Skip Navigation Links
Mordheim
Content
Dramatis PersonnaeExpand Dramatis Personnae
New Hired SwordsExpand New Hired Swords
New SkillsExpand New Skills
New SpellsExpand New Spells
New Equipment
New Mutations
Octavian
Lysander the Red
Ulisi'vus, the Shadow's Breath
Esmerelda
Bulwyf, Son of Hargilliac
Pipa, the Chickenhawk of Moot
Scroll up
Scroll down
Magic UsersExpand Magic Users
PriestsExpand Priests
DwarvesExpand Dwarves
CriminalsExpand Criminals
ChaosExpand Chaos
ShootersExpand Shooters
WarriorsExpand Warriors
MonstersExpand Monsters
Craftsfolk & MiscExpand Craftsfolk & Misc
Scroll up
Scroll down
Aeromancer
Geomancer
Hydromancer
Pyromancer
Demonologist
Illusionist
Necromancer
Seer
Witch
Scroll up
Scroll down
Priestess of Shallaya
Priest of Morr
Priest of Ulric
Scroll up
Scroll down
Dwarf Blacksmith
Dwarf Daemonslayer
Dwarf Miner
Dwarf Pistolier
Dwarf Thunderer
Dwarf Tunnelfighter
Scroll up
Scroll down
Bruiser
Graverobber
Halfling Burglar
Highwayman
Protagonist
Smuggler
Scroll up
Scroll down
Chaos Knight
Chaos Troll
Chaos Warrior
Scroll up
Scroll down
Dwarf Pistolier
Dwarf Thunderer
Miragliano Crossbowman
Reikland Targeteer
Stirlander Longbowman
Scroll up
Scroll down
Blade Master
Bounty Hunter
Executioner
Former Soldier
Inquisitor
Judicial Champion
Middheim Zweihandler
Road Warden
Marienburger Sellsword
Sigmarite Templar
Solkanite Champion
Tilean Duelist
Vampire Hunter
Scroll up
Scroll down
Chaos Troll
Minotaur
Ogre (House)
Scroll up
Scroll down
Alchemist
Dwarf Blacksmith
Blacksmith
ElvenMinstrel
Minstrel
Ratcatcher
Mordheim Survivor
Scroll up
Scroll down
Academic Skills
Chaos Gifts
Combat Skills
Halfling Skills
High Elven Skills
Norscan Skills
Riding Skills
Shooting Skills
Speed Skills
Stealth Skills
Strength Skills
Ulfwerener Skills
Wardancer Skills
Wood Elven Skills
Vampire Skills
Vampire Slayer Skills
Scroll up
Scroll down
High Magic
Athel Loren Magic
Liber Mortis (Necromancy)
Liber Thanos (Necromancy)
Prayers of Khaine
Prayers of Morr
Prayers of Myrmydia
Prayers of Shallaya
Prayers of Ulric
Scroll up
Scroll down
New Warbands
Chaos-taintedExpand Chaos-tainted
UndeadExpand Undead
Elf/Dwarf/HalflingExpand Elf/Dwarf/Halfling
HumanExpand Human
Aspiring Champions
Chaos Beastman
Scroll up
Scroll down
Undead Additions
Necromancer's Retinue
Pack Of Ghouls
Scroll up
Scroll down
High Elves
Wood Elves
Dwarf Meteor Seekers
Dwarf Miners
Dwarf Wreckers
Halflings
Scroll up
Scroll down
Mercenary Warbands
Knightly Orders
Norscan Reavers
Olde World Outlaws
Former Guardsmen
Vampire Slayers
Cult of Khaine
Scroll up
Scroll down
Misc
House Rules
Army Builder
Starting Warbands
Our Warbands
Possible Interest
World of Vlad
Warhammer FRPG
Contact Webmaster
KillerShrike.com
Skip Navigation LinksMordheim>Content>New Hired Swords>Magic Users>Pyromancer
Type Number Cost Upkeep Warband Rating
Pyromancer 1 40 20 +20
Pyromancers are Elemental wizards that focus on the magics of Fire. Deadly close-in combatants, they are particularly useful to combat Trolls and Mummys.
M WS BS S T W I A LD SAVE Race
4 3 2 3 3 1 4 1 9 - HUMAN
Warbands Allowed: As Warlock
Skill Categories: Academic
Weapons and Armor:  Dagger, Staff, Sword; any two, no duplicates (i.e. cant have 2 swords or 2 staffs, but can have Sword and Staff)
Special Ability: Pyromancy. The Pyromancer starts with 2 of the following Spells (roll randomly). Should the Pyromancer  gain a skill raise, he may choose to randomly generate a new Spell from the following list instead.
1. Sunburst: An aura of burning light bursts from the wizards form, striking all models friend or foe within 6" with a S4 hit, including the wizard. This attack causes S5 hits against Undead. Difficulty 8. Range: 0", 6" radius. Armor Saves apply.
2.Blinding Radience: The wizard may target a single enemy within LOS and no further than 12" away with a blinding flash. The targeted model is Blinded and may not do anything in his following turn. Should the model move, direction is randomized. Range: 12" Difficulty: 9
3. Flame Tongue: Once this Spell is succesfully cast the wizard may thereafter breath mystic flames for the duration of the game. The wizard may make an additional attack against a single foe each phase of HtH. This attack hits automatically and wounds at S4. Any targeted model must also make a leadership check or break immediately unless Immune to Psychology. Range: HtH, Difficulty: 11, Duration: Remainder of the game, no Armor Save.
4. One with the Flames: The wizard becomes immune to all fire based attacks for the duration of the game. Difficulty: 6, Duration: remainder of the game.
5. Conflagration of Doom: The wizard may target a single enemy model within LOS and upto 6" away. If the Spell is succesfully cast the target bursts into flames, taking d3 S5 hits. Difficulty: 10, Range: 6".
6. Heart of the Fire: The wizards summons a cloud of Flames to surround himself with. These flames last for a full turn, until the Wizards next recovery phase. Any model that the wizard comes into Base to Base contact thru any means while these flames are active take an immediate S3 hit before HtH is resolved. Additionally, while aflame the wizard causes fear and forces All Alone checks even when his opponents are not All Alone. Difficulty: 10, Durations: 1 Full Turn, No Armor Saves.
Home       killershrike@killershrike.com