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Skip Navigation LinksMordheim>Content>New Skills>Strength Skills
New Strength Skills
Bell Ringer 1 Attack Only, +1 to hit, +1 S, no Weapon Bonuses, foe Stunned on a 2-5 on Injury Chart.
Untiring When wielding Flails and Morning Stars, the Hero may use the Strength Bonuses every HtH phase of the game, not just the first round of a HtH engagement. (Created by Jester.)
Strong Legs The Hero may use Heavy Armor and a Shield without suffering Movement penalties.
Bull Dodge If any enemy tries to intercept the warrior when he is charging, he can attempt to Bull thru them. If he decides to do so, the intercepting model takes a hit equal to the warriors Strength, including Mighty Blow but excluding Weapon bonuses, with no Criticals. If the interceptor is reduced to 0 wounds by the hit, they are Knocked Down and the charging warrior may continue towards his target.
   If the interceptor is not Knocked Down the warrior himself takes a hit at the Strength of the Interceptor counting Mighty Blow but not weapon bonus and with no Criticals. If reduced to 0 Wounds, the charging warrior is Knocked Down. If not Knocked Down the charger must stop and fight the intercepting model in the HtH phase but niether warrior counts as charging. The warrior may continue to Bull Dodge until he reaches his target or fails to Knock Down an interceptor.
Shove Instead of making his normal attacks the warrior may shove another model in base to base with him a number of inches away equal to his Strength +1 minus his opponents Strength. Large creatures count as having one higher Strength for this purpose only. Mighty Blow can be used, but not weapon bonuses.
    The target moves away from the warrior and is treated as having fallen unless the model can make an Initiative test. Roll to Hit as normal (WS vs WS). Ex: The Hero is an Ogre with S5, is Large, and has Mighty Blow. His opponent is S3. 5+1+1+1=8-3=5. The opponent is shoved back 5" and will fall if he fails an Initiative check.
Throw Instead of making his normal attacks the warrior may throw another model in base to base with him a number of inches away equal to his Strength +1 minus his opponents Strength. Large creatures count as having one higher Strength for this purpose only. The target moves away from the warrior and is treated as having fallen unless the model can make an Initiative test. Roll to Hit as normal (WS vs WS).
   Can only be done if in HtH with one opponent and occurs last after 2 Handed strikes. Hero cannot be using a shield and wearing Heavy Armor. Can throw the victim at another target, rolling to hit with BS using normal shooting rules. If succesful the new target must roll under their Initiative or take a hit with a Strength equal to the distance the victim was thrown. This can be used to throw people off ledges, in which case they take normal falling damage instead, and to throw people off the board in which case they count as having fled the board.
   Example: The Hero is an Ogre with S5, and is Large. His opponent is S3. 5+1+1=7-3=4. The opponent is thrown 4 inches and will take d3 S4 hits when he lands. If aimed at another model and the Ogre succesfully roled to hit , the second target will take a S4 hit if they fail thier Initiative check.
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