Skip Navigation Links
Mordheim
Content
Dramatis PersonnaeExpand Dramatis Personnae
New Hired SwordsExpand New Hired Swords
New SkillsExpand New Skills
New SpellsExpand New Spells
New Equipment
New Mutations
Octavian
Lysander the Red
Ulisi'vus, the Shadow's Breath
Esmerelda
Bulwyf, Son of Hargilliac
Pipa, the Chickenhawk of Moot
Scroll up
Scroll down
Magic UsersExpand Magic Users
PriestsExpand Priests
DwarvesExpand Dwarves
CriminalsExpand Criminals
ChaosExpand Chaos
ShootersExpand Shooters
WarriorsExpand Warriors
MonstersExpand Monsters
Craftsfolk & MiscExpand Craftsfolk & Misc
Scroll up
Scroll down
Aeromancer
Geomancer
Hydromancer
Pyromancer
Demonologist
Illusionist
Necromancer
Seer
Witch
Scroll up
Scroll down
Priestess of Shallaya
Priest of Morr
Priest of Ulric
Scroll up
Scroll down
Dwarf Blacksmith
Dwarf Daemonslayer
Dwarf Miner
Dwarf Pistolier
Dwarf Thunderer
Dwarf Tunnelfighter
Scroll up
Scroll down
Bruiser
Graverobber
Halfling Burglar
Highwayman
Protagonist
Smuggler
Scroll up
Scroll down
Chaos Knight
Chaos Troll
Chaos Warrior
Scroll up
Scroll down
Dwarf Pistolier
Dwarf Thunderer
Miragliano Crossbowman
Reikland Targeteer
Stirlander Longbowman
Scroll up
Scroll down
Blade Master
Bounty Hunter
Executioner
Former Soldier
Inquisitor
Judicial Champion
Middheim Zweihandler
Road Warden
Marienburger Sellsword
Sigmarite Templar
Solkanite Champion
Tilean Duelist
Vampire Hunter
Scroll up
Scroll down
Chaos Troll
Minotaur
Ogre (House)
Scroll up
Scroll down
Alchemist
Dwarf Blacksmith
Blacksmith
ElvenMinstrel
Minstrel
Ratcatcher
Mordheim Survivor
Scroll up
Scroll down
Academic Skills
Chaos Gifts
Combat Skills
Halfling Skills
High Elven Skills
Norscan Skills
Riding Skills
Shooting Skills
Speed Skills
Stealth Skills
Strength Skills
Ulfwerener Skills
Wardancer Skills
Wood Elven Skills
Vampire Skills
Vampire Slayer Skills
Scroll up
Scroll down
High Magic
Athel Loren Magic
Liber Mortis (Necromancy)
Liber Thanos (Necromancy)
Prayers of Khaine
Prayers of Morr
Prayers of Myrmydia
Prayers of Shallaya
Prayers of Ulric
Scroll up
Scroll down
New Warbands
Chaos-taintedExpand Chaos-tainted
UndeadExpand Undead
Elf/Dwarf/HalflingExpand Elf/Dwarf/Halfling
HumanExpand Human
Aspiring Champions
Chaos Beastman
Scroll up
Scroll down
Undead Additions
Necromancer's Retinue
Pack Of Ghouls
Scroll up
Scroll down
High Elves
Wood Elves
Dwarf Meteor Seekers
Dwarf Miners
Dwarf Wreckers
Halflings
Scroll up
Scroll down
Mercenary Warbands
Knightly Orders
Norscan Reavers
Olde World Outlaws
Former Guardsmen
Vampire Slayers
Cult of Khaine
Scroll up
Scroll down
Misc
House Rules
Army Builder
Starting Warbands
Our Warbands
Possible Interest
World of Vlad
Warhammer FRPG
Contact Webmaster
KillerShrike.com
Skip Navigation LinksMordheim>Content>New Hired Swords>Magic Users>Necromancer
Type Number Cost Upkeep Warband Rating
Necromancer 1 30 15 +16
Master of the forces of Life and Death, Necromancers are Wizards of dark aspect and low reputation. Many have been drawn to Mordheim by the death energies generated by its cataclysmic destruction and many have become facinated by the potential of the Wyrdstone. Additionally the activity of the servants of the Von Carsteins has also attracted thier attentions. Some hire themselves out to warbands for funds on which to live, and more unscrupulous Captains will hire them for thier deadly powers.
M WS BS S T W I A LD SAVE Race
4 2 2 3 3 1 4 1 8 - HUMAN
Warbands Allowed: Mercenary Bands (but see Unclean below), Possesed, Pack of Ghouls.
Skill Categories: Academic
Weapons and Armor: Sword, Dagger, Staff, or Club
Special Limitation: Unclean: The Necromancer cannot work in a band with any Priests or Priestesses, Dwarves, Elves, or any warriors dedicated to a Holy Power (such as Champions of Solkan or Templars). Additionally, if a band has a Necromancer, they may not ally with Witch Hunters or Sisters of Sigmar.
Special Ability: Necromancy Spells. The Necromancer starts with 2 of the following Spells (roll randomly). Should he gain a skill raise, he may choose to randomly generate a new Spell from the following list instead.
1. Lifestealer:  The Necromancer gains an extra wound for the duration of the battle. Does not affect Undead models. Difficulty: 10. (Mordheim Rulebook)
2. Spirit Fetish: A single enemy model up to 12" away may be targeted if a clear LOS can be drawn. If succesfully cast, all models attacking the target may re-roll failed to hit rolls in the ensuing HtH phase. Range 12", Difficulty 7.
3. Death Vision: The Necromancer causes Fear for the rest of the battle. Difficulty: 6. (Mordheim Rulebook)
4. Spell of Doom: One model must roll less than his S on a D6 or roll on the Injury table. Difficulty: 9. (Mordheim Rulebook)
5. Death Magic:The Necromancer is adept at using the Dark Magics to harm the living. A single model within 12" may be targeted in the shooting phase if a clear line of sight can be drawn. If the Spell is succesfully cast, the target takes d3+1 Strength 3 hits, ignoring Armor saves. Not vs Daemons or True Undead. Range 12", Difficulty: 8
6. Soul Trap: This Spell allows the Necromancer to trap the souls of his foes. The Necromancer may target one enemy model in base to base contact with this Spell. If succesfully cast the target must make a Leadership check or be taken Out of Action. If a Hero, then do not roll on the serious Injury chart, instead roll for the model as if he were a Henchmen (1-2 Dead, 4-6 Recovered). Range: BtB, Difficulty: 9
Home       killershrike@killershrike.com