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Skip Navigation LinksMordheim>Content>New Hired Swords>Warriors>Solkanite Champion
Type Number Cost Upkeep Warband Rating
Champion of Solkan 1 100 50 +40
Solkan is the God of Law whose perview is Vengeance, and whose goal is the destruction of Chaos in all its forms. The men who dedicate thier existence to this mission are driven indeed, and seek out the spawn of Chaos where ever they may find it, and spare no personal concerns in the destruction of it whatever the cost. Quite naturally, many have found thier way to Mordheim. Many go it alone, but some will accompany bands of warriors into the city in the hopes that a larger crowd may draw bigger prey.
M WS BS S T W I A LD SAVE Race
4 6 3 4 4 3 5 3 9 5+U/3+U HUMAN
Warbands Allowed: Mercenaries, Halflings, Former Guardsmen
Skill Categories: Strength, Combat, Speed, Gifts of Solkan
Weapons and Armor:
Chaos Bane: Sword (Parry as normal), +2 Str vs servants and spawn of Chaos (Possessed, Beastmen, Skaven, Aspiring Champion);
Lawbringer: Sword (Parry as normal), If not used to attack, automatically parrys one attack of any servant or spawn of Chaos (Possessed, Beastmen, Skaven, Aspiring Champion) even if it normally unparryable;
Girding of the Law: A blessed suit of armor that provides the Champion with a 5+ U save vs all attacks and a 3+ save vs any attack made by a servant or spawn of Chaos (including magic);
Helmet: Standard 4+ save vs Stunning
Special Ability: Holy Avenger. Immune to all Psychology
Special Skill Group: Gifts of Solkan. The Solkanite may choose from the following in liue of a Skill if he should roll a Skill raise.
Revenger: The Champion gains +1 Attack vs any model that had previously attacked him in HtH. This attack must be taken on the model who has attacked him. If fighting more than 1 opponent who has attacked him previously, then he may take a free attack on each of them.
Seeker: The Champion sences the presence of Chaos and may declare charges on Possessed, Beastmen, Skaven, and other Chaos spawned servants of darkness even if he cannot see them. He also triples his base movement to charge these foul servants.
Adjudicater: The Champion may find the Chaos taint where ever it may lay, for it taints the souls of many without fully dominating them. If engaged in HtH with an enemy and they have previously exchanged blows, the Champion may roll a die at the begining of the phase to determine if he detects any Chaos taint and therefore apply all of his benefits versus Chaos against them. Some people are less likely to be tainted by Chaos, therefore the following chart is used:

Sisters of Sigmar, Dwarves, High Elves, Wood Elves, other Solkanites: 6+
Witch Hunters, Halflings: 5+
Humans that are not servants to Chaos, Orcs & Goblins: 4+
Ogres, Magic Users, Trolls: 3+
Khainites, Undead: 2+

This roll may be made each turn against all opponents in HtH that have previously exchanged blows with the Solkanite. Once an enemy has been Judged no further rolls need be made for them; the Solkanite may apply the full breadth of his power and all benefits and bonuses against these foes.

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