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Skip Navigation LinksMordheim>Content>New Spells>Liber Thanos (Necromancy)
Liber Thanos
(Alternate Necromancy Spell List)
1. Bolster The Necromancer may bolster the animating magics of True Undead. If succesfully cast, all True Undead within 6" of the Necromancer regain a single Wound if below thier normal complement. Knocked down models may stand back up, but still strike last in the ensuing HtH phase. Range 6" Radius, Difficulty: 6
2. Spirit Fetish The Necromancer has crafted a Spirit Fetish. This usually takes the form of a skull but may be in any form. By using the fetish the Necromancer may set spirits upon a target, causing them ill luck and misfortune. A single enemy model up to 12" away may be targeted if a clear LOS can be drawn. If succesfully cast, all models attacking the target may re-roll failed to hit rolls in the ensuing HtH phase. Range 12", Difficulty 7.
3. Soultrap This Spell allows the Necromancer to trap the souls of his foes. The Necromancer may target one enemy model in base to base contact with this Spell. If succesfully cast the target must make a Leadership check or be taken Out of Action. If a Hero, then do not roll on the serious Injury chart, instead roll for the model as if he were a Henchmen (1-2 Dead, 4-6 Recovered). Range: BtB, Difficulty: 9
4. Deathwalker The Necromancer knows the secrets of the boundary between Death and Life. If he is ever take Out of Action he may ignore the 'Dead' result on the serious injury chart, treating it as Fully Recovered. Difficulty: Auto
5. Death Magic The Necromancer is adept at using the Dark Magics to harm the living. A single model within 12" may be targeted in the shooting phase if a clear line of sight can be drawn. If the Spell is succesfully cast, the target takes d3+1 Strength 3 hits, ignoring Armor saves. Not vs Daemons or True Undead. Range 12", Difficulty: 8
6. Basic Necromancy The Necromancer is knowledgable of the rituals necessary to maintain and preserve the various forms of True Undead. If the Necromancer is not put Out of Action, then True Undead (Zombies, Skeletons, Mummies, Dire Wolves) Henchmen put Out of Action leave the warband after a battle only on a roll of a 1 rather than a 1-2. Furthermore, True Undead Heros that roll the 'Dead' result on the serious injury chart may roll again, but must abide by the second roll. Difficulty: Auto.
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