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Skip Navigation LinksMordheim>Content>New Skills>Riding Skills
Riding Skills
by Longspoon (used by permission)
Expert Rider A mounted warrior with this skill may move and fire missile weapons without suffering -1 to hit.
Spring The warrior with this skill suffers no movement penalty for mounts/dismounts.
Whisperer The warrior can whisper to his mount to rouse it into action. Horses may attack like warhorses.
Trick Rider The warrior has learned how to avoid blows by using his mount more effectively as a shield. If a warrior is struck while in the saddle roll D6. If the result is 4+ the blow has instead landed on the horse. Any blows landed in this manner lower the horse's movement by 1 until the end of the battle. Should the horse be reduced to zero movement it will be taken OOA and the rider will have to continue the battle on foot. Treat a mount that goes OOA in this manner as a henchman.
Charger The warrior may incite his mount to push itself unmercifully. On any turn in which it charges, the beast may add D3+3 inches to its movement, and grants a +1 Strength bonus to both the rider and the mounts attacks (if any). However, both rider and mount are limited to 1 attack each.
Trample Charge If the mounted warrior charges from more than half of his charge move away he may forego all his attacks for that round and attempt to trample his opponents instead. The first model reached in this manner must make an immediate Initiative test with a -1 modifier. If the test fails, the target is automatically knocked down and suffers D3+1 S4 hits with +1 added to the wound roll. The next model reached makes its initiative roll with no modifiers. Each subsequent model adds +1 to its initiative roll.
      The charging warrior may continue his trample charge until his mount's maximum charge move has been reached. Large creatures may test against their Strength to see if they withstand the charge. If successful the rider is thrown from the saddle and counts as being knocked down. He may remount his steed in his next movement phase as normal.
Fire and Flee If charged, the mounted warrior may take an immediate shooting attack at the closest charging model if armed with a missile weapon. This attack is made at -1 to hit cumulative with any other shooting penalties. However, if an enemy subsequently makes it into BtB contact the warrior immediately breaks as if failing an All Alone test, but only moves D6 away rather than 2D6 to account for the time spent shooting.
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