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Skip Navigation LinksMordheim>Content>New Spells>Athel Loren Magic
Athel Loren Magic Spells
1. Lesser Curse of Anraheir The wizard curses a single enemy model. If succesfully cast the target may only hit opponents on a roll of a 6 with either ranged or HtH attacks. Lasts until the casters next Recovery. Difficulty: 8, Range 24".
2. The Writhing Worm The target must roll less than or equal to their Strength or be cocooned in magic and count as Knocked Down. In each of their own recovery phases the target may attempt to roll under or equal to their S on a d6 to break free, following all the rules regarding a model that recovers from being Knocked Down. Difficulty: 8, Range: 24”.
3. Hunting Spear The wizard hurls a mystical spear at any enemy model within LOS not fighting in HtH, rolling to hit using his BS. Any model struck by the Spell suffers a single S6 hit that causes d3 Wounds. Normal Armor saves do not apply. Difficulty: 9, Range: 24"
4. Peace If cast on a friendly model, the model automatically rallies. If cast upon an enemy model, the model must make a Leadership check to attack any models in the casters warband in any way. Lasts until the casters next Recovery phase. Not vs Immune to Psychology. Difficulty 7, Range: 24”.
5. The Green Eye The wizard projects a bolt of mystic green energy 18" long and 1" wide that ignores terrain and obstructions. Any model whose base is even partially under this line must roll under thier Initiative or suffer d3 S4 hits. Difficulty: 9, Range: 18"
6. Lesser Flesh of Stone The wizard assumes the aspect of Stone, doubling his Toughness and gaining an unmodified save of 4+ vs any attack, but halves their Movement and Initiative (rounded up), and only rolls 1d6 for distance should he break while the Spell is active. The Spell remains in effect, but the wizard must make a Ld test every Recovery Phase to prevent it from fizzling out; the player can chose to auto-fail this Ld test if they would prefer to have the Spell turn off. Difficulty: 9, Range: Self only.
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