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Skip Navigation LinksMordheim>Content>New Hired Swords>Warriors>Blade Master
Type Number Cost Upkeep Warband Rating
Blade Master 1 100 50 +40
Among the run of the mill sell swords and hired guns there are a few who have earned a place apart. From all corners of the Olde World, these warriors are the cream of crop. Having reached the pinacle of human skill with weapons, they sell thier services to the highest bidder. Princes of the Blade, Lords of the Sword they are the deadliest of foes and the most welcome of allies. Dancing amongst thier enemies, swords weaving a web of death, untouched by less skilled warriors. Though their cost be high, many a Captain would meet the asking price; if for no better reason than to make sure their rivals do not.
M WS BS S T W I A LD SAVE Race
4 6 3 4 3 2 6 4 8 6+ HUMAN
Warbands Allowed: All Humans except Kislevites, Norscans, Middenheimers, or Drakwalders; Vampire Slayers, Witch Hunters, Sisters of Sigmar, Halflings, Undead, Necromancers Retinue, Possessed, Cult of Khaine, Outlaws
Skill Categories: Speed, Combat
Weapons and Armor: Rapier and Sword Breaker or Rapier and Main Gauche (Short Sword, Parry at +1, +1 to Armor Saves); Light Armor or Equivalent.
Special Ability: Fencing Master: The Parry rule is changed for this warrior, as follows: If he equals or beats an opponents attack roll, it is parried. If he has two Parrying weapons, he may make two Parries or reroll a single failed parry.
Special Ability:Defensive Flurry: The Parry rule is changed for this warrior as follows: after taking normal parries the warrior may opt to make additional parrys, using his normal attacks to do so. The warrior may continue to attempt to parry as many incoming blows as he has attacks. If the warrior still has attacks left at the very end of the HtH phase then he may try to hit with his remaining attacks. The warrior can attempt to parry a specific incoming blow only once, but may attempt to parry multiple attacks from the same opponent. This skill can be combined with other parry affecting skills and weapons.
Special Ability:Follow Thru: In any HtH combat where all of the warriors foes are knocked down, stunned, or taken out of action the warrior may opt to make a follow thru move of up to 2 inches in any direction. This move can bring him into base contact with another model, and he will fight in the next HtH phase, but niether model counts as charging. This move is executed at the very end of the HtH phase after everyone has finished striking. If multiple models have this skill, then they move in Initiative order. Simultaneous movers from opposing forces within range automatically move to intercept one another.
Special Ability:Step Aside: 5+ Unmodified Save vs hits in HtH combat.
Special Ability: Lightning Reflexes: The warrior strikes in initiative order even when charged.
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