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Skip Navigation LinksMordheim>Content>New Hired Swords>Priests>Priest of Morr
Type Number Cost Upkeep Warband Rating
Priest of Morr 1 40 20 +20
Morr is the name given to the God of Death, and his priests are representatives of a greater power just as are Warrior Priests and Matriarchs of Sigmar. The priests of Morr are concerned with the care of the dead and the calming of restless souls.
Morr is not a god of premature death or slaughter; rather he represents death as a natural transition at the end of a full life. Thus Priests of Morr are generally non-violent and don't seek to harm the living unless defending themselves from attack. However they are great and formidable enemies of Undead, who they believe are a blasphemous travety that must be laid to final rest.
Some Priests of Morr have been drawn to Mordheim by the spiritual disturbance caused by so many deaths in one place at one time when the Hammer of Sigmar struck; they travel into the city to lay restless souls to ease and to investigate rumors of Undead activity. They often join larger groups of humans adventuring into the city, trading thier influence with thier god for mutual protection. Thier cost and upkeep reflects supplies used by the priest for the proper burial of the dead. The priests of Morr are able to call upon the favor of thier god in the form of prayers like the Sigmarite priests and priestesses. Thier abilities do not count as magic, and any protections against magic do not apply versus them.
M WS BS S T W I A LD SAVE Race
4 2 2 3/5 3 1 4 1 8 - HUMAN
Warbands Allowed: Mercenaries, Norscans
Skill Categories: Strength
Weapons and Armor: Scythe (Two-Handed Weapon; +2S, strike last)
Special Limitation: Diefic Rivalry. The priest may not work for a warband with another priest in its employ.
Special Ability: Prayers of Morr. The priest starts with 2 Prayers of Morr (roll randomly). Should the priest gain a skill raise, he may choose to randomly generate a new Prayer of Morr instead.
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