|
5 |
Armor Proficiency: All Armor
Familiarities including Shields |
|
2 |
Weapon Proficiency: Common Melee
Weapons |
|
13 |
Second Chance: |
| |
Healing 1 BODY,
Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60
Active Points); 1 Charge which Never Recovers (-4), Resurrection
Only (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12)
(Character May Take No Other Actions; -1 1/2), Self Only (-1/2) |
| |
Transfer 2d6 (BODY to
BODY) (30 Active Points); 1 Charge (-2), Only Usable Within A Minute
After Resurrecting (-2) |
|
17 |
Call of Death: Summon 1
150-point, 2 75-point, or 3 50-point creatures, Expanded Class of
Beings Incorporeal Undead (+1/4), Loyal (+1/2) (70 Active Points); 1
Charge (-2), Depart After 1 Minute (-1/2), Extra Time (Full Phase,
Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) |
|
19 |
Necromantic Lore: Aid Magic Pool
or Reserve 5d6 (standard effect: 15 points), Pool or Reserve And One
Power simultaneously (+1/2) (75 Active Points); Only For Necromantic
Spells (-1 1/2), Aid Fades Immediately After Aided Power Is Used
Once (-1), Extra Time (Full Phase, -1/2) |
|
10 |
Secrets of the Dead: KS: Secrets
of the Dead (Know Random Fact) (INT-based) (13 Active Points); One
Chance Per Factoid (-1/4) 21- |
|
7 |
Reap the Living: Deadly Blow:
+1d6 (Any Weapon, vs. Living Opponents) |
|
10 |
Love of the Dead: +30 PRE (30
Active Points); Only vs. Undead (-2) |
|
20 |
Death Ward: +20 Power Defense |
|
12 |
Paralyzing Touch: Entangle 3d6,
3 DEF, Entangle And Character Both Take Damage (+1/4), Cannot Be
Escaped With Teleportation (+1/4) (45 Active Points); 1 Charge (-2),
No Range (-1/2), Nonresistant DEF (-1/4) |
|
14 |
Death Attack:: Death Attack:
Killing Attack - Hand-To-Hand 4d6 (vs. ED) (60 Active Points); Extra
Time (1 Turn (Post-Segment 12), -1 1/4), Has No Effect If Target
Makes CON Roll at -4 (-1), No STR Bonus (-1/2), Concentration (1/2
DCV; -1/4), 12 Charges (-1/4) |
|
17 |
Energy Drain: Transfer 1d6 (BODY
to BODY), Delayed Return Rate (Points Gained) points return at the
rate of 5 per Day (+1 1/2), Delayed Return Rate (Points Lost)
(points return at the rate of 5 per Day; +1 1/2) (60 Active Points);
1 Charge (-2), Extra Time (Full Phase, -1/2) |
|
+17 |
Greater Energy Drain:
Transfer 2d6 (BODY to BODY), Delayed Return Rate (Points Gained)
points return at the rate of 5 per Day (+1 1/2), Delayed Return Rate
(Points Lost) (points return at the rate of 5 per Day; +1 1/2) (120
Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2) |
|
- |
Death Exchange: Plot Element |
|
25 |
Immunities of the Grave: |
| |
LS: Immune to Poison |
| |
LS: Immune to Disease |
| |
+6 CON; No Figured
Characteristics (-1/2), Only To Resist Being Stunned (-1) |
|
10 |
Leadership of the Dead: +30 PRE
(30 Active Points); Only vs. Undead (-2) |
|
17 |
Imbue With Undeath: Major
Transform 2d6 (Corpse Into Vampire, Destruction Of Vampire),
Lingering up to 1 Minute (+3/4) (52 Active Points); 1 Continuing
Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, -1/2),
Concentration (1/2 DCV; -1/4) |
|
32 |
Mastery of Death: |
| |
Healing 1 BODY,
Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60
Active Points); Extra Time (Regeneration-Only) 1 Hour (Character May
Take No Other Actions; -2 1/2), Self Only (-1/2) |
| |
Clairsentience (Sight
And Hearing Groups), x2 Range (440"), Mobile Perception Point (can
move up to 6" per Phase), 1 Continuing Charge lasting 1 Day (+1/4)
(50 Active Points); Only While "Dead" And Waiting To Resurrect (-2) |