Cost |
Power |
END |
|
Feats | |
3 |
1) Alertness: +1 PER with all Sense Groups | 0 |
0 |
2) Endurance: +12 END / +2 REC, already factored into Characteristics | 0 |
7 |
3) Power Attack: +2 with HTH Combat; OCV Or Convert To Damage Only (-1/2) | |
4 |
4) Weapon Focus (Great Sword): +2 with Great Sword Strike | |
|
Human Package | |
2 |
1) Keen Eyes: +1 PER with Sight Group | 0 |
|
Paladin Package | |
13 |
1) Cure Disease: Minor Transform 3d6 (Diseased Person To Healthy Person, Magic, Other Transforms), Lingering up to 5 Minutes (+1) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 3 Continuing Charges lasting 5 Minutes each which Recover every 1 Week (-3/4), OIF (Holy Symbol; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4), Gestures (-1/4) | [3 cc] |
2 |
2) Detect Evil: Detect Evil 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2) | 0 |
7 |
3) Graced Favor: Magic Damage Reduction, 25% (10 Active Points); Only When Serving The God's Purposes (-1/2) | 0 |
7 |
4) Graced Fortitude: Physical Damage Reduction, 25% (10 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/2) | 0 |
7 |
5) Graced Reflex: Energy Damage Reduction, 25% (10 Active Points); Requires A DEX Roll (No Active Point penalty to Skill Roll; -1/2) | 0 |
8 |
6) Graced Will: Mental Damage Reduction, 25% (10 Active Points); Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/4) | 0 |
7 |
7) Immune To Disease: Life Support (Immunity: All terrestrial diseases) (10 Active Points); Only When Serving The God's Purposes (-1/2) | 0 |
9 |
8) Lay On Hands: Healing BODY 4d6 (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 4 Charges (-1), Only When Serving The God's Purposes (-1/2), Requires A Faith Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | [4] |
11 |
9) Smite Evil: (Total: 34 Active Cost, 11 Real Cost) Deadly Blow: +2d6 (Only vs Evil, Any Weapon) (14 Active Points); 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2) (Real Cost: 5)
plus +2 Overall; 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2), Only In A Phase When Using SMITE (-1/2) (Real Cost: 6) | [3] |
51 |
Paladin Spellcasting: Variable Power Pool (Divine Magic), 45 base + 6 control cost, (67 Active Points); Investiture (Paladin) Spells Only (Cannot be Removed; -1), Only Divine Magic (-1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Each Spell Must Have 1 Charge Per Day Each (-1/4), Variable Limitations (requires -1/2 worth of Limitations; Focus (Holy Symbol), Extra Time, Concentration, Incantation, or Gesture in any combination at a MINIMUM; -1/4); all slots Only Usable While In Good Standing With Faith (-1/4) Notes: A Paladin may prepare Spells with a Real Cost equal to or less than their Magic Pool times 3 (RC Limit = Pool x3) each day. The Pool size is still the upper limit on Active Points however. (135 Real Cost Limit / 45 Active Point Limit) | |
0 |
1) Aid: (Total: 44 Active Cost, 9 Real Cost) +1 Overall, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus +10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus Armor (2 PD/2 ED), UBO (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 9 | [1 cc] |
0 |
2) Aura of Virtue: LoW (-15) for Resistant Defenses, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 6 | [1 cc] |
0 |
3) Bless Weapon: Deadly Blow: +2d6 (With Deities Weapon of Choice, Any Circumstances) (14 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) Real Cost: 4 | |
0 |
4) Bulls Strength: Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4) Real Cost: 11 | [1] |
0 |
5) Bulls Strength: Aid STR 2d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4) Real Cost: 11 | [1] |
0 |
6) Call Weapon: Teleportation 7", UAA (+1) (28 Active Points); 1 Charge (-2), Only To Call Own Weapon To Hand (-1), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 5 | [1] |
0 |
7) Daylight: Sight Group Images Increased Size (16" radius; +1), +4 to PER Rolls (44 Active Points); Only To Create Sunlight (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11 | [1 cc] |
0 |
8) Detect Undead: Detect Undead 11- (no Sense Group), Increased Arc Of Perception (360 Degrees), Range, Sense, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 7 | [1 cc] |
0 |
9) Heal Moderate Wounds: Healing BODY 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 8 | [1] |
0 |
10) Heal Moderate Wounds: Healing BODY 3d6, Ranged (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 8 | [1] |
0 |
11) Holy Weapon: Deadly Blow: +6d6 (With Deities Weapon of Choice and vs "Evil"/Unholy only) (42 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect occurs after Spell Duration Ends; Caster suffers 9 LTE Loss; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate; -1/4), Gestures (-1/4) Real Cost: 11 | |
0 |
12) Remove Paralysis: Dispel Paralyzation, Mental Entangle, or Slow power 12d6, any Paralyzation, Mental Entangle, or Slow power one at a time (+1/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 9 | [1] |
0 |
13) Shield of Faith: +6 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | |
0 |
14) Shield of Faith: +6 with DCV; 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | |
0 |
15) Undaunted: MD (34 points total) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 11 | [1 cc] |
|
Unique Abilities | |
5 |
1) See Invisible: Detect Invisible Things 11- (Sight Group) | 0 |
143 |
Total Powers Cost |
Equipment |
END |
2 Flasks of Holy Water, Spyglass, 50' of Silk Rope, 3 Wooden Stakes, 35gp pocket money | |
Magical Full Plate | |
1) Full Plate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OAF (-1) | 0 |
2) Minor Magic Resistance: Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points); Independent (-2), OAF (-1), Only vs. Magic (-1) | 0 |
Undead Bane Ghost Touch Holy Greatsword | |
1) Magical Greatsword: Killing Attack - Hand-To-Hand 2d6+1 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1) | 0 |
2) Ghost Touch: Affects Desolidified Any form of Desolidification (+1/2) for up to 96 Active Points of Greatsword Attacks, Reduced Endurance (0 END; +1/2) (72 Active Points); Independent (-2), OAF (-1) | 0 |
3) Holy: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Evil (-1), Adds to Base Damage of Sword (-1/2) | 0 |
4) Undead Bane: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Undead (-1), Adds to Base Damage of Sword (-1/2) | 0 |
Potion of Heroism: Aid STR, DEX, CON, BODY simultaneously 2d6, STR, DEX, CON, BODY simultaneously (+1) (40 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (-1/2) | [3 nr] |
|