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Skip Navigation LinksMordheim>Content>New Skills>Norscan Skills
Norscan Skills
Bersaerk The warrior learns the secrets of working himself into battle lust. He gains the ability to Frenzy but must charge the enemy if he is within range.
Counter Charge When charged the warrior launches himself at his foe. Both him and his attackers count as charging, and attacks are resolved in inititive order. The spear special rule does not apply. This skill can not be used if the warrior is already engaged with another foe from an earlier combat round.
Swinging Charge The warrior may use a hook and rope to execute a special diving charge attack on any model within 6" in any direction but may not move normally. They need only have a rope and hook and must make a single Initiative test. If they fail the Initiative test, the diving charge fails, but they swing past thier foes and land 1 inch from them as if they executed a failed charge. All conditions necessary for a diving charge apply.
Battle Cry The warrior yells so loudly and intensely while charging  that a single foe that he manages to get base to base with must make an immediate Leadership check or freeze from shock.
     This is resolved at the very beginning of HtH before any blows are struck. If the target fails his Leadership check he may not strike in that HtH phase and counts as being knocked down only for the purposes of resolving attacks against him; i.e. all models attacking him roll to wound without rolling to hit.
     This can be used in conjunction with Counter Charge and Swinging Charge. Models immune to Psychology or Fear are not affected by this ability, but models that are only immune to All Alone tests (such as Combat Masters) are. The power only works for 1 HtH phase.
Insane Courage The warrior is immune to all Psychology (except Routs). Not available to warriors that Frenzy.
Skald The warrior is also an accomplished storyteller and keeper of oral traditions; thus other warriors push themselves to look as good as possible in his presence so that thier deeds will be remembered positively. Therefore once per turn any other Norsican warrior in the warband that is within 6" of the Skald and are not Frenzied may reroll a single failed die result (excluding armor saves). The second roll stands.
      This abilty does not include Hired Swords, Dramatis Personnae, allies or any other Norscans of other warbands. This ability only works while the Skald is not knocked down or stunned.
     This ability cannot be taken by the Leader, and should the Leader be killed any warrior with this ability is automatically disqualified from being a candidate for assuming Leadership; if a Skald is one of the most qualified to lead the position passes to the next most qualified automatically.
     NOTE: The Skald himself does not benefit from this ability, and only ONE warrior in the entire band may have this ability at any given time.
Grim Determination LEADER ONLY: The Leader may reroll failed Rout Tests. The second roll must be taken.
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