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Skip Navigation LinksMordheim>Content>New Spells>Prayers of Shallaya
Prayers of Shallaya
1. Regeneration After the game the Priestess may heal one (1) Serious Injury of any one (1) Hero. Optionally, one Hero may reroll a 'Dead' result, ignoring Robbed, Captured, Horrible Scars, and Sold to the Pits; Diff: Auto
2. Heal The priestess restores a single unit (including self) to full Wounds. Furthermore a Knocked Down target stands up, and a Stunned target becomes Knocked Down. Diff 5, Auto-hit, range: 2".

Special: If the priestess deliberately uses Heal on an opponent she gains an additional experience point after the battle.
3. Mass Heal Restores one (1) Wound to all units within 2" of the priestess (friend and foe alike) including the priestess. Furthermore Knocked Down models in the area stand up, and Stunned models in the area becomes Knocked Down. However, True Undead, Daemons, and Daemonsouled warriors do not benefit from this affect and instead must roll under their Toughness on a d6 or suffer a Wound with no Armor save possible. Diff 7 range: 2" radius centered on priestess.
4. Antidote The priestess uses healing energies to nullify all effects of any poison or drug on any one warrior friendly or enemy, and restores one (1) Wound to them. Diff: 6, Range: 12", Auto-hit

NOTE: This Spell can also be used on models not affected by a poison or drug in order to heal one Wound (if the priestess does not have the Heal spell, for instance).
5. Helping Hands The priestess channels healing energy into a hapless beneficiary. One target Knocked Down or Stunned model is instantly recovered and stood back up. They may fight as normal in the ensuing HtH combat phase. Range: 12" Difficulty: 7
6. Protection of Shallaya The priestess asks her goddess to lend divine protection. One target model (priestess may cast on self) gains a 4+ Unmodified save against any attack that causes Wounds, in addition to any other save they may have. Each Recovery Phase roll 1d6 for each warrior benefiting from this Spell; on a 3+ the Spell remains in effect for that warrior for (at least) one more Turn. Range: 6" Difficulty: 8
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