| Cost |
Power |
END |
|
Barbarian Great Rage 6xDay, all slots 6 Continuing Charges lasting 5 Minutes each (+0); all slots Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4) Notes: Each use of a Charge grants the following benefits for its duration: | |
| 9 |
1) +10 CON; No Figured Characteristics (-1/2) | |
| 10 |
2) +15 STR, Reduced Endurance (0 END; +1/2); No Figured Characteristics (-1/2) | |
| 8 |
3) +3 with HTH Combat (GREAT RAGE; -2 DCV) | |
| 7 |
4) +8 BODY; No Figured Characteristics (-1/2) | |
| 9 |
5) +8 EGO | |
| 3 |
6) Howling Mad: +9 PRE (9 Active Points); Offensive Use Only (-1)Notes: (Not Included In Characteristic Totals) | |
|
Barbarian Package and Feats | |
| 15 |
1) Blindfighting: Combat Sense 11- | |
| 5 |
2) DR 5/-: Damage Resistance (5 PD/5 ED) | 0 |
| 16 |
3) Fast Movement: Reduced Endurance (0 END; +1/2) (16 Active Points) applied to Running | |
| 5 |
4) Improved Initiative: Lightning Reflexes: +3 DEX to act first with All Actions | |
| 3 |
5) Improved Uncanny Dodge: +2 with DCV; Only vs Traps (-2) | |
| 10 |
6) Indomitable Will: Mental Defense (15/17 points total) | 0 |
| 5 |
7) Jumping: Leaping 0" (6 1/2"/9 1/2" forward, 3"/4 1/2" upward) (Accurate) | 1 |
| 12 |
8) Sense Traps: Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1) 14- | |
| 2 |
9) Spot: +1 PER with Sight Group | 0 |
| 7 |
10) Terrifying: +15 PRE (15 Active Points); Offensive Use Only (-1) | |
| 10 |
11) Uncanny Dodge: Defense Maneuver I-IV | |
| 6 |
12) Weapon Focus (Great Axe): +2 with Great Axe | |
|
Harrow Elf | |
| 10 |
1) Bull's Strength: Aid 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (35 Active Points); 1 Charge (-2), Self Only (-1/2) | [1] |
| 2 |
2) Creepy: +5 PRE (5 Active Points); Offensive Use Only (-1) | |
| 5 |
3) Detect Magic 1xDay: Detect Magic 11- (Sight Group), Discriminatory (10 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4) | [1 cc] |
| 5 |
4) Ghost Sound 1xDay: Hearing Group Images 1" radius, -3 to PER Rolls (14 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) | [1 cc] |
| 5 |
5) Long Lived: Life Support (Longevity: 1200 Years; Safe Environment: Tainted Magical Zones) | 0 |
| 5 |
6) Lowlight Vision: Nightvision | 0 |
| 5 |
7) Mage Hand 1xDay: Telekinesis (2 STR), Fine Manipulation (13 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) | [1 cc] |
| 3 |
8) Magically Talented: +1 with Alchemy, Use Magic Devices | |
| 20 |
Harrowed Prestidigitation: Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4) | |
| 202 |
Total Powers Cost |
| Equipment |
END |
| Abberation Bane Keen Great Axe | |
1) Abberation Bane: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (37 Active Points); Independent (-2), OAF (-1), Only vs Abberations (-1), Adds to Base Damage of Sword (-1/2) | 0 |
2) Magical Greataxe: Killing Attack - Hand-To-Hand 3d6 (3d6+1 / 4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (112 Active Points); Independent (-2), OAF (-1) | 0 |
| Amulet of Natural Armor +2: Damage Resistance (2 PD/2 ED) (2 Active Points); Independent (-2), OAF (-1) | 0 |
| Bracers of Armor: Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); Independent (-2), OIF (-1/2) | 0 |
| Gloves of Dexterity: +4 DEX (12 Active Points); Independent (-2), IAF (-1/2) | |
| Magical Javelins (4): Killing Attack - Ranged 1d6+1 (vs. PD) (20 Active Points); Independent (-2), OAF (-1), 4 Recoverable Charges (-1/2) | [4 rc] |
| Ring of Protection + 3: Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (52 Active Points); Independent (-2), IIF (-1/4) | 0 |
| Stone of Controlling Earth Elementals: Mind Control 12d6 (Special class of minds), Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Cumulative (144 points; +3/4) (165 Active Points); Earth Elementals Only (-2), Independent (-2), IAF (-1/2) | 0 |
| Money: 100 gp ring, 34 gp pocket money | |
|