that something is amiss. Saemund breaks into a dead run. Kjar alerts the oblivious Refskegg and casts Flight.
Segment 9
The guard facing Fyrclian recovers from being staggered.
The two fighting Thrymri get into HtH range and let loose with sword attacks which rebound with the sound of a distressed lute from his invisible Force Field.
Otrygg draws his sword, steps inside the reach of one of the guards attacking Thrymri and thwacks him a good blow with his sword, but sadly the guard is not staggered by it (x1 STUN Multiple).
Refskegg runs after Saemund.
Segment 10
Ayden sends another shot at the same guard but narrowly misses (bad roll).
Segment 12
Fyrclian Holds her whip strike (DEX 22 w/ LR) to see what the guard facing her will do.
The guard facing Fyrclian (whos has been really lucky to have taken low STUN multiples thus far and is still in the fight despite some BODY damage) charges at Fyrclian figuring if he can get into her whip's reach she wont be a threat anymore, and the unseen archer might not be so eager to shoot at him, but Fyrclian snaps her whip at him again as he runs in (won the DEX off). Though she misses, the whip whizzing by his head seems to distract him, for he manages to just miss her with what seemed like a sure blow when he closes with her (Combat Luck).
Ayden sends another shot at the same guard but narrowly misses not hitting Fyrclian (hit the guard under normal circumstances, but missed due to the concealment bonus the gaurd was getting from Fyrclian and thus there was a chance that Ayden hit her instead. Ayden rolled to hit Fyrclian with his base OCV and succeeded, but Fyrclian's Combat Luck covered the damage making it a "near miss").
The guard struck by Otrygg gives the horse trader a nice incapacitating belly wound for his trouble, dropping him in one hit (Almost max damage and a high STUN Multiple).
The other guard threatening Thrymri strikes again, but again the Skalds mystic sound shield protects him.
Refskegg goes Enraged and continues to run towards the corral area, passing the lumbering Saemund.
Doran, still invisible, casts Dimensional Transposition and arriving behind Saemund sets off his Prepared Bolt (on a trigger), knocking Saemund into Refskegg's back staggering him. The strong Refskegg doesnt get knocked around.
Thrymri moves back and sends a pulse of agitated sound directly into the ears of the man attacking Otrygg, knocking him out.
Kjar notices the point of emission of the lighting bolt and after flying up about 20 feet casts Groundspikes in that area, causing some pain to the invisible mage. Doran's Spell Turning doesnt trigger because the Groundspikes spell targets the ground.
Saemund recovers from being staggered.
Post-Segment 12
Seeing the new warriors joining the fray, the guard fighting Fyrclian calls to the other guard still standing to throw down his weapon and give up, in their language (Vorgaanese).
Segment 3
The two guards still standing throw down their weapons and surrender.
Refskegg, still enraged, runs up next to the guard that was fighting Fyrclian.
Ayden holds his action.
Segment 4
Fyrclian holds, still guarding her downed companion Rogate.
Doran Flies up out of the Spike field with his already-on Flight Spell and throws a Preparred Jolt at Ayden, but the alert Archer detects the emission point and dives out of the way; the bolt gouges a deep hole in the place where Ayden had been standing.
Saemund gets up and moves towards Thrymri.
Kjar casts Stoneborne on himself.
Segment 5
Ayden goes invisible
Segment 6
The two guards continue to keep their hands in the air.
The still enraged Refskegg grabs the guard that fought Fyrclian, despite his attempts to not be grabbed (aborted to Dodge), and slams him to the ground. Combined with his other wounds, the mighty Refskegg's slam reduces the guard to negative body and he will eventually bleed out. Refskegg remains enraged.
Thrymri holds.
Fyrclian uses her held 4 to move over to her downed cousin.
Segment 8
Fyrclian tries to help her cousin but lacks Paramedics.
Doran, still invisible, Flies closer to Kjar and throws a Preparred Jolt at the unsuspecting Zauberer, knocking him backwards about 80 feet into the earth rendering him unconcious, and causing most of his spells to shut off.
Saemund moves up to Otrygg and tries to help him with Paramedics but fails.
Ayden activates his echolocation ability, but doesnt catch a hint of the Mage's position (Hearing based Spatial Awareness countered by a no-Fringe Invis vs Sight & Hearing).
Segment 9
The last remaining guard (Toneth-Gar) moves over to help the guard dropped byThrymri.
The still enraged Refskegg moves over towards Toneth-Gar.
Segment 10
Ayden holds, waiting for the Mage to do something.
Segment 11
Thrymri moves over to Otrygg
Segment 12
Fyrclian tries again to help her cousin.
Refskegg, still Enraged, shoots in and slams Toneth-Gar, staggering him. Refskegg recovers from being Enraged.
Ayden holds, waiting for the Mage to do something.
Duron, running low on "mana" and worried about the invisible archer, flees the scene while still invisibile and flying.
Thrymri casts a healing spell, helping Otrygg.
Saemund tries to help Otrygg with Paramedics again, and this time succeeds thanks to Otrygg's improved condition after Thrymri's spell.
Post-Segment 12
Altercation over; we drop out of combat time.
Saemund and the Huscarl
Have a run in between Saemund and a couple of Huscarl -- fisticuffs only maybe.
"Someone" ie at least one of the Huscarl sabotaged Saemund's wagon. Saemund wisely didnt get drawn out by it, and payed Ayden to fix it after Ayden indicated he could. Smart play by Saemund.
WHEN
Midsummers Day Age of Power Year 1 Day 1
WHERE
Fallenheim, Vold, in a longhall near the Laird's Hall (NOTE: Jay provided a detailed drawing of Upper Fallenheim, a heads-up of the entire Lake Pargo area, and 6 to-scale hexamorphs for the bazaar area. This was a HUGE help.)
  • The Two Net Hook tavern is nearby (basic longhall, but coin is charged)
  • Thrymri might want to visit Clan Skalding Hall here
    • Thrymri went and spoke with Agni Heimersson, and left a sheaf of papers for Hundi there.
WHY
Important flavor setting episode. Want to get the group to continue to get into little cliques and start to gel into small alliances w/ one another.
The group is settling into little sub-relationships nicely.
HOW
Try to get the PCs to talk to one another, and just make it known that a major festival is occuring.
DISADVANTAGES
Play up on key Disadvantages: Came up Were not played up (but should have been)
NAMEDISADVANTAGES
Ayden HrdaledNormal Characteristic Maxima No Age Restriction
DF: Aeldenari (Concealable; Extreme Reaction; Detectable Only By Unusual Senses)
DF: Elven-blooded (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Phys. Lim.: Disoriented in Non-Forrested Areas; Easily Lost (Infrequently, Slightly Impairing)
Money: Destitute
Psych. Lim.: Destiny Child Syndrome (Uncommon, Strong)
Psych. Lim.: Ethnocentricity (Common, Moderate)
Psych. Lim.: Naive and Sheltered (Common, Strong)
Psych. Lim.: Promiscuous (Uncommon, Strong)
Rivalry: Professional (w Archers; Rival is More Powerful; Seek to Outdo; Rival Unaware of Rivalry)
Fyrclian BergansenDF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
DF: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Enraged: Horses mistreated (Uncommon), go 14-, recover 8-
Enraged: When in Claustrophobic Environments (Uncommon), go 8-, recover 14-
Hunted: Osfrid 8- (Less Pow, NCI, Limited Geographical Area, Harshly Punish)
Money: Poor
Normal Characteristic Maxima
Psych. Lim.: Claustrophobia (Uncommon, Strong)
Psych. Lim.: Daredevil (Uncommon, Moderate)
Psych. Lim.: Equestrian Mentality (Uncommon, Moderate)
Reputation: Killer of Thralls, 14- (Known Only To A Small Group)
Hrani "Refskegg" ThrarinnssonDistinctive Features: Red Hair and Green Eyes (Clan Raevoring from the North Coast) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Distinctive Features: Tattoos: Symbols of the sea on the backs of his hands. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Enraged: At the beginning of battle (Common), go 14-, recover 11-
Human
1) Distinctive Features: (Concealable with Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)


Normal Characteristic Maxima
Psychological Limitation: Drunkard (Common, Strong)
Psychological Limitation: Garrish Loot-wearing Raider (Common, Moderate)
Psychological Limitation: Superstitious (Common, Strong)

Kjar Kvaransen DF: Aura of Random Elemental Sensory Affects (smell of ozone, smoking hair, rocky skin, moist air, sound of creek, crackle of fire, etc) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Normal Characteristic Maxima
Psych. Lim.: Easily Distracted By New Magic (Uncommon, Strong)
Psych. Lim.: Homebody -- Wants To Be In His Tower, And Not Go Anywhere (Common, Moderate)
Unluck: 3d6
Soc. Lim.: Zauberer Stigma (Machtig) (Frequently, Minor, Not Limiting In Some Cultures)
Susceptibility: Entropic/Chaos Energy, 1d6 damage Instant (Uncommon)
Susceptibility: Negative/Unholy Energy, 1d6 damage Instant (Uncommon)
Susceptibility: Positive/Holy Energy, 1d6 damage Instant (Uncommon)
Susceptibility: Static/Law Energy, 1d6 damage Instant (Uncommon)
Rogate TurvoldsenNormal Characteristic Maxima
Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Distinctive Features: White Streak in Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Psychological Limitation: Dedicated to Advancement of Herodi Clan (Common, Strong)
Psychological Limitation: Impulsive (Common, Moderate)
Psychological Limitation: Overconfidence (Very Common, Moderate)
Psychological Limitation: Protective of Friends (Common, Strong)
Rivalry: Professional (with other Warriors), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry, Rival is a Group
Social Limitation: Savage (Feared And Descriminated Against In Cities) (Frequently, Minor, Not Limiting In Some Cultures)
Saemund MagnussunDF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Enraged: If Quality Of Work Or Honor Questioned (Uncommon), go 11-, recover 8-
Normal Characteristic Maxima
Psych. Lim.: Aggressive Combatant -- Takes on Toughest Possible Opponent In Battle (Common, Strong)
Psych. Lim.: Honest Quality Appraiser -- Announces Quality Of Weapons Fairly, For Better Or For Worse (Uncommon, Total)
Psych. Lim.: Honorable Craftsman (Common, Total)
Notes: Always fulfill contract to spirit and letter, keeps word, will not sell shoddy goods, guarantees work.


Reputation: Miser, 8- (Extreme; Known Only To A Small Group)

Vmundr "Thrymri" Finnvarsson Distinctive Features: Skald (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
Normal Characteristic Maxima
Enraged: His notes are destroyed or significantly tampered with. (Uncommon), go 14-, recover 11-
Psych. Lim.: Will not carry visible weapons inside the Vold. As a point of pride, he does not carry weapons inside the Vold. To do so would show great distrust. (Common, Strong)
Psychological Limitation: Hard Drinker (Uncommon, Moderate)
Psychological Limitation: Needs to chronicle events. Keeps a diary nightly, takes down notes frequently. (Common, Strong)
Psychological Limitation: The Performer's Itch (Common, Moderate)
Psychological Limitation: Womanizer (Uncommon, Moderate)
Social Limitation: Not allowed to make a living through craftsmanship or agrarianism (Occasionally, Major, Not Limiting In Some Cultures)
Human
1) Distinctive Features: (Concealable with magic), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
POST GAME ANALYSIS
This session didnt go as well as the last. For starters one of the players couldnt make it due to a school thing, so my intended plan of doing the Druidic ritual and sending the lot off out of the Vold had to be bumped to next session. So, I had to scramble to stall for time in-game. To fill the time void I beefed up a planned minor encounter into a much more significant one, introducing a character that I had planned to bring in later but had stated up in conjunction with something else and had available.
The session started off well enough, with the group roleplaying well, but when the game turned towards an encounter it seemed like I met a lot of resistance and reticence from the players.
I'm not sure what it was, but the pace of play just didnt seem to go well, and it seemed like the players were fighting me moving the game along at certain points. They definitely seemed resistant to an encounter, even splitting the party at one point where I pretty heavily telegraphed that it might not be such a bright idea. I'm not sure what went wrong, but on the whole I was disappointed with the session in the final analysis.
Even as a last-minute-filler episode, it combined several significant 1st's and should have been a little more momentous:
  1. 1st major encounter with the group as a team
  2. 1st encounter with a spell caster
  3. 1st encounter with the reoccurring villain of the first story arc.
But in the end it seemed lost on the players that this was a significant story element both in the scheme of the campaign and in the interests of certain game-oriented necessities. I think maybe they expected things to be pretty "safe" until the Druid ceremony and perhaps even until they were at least out of the Vold and were mentally unprepared for events to get violent.
I'm hoping that nobody misses the next session. Priorities are what they are, but if the players cant be consistent in their attendance I might have to scrap the whole campaign. This is not an episodic adventure, and I cant have players popping in and out on me -- it's just too disruptive and results in "comprimised" sessions like this one.