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Skip Navigation LinksMordheim>Content>New Hired Swords>Criminals>Graverobber
Type Number Cost Upkeep Warband Rating
Graverobber 1 20 10 +10
The Old World is full of low life, scum, and villainy, but few are as low as the Graverobber. In the lethal streets of Mordheim many warriors meet thier ends, and most are buryied with thier gear in the old warrior tradition. The Graverobber plys his trade in this environment quite profitably. Of low character, the Graverobber will work for almost anybody but most people of any ethics at all wont hire him.
M WS BS S T W I A LD SAVE Race
4 3 3 3/4 3 1 3 1 7 - HUMAN
Warbands Allowed: Marienburgers, Middenheimers, Reiklanders, Undead, Possessed.
Skill Categories: Combat, Strength
Weapons and Armor: Shovel
Special Equipment: Shovel: Counts as a Halberd (+1 Strength, 2-Handed), and each HtH the player may decide to strike with the flat of the blade or the edge. If striking with the flat of the weapon it Stuns foes on a 2-4 like a club. If striking with the edge, it applies an additional -1 Armor Save like an Axe.
Special Ability: Grave Robbing. If the Graverobber does not go Out of Action during the game, and a Hero of the opponents warband recieves the 'Death' result on the serious injury chart, the Graverobber digs up thier grave and takes thier equipment. His employer may keep this equipment or sell it, but must pay the Graverobber 10% of its total value. If this fee is not paid the Graverobber takes the gear and leaves the band automatically.
Special Limitation: Bad Reputation. The Graverobber has a bad reputation, and this rubs off on any warband that employs him. Merchants add an additional 2d6 gold to the cost of everything they sell to a band with a Graverobber, which is also applied to items with a fixed cost such as Swords and other Common gear. Additionally Sisters of Sigmar and Witch Hunters will never ally with a band that employs a Graverobber and will always try to attack his band if a conflict arises.
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