| Cost |
Power |
END |
|
Cleric Package and Abilities | |
| 10 |
1) GOOD DOMAIN: Protection From Evil: +4 with DCV [Prot fm Evil]; Only vs Evil (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4) | |
| 16 |
2) Improved Turn Undead: +80 PRE (80 Active Points); Only To Make PRE Attacks vs. Undead Creatures (-2), Limited Effect (Turn Undead Rules Fantasy HERO v5 page 108; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4) | |
| 10 |
3) LAW DOMAIN: Protection From Chaos: +4 with DCV [Prot fm Chaos]; Only vs Chaos (-3/4), Only When In Good Standing With Faith (cannot be removed; -1/4) | |
| 1 |
4) Extend SpellNotes: Your Character may cast a version of a Spell they have access to that uses a Continuing Charge with up to 15 Active Points more effect applied towards increasing the duration of the Continuing Charge. | |
| 10 |
5) Good Domain | |
| 10 |
6) Law Domain | |
| 3 |
7) Power: Faith (EGO-based) 12- | |
| 112 |
Dominine Magic: Variable Power Pool (Dominine (270/270)), 90 base + 22 control cost, Set List of Spells Available (cannot be removed; +0), Uses Domain Model (cannot be removed; +0), May Change Spells as a Half Phase Action; No Skill Roll Required (Only to bring in Healing Spells; Expends Charge of Spell swapped out; +1/2) (157 Active Points); Divine Magic Only (-1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Variable Limitations (requires -1 worth of Limitations; each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM; -1/2), Only Usable While In Good Standing With Faith (cannot be removed; -1/4), All Spells Must Have 1 Charge (-1/4) Notes: 90 Active Point / 270 Real Cost Limit | |
| 0 |
1) Aid: (Total: 44 Active Cost, 10 Real Cost) +1 Overall ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus +10 STR, UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus Force Field (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Hearing Group/1 Flash Defense: Sight Group), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) Real Cost: 10 | [1 cc] |
| 0 |
2) Bears Stamina: Aid CON 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
3) Bless: +1 with HTH Combat ({[General]}), UAA (+1), AOE (1024" Radius; +3 1/2), Allies Only (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 9 | |
| 0 |
4) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
5) Create Water: Major Transform 1d6 (Air into Water, Dispel Magic, Other Transforms), {[General]~[Creation]} (15 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4) Real Cost: 3 | [1] |
| 0 |
6) Death Ward: (Total: 76 Active Cost, 20 Real Cost) PowD (15 points) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8)
plus Armor (0 PD/10 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
plus +8 MD (25 points total) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (16 Active Points); Only vs Death Magic (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4) Real Cost: 20 | [1 cc] |
| 0 |
7) Detect Undead: Detect Undead 16- (Sight Group), Discriminatory, Perceive into Astral, Ethereal, Shadow Planes, {[General]~[Divining]} (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7 | [1 cc] |
| 0 |
8) Dispel Magic -- Specific: Dispel Magic 10d6, {[General]}, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll; Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) Real Cost: 13 | [1] |
| 0 |
9) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus +3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7Notes: General, Investing | [1 cc] |
| 0 |
10) Flame Strike: EB 8d6 (vs. ED), {[General]~[Fire]}, Indirect (Same origin, always fired away from attacker; From Sky 11" Above Ground, So That The Wide Part Of The Cone Rests Upon The Ground; +1/4), AOE (11" Cone; +1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 19 | [1] |
| 0 |
11) Hide From Undead: Invisibility to Sight Group , No Fringe, {[General]} (30 Active Points); Undead Only (-2), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 6 | [1 cc] |
| 0 |
12) Lesser Restoration: Healing 3 1/2d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
13) Magical Vestments: Armor (13 PD/13 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (x2; +1/2) (58 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), IIF (Clerical Robes; -1/4) Real Cost: 19 | [1 cc] |
| 0 |
14) Mend: Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), {[General]}, 1 Continuing Charge lasting 6 Hours (+0), Improved Results Group (Broken (Mundane) Items; +1/4), Lingering up to 6 Hours (+1 3/4) (15 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 6 | [1 cc] |
| 0 |
15) Minor Guidance: +1 Overall [Guidance] ({[General]~[Divining]}), UBO (+1/4) (12 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Multiple Guidance Spells Do Not Stack With Each Other (-1/4) Real Cost: 3 | |
| 0 |
16) Negative Energy Protection: (Total: 60 Active Cost, 16 Real Cost) PowD (15 points) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only Vs Negative Energy (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8)
plus Armor (0 PD/10 ED) ({[General]}), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only Vs Negative Energy (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8) Real Cost: 16 | [1 cc] |
| 0 |
17) Read Magic: Detect Meaning of Magical Writings 11- (Sight Group), Discriminatory, Analyze, {[General]~[Divining]} (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 4 | [1 cc] |
| 0 |
18) Remove Curse: Dispel Any Curse Effect One At A Time 20d6, {[General]}, any Curse power one at a time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (1 Minute, -1 1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 13 | [1] |
| 0 |
19) Remove Fear: +10 PRE ({[General]~[Compulsion]~[Mind-Affecting]}), Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 8 people at once; +1) (30 Active Points); Defensive Use Only (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) Real Cost: 8Notes: General | |
| 0 |
20) Remove Paralysis: Dispel any Paralyzation, Mental Entangle, or Slow Power One At A Time 10d6, {[General]}, any Paralyzation, Mental Entangle, or Slow Power One At A Time (+1/2) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 9 | [1] |
| 0 |
21) Resistance: Force Field (3 Mental Defense/3 Power Defense) ({[General]}), 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2), Invisible to Hearing, and Sight Groups (+3/4) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | [1 cc] |
| 0 |
22) Restoration: Healing 6d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Character May Take No Other Actions, Delayed Phase, -1 1/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 14 | [1] |
| 0 |
23) Searing Light: (Total: 60 Active Cost, 9 Real Cost) RKA 3d6 (vs. ED) ({[General]~[Positive]}) (45 Active Points); 1 Charge (-2), Does No STUN (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 7)
plus RKA 1d6 (vs. ED) ({[General]~[Positive]}) (15 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Linked ( Searing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 9 | [1] |
| 0 |
24) Searing Light: (Total: 60 Active Cost, 9 Real Cost) RKA 3d6 (vs. ED) ({[General]~[Positive]}) (45 Active Points); 1 Charge (-2), Does No STUN (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 7)
plus RKA 1d6 (vs. ED) ({[General]~[Positive]}) (15 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Linked ( Searing Light Living; -1/2), No Knockback (-1/4), Beam (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 9 | [1] |
| 0 |
25) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | |
| 0 |
26) Silence: Darkness to Hearing Group 6" radius, {[General]}, Uncontrolled (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonselective Target (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11 | [1 cc] |
| 0 |
27) Status: Detect Position and Health Of Allies 14- (Unusual Group), Discriminatory, Analyze, Range, Rapid: x10, Sense, Telescopic: +14, Tracking, {[General]~[Divining]} (45 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 20 | 0 |
| 0 |
28) Virtue: +3 BODY (Extra Points of BODY Lost First, {[General]~[Investing]}), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), 1 Continuing Charge lasting 1 Day (Charge Expended When Additional BODY Lost (Extra BODY Cannot be "Healed" Back); -1/4) Real Cost: 4 | |
| 172 |
Total Powers Cost |
1) Protection From
Evil: Force Field (4 PD/4 ED/5 Mental Defense/4
Power Defense) ({[General]~[Good(1)]}), Usable By Other
(+1/4), LOS Not Required To Maintain (+1/2) (30 Active
Points); Extra Time (Full Phase, Only to Activate,
Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1
Continuing Charge lasting 1 Hour (-1/4), Incantations
(-1/4), Gestures (-1/4) | [1 cc] |
2) Consecrate:
Drain STR 1d6, {[General]~[Positive]~[Good(2)]},
Uncontrolled (+1/2), Ranged (+1/2), 1 Continuing Charge
lasting 1 Week (+1/2), AOE (4" Radius; +1), Continuous
(+1) (45 Active Points); Only vs Undead (-2), Extra Time
(Full Phase, Only to Activate, Delayed Phase, -1/2), OIF
(Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) | [1 cc] |
3) Magic Circle
Against Evil: Force Field (5 PD/5 ED/5 Mental
Defense/5 Power Defense) ({[General]~[Good(3)]}), Usable
By Other (+1/4), LOS Not Required To Maintain (+1/2),
AOE (4" Radius; +1), Selective (+1/4) (60 Active
Points); Extra Time (Full Phase, Only to Activate,
Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1
Continuing Charge lasting 1 Hour (-1/4), Incantations
(-1/4), Gestures (-1/4) | [1 cc] |
4) Holy Smite:
HA +10d6 ({[Good(4)]~[Positive]}), Penetrating (+1/2)
(75 Active Points); 1 Charge (-2), HA (-1/2), OIF (Holy
Symbol; -1/2), Must Be Used With Standard Strike (-1/2),
Extra Time (Delayed Phase, -1/4), Incantations (-1/4),
Half Effect vs. Not Evil (-1/4) | [1] |
5) Dispel Evil:
Dispel Any [Alignment] Effect One At A Time 24d6,
{[General]~[Good(5)]}, Any [Alignment] Effect One At A
Time (+1/4) (90 Active Points); 1 Charge (-2), Extra
Time (1 Minute, -1 1/2), OIF (Holy Symbol; -1/2),
Concentration (1/2 DCV; -1/4), Gestures (-1/4),
Incantations (-1/4) | [1] |
|