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Skip Navigation LinksMordheim>Content>New Mutations
Extended Mutations List
The following mutations are an addition to the standard list on page 76 of the main rule book.
They are available to all warbands that can have Mutations.
All the normal rules as stated on page 76 apply to the selection of the below mutations.

Mutation Description Cost
Mutated Hide The warriors skin has mutated into a scaly hide, elaphantine skin, thick hide plating, or some other form of protection. He receives +1 to all armor rolls. Note that this is a +1 to the roll itself, allowing the warrior to make armor saves that require the roll of a '7' on a D6. 35 gc
Two (or more) Heads The warrior has Two Heads and is immune to Stunning, treating Stunned as Knocked Down. 40 gc
Wings The warrior has a set of wings and may choose to Fly rather than walk. While Flying the warrior may ignore terrain, and may travel vertically without need for climbing or Initiative checks. 50 gc
Kicking Hooves The warrior has one or more hooves instead of feet. The Hero may make a special kicking attack at +1 Strength in addition to all of thier other attacks. This attack is taken at the same time as the models other attacks. This can be combined with cloven hoofs and great claws. 50 gc
Clawed Hands and Feet The warriors appendages have claws. He may ignore penalties for fighting bare handed, always counts as having an extra weapon, and may climb twice his Movement distance with a single initiative check. This may not be combined with the Pugilist Combat Skill. 50 gc
Daemonic Visage The warriors face is daemonic, bestial, or in some way contorted in unnatural fashion. As long as the models face is exposed, the warrior causes Fear and may make a special biting attack in addition to his normal complement of attacks in the HtH phase. The biting attack is resolved at -1 to hit and does  Strength+1 damage. This biting attack does not count as a bare handed attack. 85 gc
Snake Tail The warriors lower torso has mutated into a snake (or worm)-like tail. The warrior is sinuous, lithe, able to make wierd surging and swaying movements, and is better able to climb than legged folk; in short the snake tail confers a bonus of  +2 Initiative but the warrior may not wear heavy armour. Cannot be combined with a Scorpion Tail. 25 gc
Huge Hand One of the warriors hands is mutated to horrific size and or form. Attacks made with this hand are resolved as Strength +2 attacks and do not strike last. The attack does not count as a barehanded attack. However, the Huge Hand cannot carry or wield a weapon or Shield. If the warrior does not have an Extra Arm this means that he may not wield 2 Handed Weapons. 30 gc
Serpentine Tongue The warriors tongue has grown to foul proportion and may be used to flick at foes in HtH combat to distract them. The warrior wins Intiative ties in HtH. 20 gc
Horn(s) The warrior has one or more Horns which are large enough to be used as weapons. When making a charging attack, the warrior may choose to gore a single foe instead of making his normal complement of attacks. The gore attack is resolved as +1 to hit and has a Strength equal to 2 plus the distance traveled to close with the enemy divided by 2. Ex: If the warrior charges 7 or 8 inches to close with the enemy then his attack is Strength 6. This can be combined with cloven Hoofs or any other ability that increases movement. 25 gc
Huge Size The warrior has mutated into a hulking brute. His increased size gives him +1 Strength, +1 Toughness, and +1 Wound. However, he counts as a Large creature. He may always be shot at even if not the closest target and is +1 to be hit by shooting attacks. The additional statistic raises also raise the warriors profile maximums. Warriors with Huge Size do not count against the normal restriction allowing only one Large unit per roster. 90 gc
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