Sir Beck Ptolus, City by the Spire page 120
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [2]
12 DEX 10 6 12 11- OCV 4 DCV 4
12 CON 10 4 12 11-
16 BODY 10 12 16 12-
12 INT 10 2 12 11- PER Roll 12-/13-
18 EGO 10 16 18 13- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
3 PD 3 0 3/12 3/12 PD (0/9 rPD)
3 ED 2 1 3/12 3/12 ED (0/9 rED)
3 SPD 2.2 8 3 Phases: 4, 8, 12
7 REC 5 4 7
36 END 24 6 36
30 STUN 30 0 30
5" Running 6 -2 5"
2" Swimming 2 0 2"
3"/1 1/2" Leaping 3 0 3" 74 Total Characteristics Points
MOVEMENT
Type Total
Run (6) 5" [10" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
EXPERIENCE
Total earned: 180
Spent: 180
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 330
CHALLENGES
Cost  Disadvantage
5 Distinctive Features: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Lawful Good (Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)
20 Emnity: Moral and Ethical (Evil Entities And Their Servants; Rival is More Powerful; Group Emnity; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
20 Normal Characteristic Maxima
10 Vow of Accordance: Must act in accordance with the precepts of the religion the Paladin serves or loose all special "Only While Serving The God's Purposes" abilities.
10 Vow of Acknowledgment: Must obey members of the clergy in a position of authority in whatever church or cause the Paladin Serves
10 Vow of Asceticism: May only keep 10% of income; must give the rest in service to whatever church or cause the Paladin serves
10 Vow of Association: May not willingly associate with or tolerate Evil individuals
10 Vow of Atonement: Must go through lengthy quest or some other form of personal sacrifice to regain abilities if the Vow of Accordance is violated.
100 Total Disadvantages Cost

Sir Beck Ptolus, City by the Spire 
DEFENSES
Type Amount Notes
Physical Defense 3/12 Current BODY:
Res. Phys. Defense 0/9 (16)
Energy Defense 3/12 Current END:
Res. Energy Defense 0/9 (36)
Mental Defense 34 Current STUN:
Power Defense 0 (30)

FIGHTING SKILLS
Cost  Maneuver
Improved Bull Rush Feat
4
1) +1 HTH Damage Class(es)
3
2) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 4d6 +v/5 Strike; You Fall, Target Falls; FMove
4
3) Shove: 1/2 Phase, +0 OCV, +0 DCV, 36 STR to Shove
3
4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4d6 Strike; Target Falls
1
5) Weapon Element: Barehanded (0 Active Points) (0 Active Points)
15 Total Martial Arts Cost

COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
+1 Overall
+2 with All Combat
+2 with HTH Combat; OCV Or Convert To Damage Only (-1/2)
+2 with Great Sword Strike
+2 Overall; 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2), Only In A Phase When Using SMITE (-1/2)
+1 Overall, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4)
+6 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
+6 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Flying Tackle 1/2 +0 -1 4d6 +v/5 Strike; You Fall, Target Falls; FMove
Shove 1/2 +0 +0 36 STR to Shove
Takedown 1/2 +1 +1 4d6 Strike; Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

Sir Beck Ptolus, City by the Spire 
SPELLS, GIFTS, AND HEROIC KNACKS
Cost  Power END
Feats
3
1) Alertness: +1 PER with all Sense Groups
0
0
2) Endurance: +12 END / +2 REC, already factored into Characteristics
0
7
3) Power Attack: +2 with HTH Combat; OCV Or Convert To Damage Only (-1/2)
4
4) Weapon Focus (Great Sword): +2 with Great Sword Strike
Human Package
2
1) Keen Eyes: +1 PER with Sight Group
0
Paladin Package
13
1) Cure Disease: Minor Transform 3d6 (Diseased Person To Healthy Person, Magic, Other Transforms), Lingering up to 5 Minutes (+1) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 3 Continuing Charges lasting 5 Minutes each which Recover every 1 Week (-3/4), OIF (Holy Symbol; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4), Gestures (-1/4)
[3 cc]
2
2) Detect Evil: Detect Evil 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2)
0
7
3) Graced Favor: Magic Damage Reduction, 25% (10 Active Points); Only When Serving The God's Purposes (-1/2)
0
7
4) Graced Fortitude: Physical Damage Reduction, 25% (10 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/2)
0
7
5) Graced Reflex: Energy Damage Reduction, 25% (10 Active Points); Requires A DEX Roll (No Active Point penalty to Skill Roll; -1/2)
0
8
6) Graced Will: Mental Damage Reduction, 25% (10 Active Points); Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/4)
0
7
7) Immune To Disease: Life Support (Immunity: All terrestrial diseases) (10 Active Points); Only When Serving The God's Purposes (-1/2)
0
9
8) Lay On Hands: Healing BODY 4d6 (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 4 Charges (-1), Only When Serving The God's Purposes (-1/2), Requires A Faith Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
[4]
11
9) Smite Evil: (Total: 34 Active Cost, 11 Real Cost) Deadly Blow: +2d6 (Only vs Evil, Any Weapon) (14 Active Points); 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2) (Real Cost: 5)
plus
+2 Overall; 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2), Only In A Phase When Using SMITE (-1/2) (Real Cost: 6)
[3]
51 Paladin Spellcasting: Variable Power Pool (Divine Magic), 45 base + 6 control cost, (67 Active Points); Investiture (Paladin) Spells Only (Cannot be Removed; -1), Only Divine Magic (-1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Each Spell Must Have 1 Charge Per Day Each (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Focus (Holy Symbol), Extra Time, Concentration, Incantation, or Gesture in any combination at a MINIMUM; -1/4); all slots Only Usable While In Good Standing With Faith (-1/4)
Notes: A Paladin may prepare Spells with a Real Cost equal to or less than their Magic Pool times 3 (RC Limit = Pool x3) each day. The Pool size is still the upper limit on Active Points however. (135 Real Cost Limit / 45 Active Point Limit)
0
1) Aid: (Total: 44 Active Cost, 9 Real Cost) +1 Overall, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus
+10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
Armor (2 PD/2 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 9
[1 cc]
0
2) Aura of Virtue: LoW (-15) for Resistant Defenses, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 6
[1 cc]
0
3) Bless Weapon: Deadly Blow: +2d6 (With Deities Weapon of Choice, Any Circumstances) (14 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) Real Cost: 4
0
4) Bulls Strength: Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4) Real Cost: 11
[1]
0
5) Bulls Strength: Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4) Real Cost: 11
[1]
0
6) Call Weapon: Teleportation 7", UAA (+1) (28 Active Points); 1 Charge (-2), Only To Call Own Weapon To Hand (-1), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 5
[1]
0
7) Daylight: Sight Group Images Increased Size (16" radius; +1), +4 to PER Rolls (44 Active Points); Only To Create Sunlight (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11
[1 cc]
0
8) Detect Undead: Detect Undead 11- (no Sense Group), Increased Arc Of Perception (360 Degrees), Range, Sense, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 7
[1 cc]
0
9) Heal Moderate Wounds: Healing BODY 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 8
[1]
0
10) Heal Moderate Wounds: Healing BODY 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 8
[1]
0
11) Holy Weapon: Deadly Blow: +6d6 (With Deities Weapon of Choice and vs "Evil"/Unholy only) (42 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect occurs after Spell Duration Ends; Caster suffers 9 LTE Loss; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate; -1/4), Gestures (-1/4) Real Cost: 11
0
12) Remove Paralysis: Dispel Paralyzation, Mental Entangle, or Slow power 12d6, any Paralyzation, Mental Entangle, or Slow power one at a time (+1/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 9
[1]
0
13) Shield of Faith: +6 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
14) Shield of Faith: +6 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7
0
15) Undaunted: MD (34 points total) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 11
[1 cc]
Unique Abilities
5
1) See Invisible: Detect Invisible Things 11- (Sight Group)
0
143 Total Powers Cost
BELONGINGS
Equipment END
2 Flasks of Holy Water, Spyglass, 50' of Silk Rope, 3 Wooden Stakes, 35gp pocket money
Magical Full Plate
1) Full Plate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OAF (-1)
0
2) Minor Magic Resistance: Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points); Independent (-2), OAF (-1), Only vs. Magic (-1)
0
Undead Bane Ghost Touch Holy Greatsword
1) Magical Greatsword: Killing Attack - Hand-To-Hand 2d6+1 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1)
0
2) Ghost Touch: Affects Desolidified Any form of Desolidification (+1/2) for up to 96 Active Points of Greatsword Attacks, Reduced Endurance (0 END; +1/2) (72 Active Points); Independent (-2), OAF (-1)
0
3) Holy: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Evil (-1), Adds to Base Damage of Sword (-1/2)
0
4) Undead Bane: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Undead (-1), Adds to Base Damage of Sword (-1/2)
0
Potion of Heroism: Aid STR, DEX, CON, BODY simultaneously 2d6, STR, DEX, CON, BODY simultaneously (+1) (40 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (-1/2)[3 nr]

Sir Beck Ptolus, City by the Spire 
TRADE LORE
Cost  Name
Human Package
10
1) +1 Overall
2
2) AK: Ptolus 11-
3
3) High Society 13-
5
4) KS: Royalty & Nobility 14-
Paladin Package
16
1) Base Attack Bonus: +2 with All Combat
2
2) AF: Heavy Armor Proficiency
1
3) AF: Shield Proficiency
5
4) Conversation 14-
2
5) KS: Arcana 11-
4
6) KS: Religion 13-
1
7) Language (idiomatic; literate) (5 Active Points)
5
8) Oratory 14-
6
9) Penalty Skill Levels: +2 vs. armor penalties to DEX and DCV with All Armors
5
10) Power: Faith (EGO-based) 14-
2
11) WF: Common Melee Weapons
69 Total Skills Cost
INFLUENCE AND CLOUT
Cost  Name
12 Fringe Benefit: Membership (Keepers of the Veil), One Of The Twelve Commanders Of Ptolus
12 Total Perks Cost
FLAIR AND APTITUDE
Cost  Name
Paladin Package
14
1) Fearless
Human Package
3
1) Immovable: Resist Persuasion (3 points)
17 Total Talents Cost
Character created with Hero Designer (version 2006110406)        Ptolus, City by the Spire, by Monte Cook