Skip Navigation Links
Mordheim
Content
Dramatis PersonnaeExpand Dramatis Personnae
New Hired SwordsExpand New Hired Swords
New SkillsExpand New Skills
New SpellsExpand New Spells
New Equipment
New Mutations
Octavian
Lysander the Red
Ulisi'vus, the Shadow's Breath
Esmerelda
Bulwyf, Son of Hargilliac
Pipa, the Chickenhawk of Moot
Scroll up
Scroll down
Magic UsersExpand Magic Users
PriestsExpand Priests
DwarvesExpand Dwarves
CriminalsExpand Criminals
ChaosExpand Chaos
ShootersExpand Shooters
WarriorsExpand Warriors
MonstersExpand Monsters
Craftsfolk & MiscExpand Craftsfolk & Misc
Scroll up
Scroll down
Aeromancer
Geomancer
Hydromancer
Pyromancer
Demonologist
Illusionist
Necromancer
Seer
Witch
Scroll up
Scroll down
Priestess of Shallaya
Priest of Morr
Priest of Ulric
Scroll up
Scroll down
Dwarf Blacksmith
Dwarf Daemonslayer
Dwarf Miner
Dwarf Pistolier
Dwarf Thunderer
Dwarf Tunnelfighter
Scroll up
Scroll down
Bruiser
Graverobber
Halfling Burglar
Highwayman
Protagonist
Smuggler
Scroll up
Scroll down
Chaos Knight
Chaos Troll
Chaos Warrior
Scroll up
Scroll down
Dwarf Pistolier
Dwarf Thunderer
Miragliano Crossbowman
Reikland Targeteer
Stirlander Longbowman
Scroll up
Scroll down
Blade Master
Bounty Hunter
Executioner
Former Soldier
Inquisitor
Judicial Champion
Middheim Zweihandler
Road Warden
Marienburger Sellsword
Sigmarite Templar
Solkanite Champion
Tilean Duelist
Vampire Hunter
Scroll up
Scroll down
Chaos Troll
Minotaur
Ogre (House)
Scroll up
Scroll down
Alchemist
Dwarf Blacksmith
Blacksmith
ElvenMinstrel
Minstrel
Ratcatcher
Mordheim Survivor
Scroll up
Scroll down
Academic Skills
Chaos Gifts
Combat Skills
Halfling Skills
High Elven Skills
Norscan Skills
Riding Skills
Shooting Skills
Speed Skills
Stealth Skills
Strength Skills
Ulfwerener Skills
Wardancer Skills
Wood Elven Skills
Vampire Skills
Vampire Slayer Skills
Scroll up
Scroll down
High Magic
Athel Loren Magic
Liber Mortis (Necromancy)
Liber Thanos (Necromancy)
Prayers of Khaine
Prayers of Morr
Prayers of Myrmydia
Prayers of Shallaya
Prayers of Ulric
Scroll up
Scroll down
New Warbands
Chaos-taintedExpand Chaos-tainted
UndeadExpand Undead
Elf/Dwarf/HalflingExpand Elf/Dwarf/Halfling
HumanExpand Human
Aspiring Champions
Chaos Beastman
Scroll up
Scroll down
Undead Additions
Necromancer's Retinue
Pack Of Ghouls
Scroll up
Scroll down
High Elves
Wood Elves
Dwarf Meteor Seekers
Dwarf Miners
Dwarf Wreckers
Halflings
Scroll up
Scroll down
Mercenary Warbands
Knightly Orders
Norscan Reavers
Olde World Outlaws
Former Guardsmen
Vampire Slayers
Cult of Khaine
Scroll up
Scroll down
Misc
House Rules
Army Builder
Starting Warbands
Our Warbands
Possible Interest
World of Vlad
Warhammer FRPG
Contact Webmaster
KillerShrike.com
Skip Navigation LinksMordheim>Content>New Hired Swords>Magic Users>Demonologist
Type Number Cost Upkeep Warband Rating
Demonologist 1 60 30 +20
Demonologists are wizards and summoners who deal in the most forbidden of Black Arts, the sumonning of Deamons. Some start with good intentions, others are evil from the womb, but all seek to bring maelific creatures from the Realms of Chaos into this world. Aspiring Champions of Chaos often find such men useful to their cause and enlist their services, seeking to bring their evil masters more souls.
M WS BS S T W I A LD SAVE Race
4 2 2 3 2 1 4 1 9 - HUMAN
Warbands Allowed: Aspiring Champion only
Skill Categories: Academic
Special Ability: Bound Daemon. The Demonlogist has summoned and bound a Lesser Daemon at some time in the past. Though this has taken a toll on his health (represented by starting T of 2), it gives him great temporal power. This Lesser Daemon may be called forth by the Demonologist in the Shooting phase as if he were casting a Spell with a Difficulty of 6, appearing up to 6" away from the Demonologist, but not into HtH. Thereafter, the Demonologist must make a Leadership roll in each of his own recovery phases at -1 or loose control of the Demon. If the Demonologist is Stunned he automatically fails; if Knocked Down he suffers an additional -1 Ld. If the Demonologist looses control of the Daemon roll on the following chart:
  • 1) The Daemon charges the Demonologist if possible and tries to kill him, otherwise it moves as close to the Demonologist as possible so as to charge in the following turn (if control is not reasserted).
  • 2-3) The Daemon charges the nearest model of the Demonologist's hiring warband.
  • 4) The Daemon immediately returns from whence it came and may not be summoned again for the duration of the game.
  • 5-6) The Daemon does nothing this turn. If in HtH, it does not return strikes on his enemies (but still defends itself).
If the Daemon is still present and the Demonologist is still in action, then another Leadership roll is made in the following turn's recovery phase, with success returning the Daemon to the players control. The Daemon is removed from play immediately if the Demonologist goes OoA; it simply dissapears back to whence it came.
Special Limitation: Daemonic Instability. The Daemon does not belong on this plane. Each Recovery Phase, roll a single die. On a 1-5 the Daemon maintains stability and no further action is necessary, but on the roll of a 6 the Daemon becomes unstable; roll again for the following result:
  • 1-2) The Daemon is finished and disapates into nothingness, it may not be summoned again in this game.
  • 3-4) The Daemon is unstable; it may do nothing until the next Recovery Phase; if in HtH it is auto hit.
  • 5-6) The Daemon is invigorated and gains +1 A until the next Recovery Phase.
Special Limitation: Deific Bias . The Bound Daemon available to the Demonologist is determined by the Mark of the Aspiring Champion hiring the Demonologist. This isnt a function of preference, merely that an Aspiring Champion would only hire a Demonologist with an appropriate Daemon. Profiles are provided for each of the available Daemon types at the end of this document. Use the following chart:
Aspiring Champion Mark Daemon
Nurgle Beast of Nurgle
Slaneesh Fiend
Tzeentch Flamer
Khorne Flesh Hound
Special Ability: Demonology. The Demonologist starts with 2 of the following Spells (roll randomly). Should they gain a Skill raise, they may choose to randomly generate a new Spell from the following list instead.
1. Dispel Daemon: The Demonologist may dispel a Daemon. Daemons are ejected from this plane automatically if the Spell is successfully cast. This includes Possessed and Mutants with the mutation Daemon Soul; both of which are destroyed by this Spell. Difficulty 11.
2. Summon Daemonic Power: The Demonologist must make a T check or take a wound. If not put OoA, the Demonologist may roll and add a 3rd die for all Spell Difficulty rolls and may make Leadership checks at +2 for the duration of the game. This Spell can be cast more than once, and the effects stack. Difficulty 9
3. Zone of Daemonic Protection: The Demonologist may erect a 2" radius zone thru which no Daemon may pass or attack into. Affected models halt 2" from the caster, and count as failing their charge is such were their intent. This includes Possessed and Mutants with Daemon Souls. This Spell lasts until the caster moves or casts another Spell. Difficulty 8
4. Stop Daemonic Instability: The caster may prevent his Daemon from taking Instability checks. This Spell lasts until the Daemonoligist casts another Spell. While this Spell is active, the Bound Daemon does not make Instability checks as long as it is within 24" of the caster. Difficulty: 6
5. Superior Binding: The caster focuses his will to holding the Bound Daemon in check. While this Spell is active, the Demonologist does not have to make Ld checks to maintain control of their Bound Daemon. Lasts until the Demonoligist casts another Spell. Difficulty 7
6. Shared Insanity: The caster projects images of the deeds he has commited and the beings he has witnessed in his career as a Demonologist into the mind of any enemy model within LOS no further than 12" away. That target must make an immediate Leadership check at -2 or instantly break. Not vs. models Immune to Psychology. Difficulty: 9

Lesser Daemons
Khornate
Type Number Cost Upkeep Warband Rating
Flesh Hound of Khorne 1 - - -
M WS BS S T W I A LD SAVE Race
10 5 0 5 4 2 6 1 10 4+U DAEMON
Special Ability: Superior Collar of Khorne. Immune to all magic targeted directly at them or with an area of effect that would envelop them. Additionally, Magical weapons cannot hurt the Flesh Hound; it must be destroyed with mundane weaponry. Willpower-based effects still take place as they are a part of the rituals of Daemonic Binding. Therefore the Demonologists Spells still affect the Flesh Hound except Dispel as the remainder are all indirect.
Special Ability: Daemon. 4+ Unmodified Save, Causes Fear
Special Limitation: Daemon. Never gains experience and never gets any better. May not climb or go up ladders, but can go up ramps.
 
Nurgle
Type Number Cost Upkeep Warband Rating
Beast of Nurgle 1 - - -
M WS BS S T W I A LD SAVE Race
3 3 0 3 5 3 3 d6 6 4+U DAEMON
Special Ability: Unstopable: The Beast moves d6+2" directly forward in the Recovery Phase. If this brings it BtB with an enemy, it is considered to have charged. This is in addition to its normal move.
Special Ability: Tentacles: The Beast has many tentacles, from which it derives its variable d6 attacks per phase. Additionally, no armor save is allowed vs its attacks.
Special Ability: Slime Trail: Any model charging the Beast from the side or rear takes an automatic S3 hit with no armor saves.
Special Ability: Daemon. 4+ Unmodified Save, Causes Fear
Special Limitation: Daemon. Never gains experience and never gets any better. May not climb or go up ladders, but can go up ramps.
 
Slaneesh
Type Number Cost Upkeep Warband Rating
Fiend of Slaneesh 1 - - -
M WS BS S T W I A LD SAVE Race
6 3 0 3 3 1 3 2+1 8 4+U DAEMON
Special Ability: Scorpion Tail: The Fiend gains +1 attack (included on profile) from its wickedly spiked tail. If this attack hits and applicable saves are failed it automatically wounds. Not vs Immune to Poison.
Special Ability: Soporific Musk: All opponents in BtB suffer -1 to hit. Not vs True Undead or Daemons.
Special Ability: Daemon. 4+ Unmodified Save, Causes Fear
Special Limitation: Daemon. Never gains experience and never gets any better. May not climb or go up ladders, but can go up ramps.
 
Tzeentch
Type Number Cost Upkeep Warband Rating
Flamer of Tzeentch 1 -